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GPU compatibility

Explorer ,
Jan 29, 2024 Jan 29, 2024

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Hi everyone,

Are there any one who work with 3D stager with NVIDIA GeForce RTX 4060 GPU on windows 11?

I am planning to buy a windows computer with this video card and I am looking for information on whether it is compatible with 3D stager, ?

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Adobe Employee ,
Jan 29, 2024 Jan 29, 2024

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Hi @Captivating_helperB833,

 

As you can see in Stager's hardware requirement page, the RTX 4060 is supported and should perfectly run Substance 3D Stager.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Explorer ,
Jan 29, 2024 Jan 29, 2024

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Thank You Cyril., I dont see exacly "NVIDIA GeForce RTX 4060" in those requirements (NVIDIA GeForce RTX 1060 - 2080 - 3080 cards are mentioned) thats why I am try to find information about "NVIDIA GeForce RTX 4060"

 

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Community Expert ,
Feb 02, 2024 Feb 02, 2024

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NVidia RTX 40x0 GPUs are supported. Basically, anything later than what's explicitly called out on that requirements page is supported. Use the Studio drivers, not the Game-ready drivers, because they are explicitly tested against CAD tools and creative apps like Substance 3D and Creative Cloud.

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Explorer ,
Feb 02, 2024 Feb 02, 2024

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Thank You Alan! 

After two decades of working only on macs, switching to a windows machine and understanding such nuances will be a challenge. But what is left:( Adobe has left us mac users behind. The new macs render only with the CPU, 3D Modeler is also Windows only. Never in my wildest dreams did I think I would have to go back to Windows... but I have to:(

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Community Expert ,
Feb 03, 2024 Feb 03, 2024

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It's not Adobe leaving Mac users behind. Apple totally blew it on 3D decades ago through lack of interest, a somewhat snooty attitude toward video games, and lack of support for developers.

 

Back in the day, CGI, CAD, and game developers went where they found collaborative industry partners, and Microsoft was a big supporter. The result is that Windows and, to a lesser extent, Linux have been where the action is on 3D for decades. (It's not just games. Most 3D-related features in AutoCAD are Windows-only. Maya is cross-platform but Windows has far more 3rd Party plug-in support and performance is significantly better. Solidworks is Windows-only; so is 3ds-Max.)

 

Most gamers are on Windows or consoles, so if you're creating a tool for character design, the expense of developing for the Mac wouldn't be all that easy to justify. Mac was anti-Nvidia for some reason, giving startups another reason to ignore MacOS. Nvidia has been at the cutting edge of 3D rendering for a long time. They're just better at it than anyone else, especially with ray tracing now in silicon. Basically, everything in 3D runs faster on Nvidia hardware and it is much easier to code. Modeller, not coincidentally, was developed using the Nvidia API. It was created by a startup that Adobe acquired. As far as I know, only Dimension and Stager were developed in-house.

 

Windows is fine. Today, it's at least as feature-rich and the differences aren't that hard to learn. In the Adobesphere, the OS-specific bugs are pretty evenly distributed, so you're not losing out there.

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