It seems that in some cases, glTF files with skinned meshes import incorrectly in Stager, producing wrong results.
This file exhibits that problem: https://github.com/prefrontalcortex/glTF-Sample-Models/raw/carbon-frame-bike/2.0/CarbonFrameBike/glT...
It looks like Stager is not respecting the glTF spec here, which states that the transform of skinned nodes is irrelevant - their bones are the only thing that affects how the resulting mesh looks.

Actual (in any other glTF viewer I tried):
