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Hi,
I'm working on 3D models for a website, and for the overview we need all models to have the same angle to avoid it looking messy.
I've tried playing around with the camera position, and saving the x, y, z numbers, but it never ends up looking the same.
Any advice?
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I recently finished working on models for a company that produces toolboxes — over 150 different models plus accessories. I honestly regret choosing Substance 3D Stager for this project.
The only reliable workflow I found is to create a dedicated scene — essentially a “studio” — with fixed camera and lighting setups. Then, I import each model into that same scene one at a time for rendering. This ensures visual consistency, especially with regards to angles and shadows. It’s not the most efficient pipeline, but it’s currently the only way to maintain uniformity.
Alternatively, you can place all models into a single scene and toggle their visibility via layers. However, if you're working with high-poly assets or a large number of models, the scene file size becomes enormous and can quickly become unmanageable, both in terms of performance and storage.
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Thank you for this! A "Studio" setup would be a better solution than what I'm currently working with! And the models are way too big to have more than max two open.
May I ask how you went about the studio setup? Did you set up the "studio" position and light as you wanted it, with a test model present, then remove the test model and save it as a template, or?
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In Object Menu there is Replace Object command. If you replace object via import it will be imported and take the same camera position. May be that can help?
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