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1

Substance Sampler: 3D capture & limits

Community Beginner ,
Sep 29, 2023 Sep 29, 2023

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hi,

 

I tried the Sampler's 3D capture (beta) features. It's a nice integration but lacks some features I need for the projects I'm working on:

  • support for 16bpc export (I use TIFF 16bit or EXR as alternative)
  • support for UDIM for texture instead of altlases larger then 4K
  • albedo preview in 3D panel

 

In my case, Sampler produced a 16Kx8K texture. After exporting to Sampler, the "Mesh Post Process" node fail to merge the texture into a 4Kx4K adding bright dots here and there.

To keep the data as they are I solved by exporting the texture 16Kx8K directly from Sampler, along with its mesh, losing the HDR of the original photos.

 

thanks for the support,

 Lorenzo

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correct answers 1 Pinned Reply

Adobe Employee , Feb 23, 2024 Feb 23, 2024

Hello Lorenzo,

 

Thanks for the detailed insight.

 

I've shared your message with the team to make sure most people see it.

The 3D Capture is still in Beta, and even if we're proud of its current functionalities, there is indeed room for improvement.

 

Best regards,

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Adobe Employee ,
Feb 23, 2024 Feb 23, 2024

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Hello Lorenzo,

 

Thanks for the detailed insight.

 

I've shared your message with the team to make sure most people see it.

The 3D Capture is still in Beta, and even if we're proud of its current functionalities, there is indeed room for improvement.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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