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I think that Substance 3D Stager's GLB export behavior may have a bug, as it does not seem like the below result would be an expected behavior.
Decals are not to scale as rendered in 3D Stager, when a "Selected model..." is exported as a GLB file and brought into online GLTF or GLB renderers, such as https://gltf.report or https://sandbox.babylonjs.com
Here is the working model in 3D Stager...
And here is what happens when using "Export > Selected models..." as a GLB, with the two websites above...
However, I have learned that when I export the "Scene..." (in my case, the can is the entire scene aside from environmental lighting), the GLB created does retain the proper sizing of all decals when brought into the same online GLTF or GLB renderers from above...
If the incorrect rendering of the decals when exported as "Selected models..." is not a bug. can we learn why? And if it is a bug, can we get a fix?
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