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Environment Lights RAW 8K/16K and HDR format export

Community Beginner ,
Jun 29, 2023 Jun 29, 2023

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Please consider to intergrate these industry standar formats in this tool.

With only 4K and .exr export the app is not suisuitable for  professional pipelines. 

 

Wokring with proffesional cameras with RAW images is also a problem as none of those are supported. 

 

Please make this tool as an industry standar one.

 

Thank you.

 

Idea Under review
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correct answers 1 Pinned Reply

Adobe Employee , Feb 23, 2024 Feb 23, 2024

Currently complicated to implement, but under review for future releases

Status Under review

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Adobe Employee ,
Jul 07, 2023 Jul 07, 2023

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Hi,

Thank you for your feedback.

Can you share with us your worflow from end to end and what kind of file you use? 
It will help us understand and improve the workflow.

Regards.

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Community Beginner ,
Jul 08, 2023 Jul 08, 2023

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Hello and thank you for getting back.

 

Starting from the camera, the raw files at 60MP are in .arw format. These images can be exported as .tiff 16 or 32 bit.

When using a pano-head we are dealing with 12 images in 5 tilts so in total there are 60 images at about 100mb per image. 

 

Furthermore there are times that we need to shoot in multiple exposures so to have the best exposure range possible when implement these HDRIs in a DCC, so that means 36 images in 5 tilts in a total of 180 pics of 100mp each per HDRI map.

 

The most standard file format of an HDRI file for most DCCs and render engines is the radiance .HDR file format on export.

 

The Environment Lights in SP (HDRI) is important imo to be able to create industry UHD HDRI maps that can be used in any DCC, that means better file support and able to deal with big data files up to 6-10GB per project.

 

Then in Photoshop is easy to decrease the file size but up to that final stage the quality should be the highest possible since nowdays the HDRIs are not only used for just lighting but also as part of a composition.

 

Best Regards

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Adobe Employee ,
Feb 23, 2024 Feb 23, 2024

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Currently complicated to implement, but under review for future releases

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Status Under review

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