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Substance 3D Sampler 4.3.3 is now available!

Adobe Employee ,
Mar 26, 2024 Mar 26, 2024

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We released a bugfix for Substance 3D Sampler!

4.3.3 EMPANADA

(Released: 26 March 2024)

Added:

  • [3D Capture] New advanced auto-UV parameters during Post Process
  • [Filters] Perforate filter: ability to invert and change the size of the custom pattern

Fixed:

  • [3D Capture] Base color can be incorrect on macOS
  • [3D Capture] Crash when processing a new version
  • [3D Capture] Post-Process step can crash on macOS
  • [3D Capture] The Mesh Transform layer can lead to incorrect rendering
  • [Application] Crash when starting Sampler while a previous instance is still exporting
  • [Application] Sampler is unresponsive for a moment when started for the first time
  • [Export] Anisotropy Angle map is not exported
  • [Filters] Adding Cloth Weave to the layer stack can lead to a crash
  • [Filters] Adding Emboss to the layer stack can lead to a crash
  • [Filters] Content-Aware Fill crashes when using 32 bit images
  • [Filters] Emboss: Opacity of the layers below aren't completely overriden
  • [Filters] Fill: Blend mode does not work in Designer and Painter
  • [Filters] Embroidery: automatic color selection is broken
  • [Preferences] Prevent setting an unsupported path for 3D Capture cache
  • [Preferences] The Normal Format preference does not work
  • [Scripting] The channels parameters of Asset.export_material is case sensitive
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Install , Scripting

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Participant ,
May 11, 2024 May 11, 2024

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The Normal Map Issue is still not fixed. No matter what you do, it's always DirectX, OpenGL doesn't work.
Even if you change the project settings to OpenGL.

Can you guys just add a Layer Node, which let's you simply swithc the channels, so you can always ouput DirectX and OpenGL?

I think this is major,
thx a bunch

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