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Illustrator and Substance3D at Max

Adobe Employee ,
Oct 06, 2023 Oct 06, 2023

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Hello everyone, 

We're excited to announce that we will be hosting special sessions for workflows using Illustrator and the Substance3D suite of products in person at Adobe Max.

The 3D Render Bar

The 3D render bar will be in the Community Pavilion by the Creative Park: Booth G407, and it will be open all 3 days during the Creative Park open hours.

Attendees will be able to create their own product label in Illustrator, bring it into Substance 3D Stager, apply it to an object, stage it, and print out a postcard with their "first" render on it. It’s a fun way to discover 3D and make a great photorealistic image in a few steps.

Here are some examples of scenes/ packshots people can easily create.
3D Render.gif

Sessions and Labs

 

Lab: What’s Your Type?
A Guide to Creating 3D Typography [L6106]
 

 

 

 



Nikie Monteleone.png

Nikie Monteleone 

Nikie Monteleone is currently a 3D Art Director & Senior 3D Artist on the Art & Dev team at Adobe Substance. She has previously worked with Nickelodeon, DreamWorksTV, Laika/house and their spin off studio HouseSpecial.

Behance | Instagram | LinkedIn | Website

 

Technical Level: Intermediate

We all love beautiful typography, right? Why not give your type a 3D boost by exploring new, creative ways to easily give your designs realistic or stylized appeal, complete with studio lighting? In this session, join Nikie Monteleone, senior 3D artist at Adobe, as she shows you how to do just that. Learn the best tips, tricks, processes, and guidelines to get you started with 3D Type in Illustrator, Substance 3D Painter, and Substance 3D Stager.


Whether you’re a seasoned professional or just looking to dabble in 3D, here are a few things you’ll add to your creative tool belt:

Best practices for creating, preparing, and exporting your 3D type from Illustrator

How materials and details can enhance your typography using Substance 3D Painter

Bring it all together in Substance 3D Stager with professional & non-destructive tips for lighting, rendering, and iterating  


Track: 3D

Product: Acrobat, Illustrator, Photoshop, Substance 3D Painter, Substance 3D Stager

 

 

Session: From Flat to Fabulous
3D for the 2D Designer [S6101]

 

 

 

Paul Trani.png

As Principal Worldwide Creative Cloud Evangelist for Adobe, Paul is passionate about empowering designers to create compelling content using their creativity and new technology. Whether it’s traditional graphic design and branding, 3D printing, or compelling web and mobile experiences.

Behance | Youtube | LinkedIn | Website

Wes Mc Dermott.png

Wes McDermott is a technical artist and strives to improve his work by finding a key balance between his technical knowledge and artistic skillset. He works for the Substance 3D team as a Creative Producer, but most know him as an expert Substance teacher and the voice behind many Substance tutorials. 

BehanceLinkedIn | Youtube


Build your 3D skills with Adobe Illustrator and the Substance 3D Collection and do more in less time. Adobe Evangelists Paul Trani and Wes McDermott will take you through a comprehensive 3D workflow.   

This session is for designers who want to grow their 3D skills beyond an introductory level by integrating 3D into their design process to bring more control over lighting and shading effects, integrate realistic 3D models, and help showcase designs in a photorealistic digital context.

Learn how to:   

  • Get started with 3D tools in Illustrator 
  • Use photorealistic Substance materials and combine 3D renders in Photoshop 
  • Paint materials directly onto models with Substance 3D Painter 
  • Create a full 3D design in Substance 3D Stager 


See 
our Adobe Max announcement post for more information on Registrations, Sessions, and FAQs for Adobe Max 2023.


Thanks,
Srishti

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