Copy link to clipboard
Copied
When rendering with raytracing does it get rid of the AO maps completely? When in realtime you can see the AO maps being properly applied but the minute I try to switch it to raytracing it completely ignores the AO maps. I get that the funtion of ray tracing is to kinda get those shadows and what not, but why would it still completely get rid of the AO maps?
Copy link to clipboard
Copied
AO maps is not supported in raytracing today as it uses global illumination. I can pass this feedback to the rendering teams to discuss!