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Hello.
I started using Stager more and more, mainly as help on still-image retouching, or for creating visuals etc.
Learning curve is pretty simple, especially when coming from Dimension.
The price is still too high, and I think this should be part of the normal CC offer, as it is an essential tool for retouchers.
Anyway –
Setting up a visual of a simple little juice bottle, I was mostly happy with the results, especially with the upper part of the bottle. Even a friend working with C4D was impressed with the render.
The only real problem is the reflection.
It seems that gets generated befor the glass / refraction / shadows on the main object, and therefore looks completely wrong. The reflection should be generated after taking the main object into consideration.
Is there anything I am missing?
thank you,
Stefan.
Hi @enamic5! Thanks for letting us know about this issue! It looks like this reflection error is happening with shiny stone SBSAR materials. This information has now been passed along to the engineers so they can investigate. It might take some time for them to figure out what had happened.
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Can you share file to test?
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Hello. Thank you. Sure can do –
Ray Tracing preview already shows the wrong reflection/ I through that would be corrected on Render, but it did not, unfortunately.
https://we.tl/t-TJHthIwppl
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Hi @enamic5! Thanks for letting us know about this issue! It looks like this reflection error is happening with shiny stone SBSAR materials. This information has now been passed along to the engineers so they can investigate. It might take some time for them to figure out what had happened.
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Hello.
Thank you very much for letting me know. Glad it is getting looked at.
thank you,
Stefan.
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I tried with new version of Stager (medium render). IMHO looks better
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You can still see the problem though, as the reflection shows the glass, and the fill does not extend to the outside. The reflection should show the same image as the bottle with its content.
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Hello.
Just to confirm, this issue unfortunately still persists, with reflections not being rendered correctly.
thank you,
Stefan.
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Well, I looked at this, and don't see the problem, maybe my eyes aren't seeing what you are seeing. The highlight on the bottle at the top flows with the direction of the shadow at the back of the bottle on the ground plane. I hope an update fixes what you need, overall this looks like a really nice render. I appreciate that the person who models and creates a scene will be much more critical, I'm betting if you gave this photo to 10 of your friends, none of them would see any imperfections, I just don't see it.
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