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Skinned Meshes are imported incorrectly (not glTF spec conformant)

Community Beginner ,
Jul 09, 2022 Jul 09, 2022

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It seems that in some cases, glTF files with skinned meshes import incorrectly in Stager, producing wrong results.

 

This file exhibits that problem: https://github.com/prefrontalcortex/glTF-Sample-Models/raw/carbon-frame-bike/2.0/CarbonFrameBike/glT...

 

It looks like Stager is not respecting the glTF spec here, which states that the transform of skinned nodes is irrelevant - their bones are the only thing that affects how the resulting mesh looks.

 

_herbst__0-1657395223462.png

 

Actual (in any other glTF viewer I tried):

_herbst__1-1657395317152.png

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Community Beginner ,
Jul 09, 2022 Jul 09, 2022

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LATEST

Stager Build 1.2.2-20220621.r.5262-fd37d0d

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