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Preserve Bitmap HxW

Community Beginner ,
Dec 21, 2021 Dec 21, 2021

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I am new to 3D sampler. Previoulsy I used photoshop filter to produce normal maps and bump maps for textures I create and use in 3D Studio Max / Vray archtectural renderings. Now that capabilit is gone from pshop and I am trying to learn how to do it in 3D sampler.

 

I have a photo of a wood beam. 2163px H x 142px W. I want to generate normal map form it. When I bring it into 3D sampler regardless of  choosing which "Image Creation Template" I use, the output results are alway a square image. IOW the normal map that is auto generated is a square and I need it to be 2163px x 142px to match my diffuse wood beam photo/texture map.

 

I looked thru tutorials and docs but I cannot seem to find how to achieve that.

 

Any help is very much appreciated.

 

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correct answers 2 Correct answers

Adobe Employee , Dec 22, 2021 Dec 22, 2021

Hi,

Setting custom pixel size isn't available in 3D Sampler.

But you can work with non-square textures, like you can see on this screenshot you can set the pixel ratio above the 2D view (just click on the lock to unlock the "keep ratio" and set it as you wish). And make it match in 3D view setting the tilling. 
This will not be exactly the size that you were looking for but this will help you getting close to it.

LoryAline_0-1640161542006.png


And make sure when exporting that it is set correctly in the export window:

LoryAline_1-1640161735584.png


Have a

...

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Adobe Employee , Jan 27, 2022 Jan 27, 2022

Hi,
It is not available in this update, to know what change exactly in this update (and any future ones):

https://substance3d.adobe.com/documentation/sadoc/all-changes-188973140.html

 

Thank you!

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Adobe Employee ,
Dec 22, 2021 Dec 22, 2021

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Hi,

Setting custom pixel size isn't available in 3D Sampler.

But you can work with non-square textures, like you can see on this screenshot you can set the pixel ratio above the 2D view (just click on the lock to unlock the "keep ratio" and set it as you wish). And make it match in 3D view setting the tilling. 
This will not be exactly the size that you were looking for but this will help you getting close to it.

LoryAline_0-1640161542006.png


And make sure when exporting that it is set correctly in the export window:

LoryAline_1-1640161735584.png


Have a great journey with 3D Sampler! 
Lory

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Community Beginner ,
Dec 22, 2021 Dec 22, 2021

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Thanks for your reply Lory. I will try what you sugges. It seems like an unfortunate lack of this basic capabily, maybe it will be included in furture releases?

 

Creating diffuse mapsmfrom photos and having the normal map match the diffuse map is a pretty common workflow in 3D cg. Esp in arch viz.

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Adobe Employee ,
Dec 22, 2021 Dec 22, 2021

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Indeed! This is a convenient feature and I'll share it with the development team.

Happy holidays!

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Community Beginner ,
Jan 26, 2022 Jan 26, 2022

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Hi Lory,

I hope you may still be folowing this thread. Is the new release of 3D Sampler capable of what I describe above in this thread?

 

"I have a photo of a wood beam. 2163px H x 142px W. I want to generate normal map form it. When I bring it into 3D sampler regardless of choosing which "Image Creation Template" I use, the output results are alway a square image. IOW the normal map that is auto generated is a square and I need it to be 2163px x 142px to match my diffuse wood beam photo/texture map."

 

Thanks in advance for any follow up!

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Adobe Employee ,
Jan 27, 2022 Jan 27, 2022

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Hi,
It is not available in this update, to know what change exactly in this update (and any future ones):

https://substance3d.adobe.com/documentation/sadoc/all-changes-188973140.html

 

Thank you!

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Community Beginner ,
Jan 27, 2022 Jan 27, 2022

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Thank you for your reply Lory. 

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