• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
1

Decals Not To Scale When Exporting "Selected models..." GLB - Fine When Exporting "Scene..." GLB

Participant ,
Sep 10, 2021 Sep 10, 2021

Copy link to clipboard

Copied

Hello!

I think that Substance 3D Stager's GLB export behavior may have a bug, as it does not seem like the below result would be an expected behavior.

 

Decals are not to scale as rendered in 3D Stager, when a "Selected model..." is exported as a GLB file and brought into online GLTF or GLB renderers, such as https://gltf.report or https://sandbox.babylonjs.com 

 

Here is the working model in 3D Stager...

Adobe Substance 3D Stager.png

 

And here is what happens when using "Export > Selected models..." as a GLB, with the two websites above...

Screen Shot 2021-09-10 at 9.29.27 AM.pngglTF Viewer.pngbabylonjs Viewer.png

 

However, I have learned that when I export the "Scene..." (in my case, the can is the entire scene aside from environmental lighting), the GLB created does retain the proper sizing of all decals when brought into the same online GLTF or GLB renderers from above...

Screen Shot 2021-09-10 at 9.29.41 AM.pngScreen Shot 2021-09-10 at 9.21.42 AM.pngScreen Shot 2021-09-10 at 1.35.38 PM.png

If the incorrect rendering of the decals when exported as "Selected models..." is not a bug. can we learn why? And if it is a bug, can we get a fix?

 

Thank you!

Views

128

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation
Resources