hi,
I tried the Sampler's 3D capture (beta) features. It's a nice integration but lacks some features I need for the projects I'm working on:
- support for 16bpc export (I use TIFF 16bit or EXR as alternative)
- support for UDIM for texture instead of altlases larger then 4K
- albedo preview in 3D panel
In my case, Sampler produced a 16Kx8K texture. After exporting to Sampler, the "Mesh Post Process" node fail to merge the texture into a 4Kx4K adding bright dots here and there.
To keep the data as they are I solved by exporting the texture 16Kx8K directly from Sampler, along with its mesh, losing the HDR of the original photos.
thanks for the support,
Lorenzo