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Hello,
Is there some tutorial to explain how Collision Work?
Do we have to ungroup objects?
is it possible to also add "gravity" to the physical engine?
I'm trying to make a "Chain" and even if I can move some "link" manually and get some constraints but to lay "natural" I guess a little gravity will give more realism.
Hello! Please look at this article for details on the collision based transform system:
https://substance3d.adobe.com/documentation/sg/collision-based-transformation-213061192.html
The basics are
There's special behavior for groups - you don't have to ungroup objects but you can enable collision for sub-parts or the group itself. If you have collision on
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Hello! Please look at this article for details on the collision based transform system:
https://substance3d.adobe.com/documentation/sg/collision-based-transformation-213061192.html
The basics are
There's special behavior for groups - you don't have to ungroup objects but you can enable collision for sub-parts or the group itself. If you have collision on a parent/group then its children are treated as one object.
Stager does not have live physics - like simulations of gravity, wind, friction etc, yet. It is only exposed through the transform tools. However it is built on a physics engine that we plan to expose more features for in the future!
For a chain, I would make all of the pieces then select them all and move it together. I will say this isn't probably the best case for collision - it's more usful for things like stacking books, putting obejcts on tables or leaning up against eachother. We can make a better interface for something like chains though for sure ❤️