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I'm testing out Stager and so far I like it, but I'm not able to find a subdivision option like "smooth" in Maya. So far my solution is to simply bump up the polys in zbrush before I bring it into stager, but I feel like this could really bog down Stager if I work with larger models. Any thoughts?
Hi ! There's no subdision option in stager.
Everything comes from the original model. If there are few polygons obviously it will be very light in quality. To work efficiently I avoid OBJ files and prefer FBX or GLB files which are easier to work with in Stager. (it's only my workflow )
For the subdivision option I don't think it will be available one day but only the team will be able to answer.
In summary, the higher the quality of the 3D model, the more qualitative it is in rendering and the
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Hi ! There's no subdision option in stager.
Everything comes from the original model. If there are few polygons obviously it will be very light in quality. To work efficiently I avoid OBJ files and prefer FBX or GLB files which are easier to work with in Stager. (it's only my workflow )
For the subdivision option I don't think it will be available one day but only the team will be able to answer.
In summary, the higher the quality of the 3D model, the more qualitative it is in rendering and there is no option for stager to improve it.
I hope I have answered your questions