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Hello!
First, to be clear, this is my very first time using Substance, so yes this will be some super noob level stuff. I've got a basic working knowledge of the UI and how it works, just failing spectacularly on my first try. I'm trying to make a material to model the painted cinder block wall in my living room:
   
I feel like I'm getting an *okay-ish* approx of the surface texture using Surface Relief and tweaking the Fine Subtle Clouds preset, but I'm open to suggestions on that as well. The bigest problem though is when I use the Brickwall filter, I just can't seem to find a way to make the grout look like it's painted the same as the brick. Obviously the texture of the grout is much finer than the brick, but I just can't get it to feel like the whole thing has been given the same coat of paint. Also - irl the grout has this scalloped look to it, and the Brickwall filter doesn't seem to have any way of mimicing this look. So maybe in this case the Brikwall filter just won't work, but then I'm at a loss as to what to try next. Help! (And thanks!!)
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HI,
We don't judge do not worry, we are here to help each other. Do not hesitate to show your work so we can give feedbacks on it!
First of all I suggest you to try every filters without a goal and try to understand how they works and in wich situations they could be usefull. It will extend your knowledge on the soft and you'll feel freer when working!
The main filter I think can be usefull for you is the Paint filter. But I can't say more for now as I don't know exactly at wich stage you are.