• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

It's a shame.

Community Beginner ,
Jul 06, 2023 Jul 06, 2023

Copy link to clipboard

Copied

Wow, Stager version 2.1, and after 2 years still without ARM support in emulation mode on Mac. Still no isometric camera. This update is just disappointing, Adobe.

When do you think we could expect it? I don't really expect a concrete answer, honestly.

TOPICS
Performance

Views

152

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Jul 06, 2023 Jul 06, 2023

Hi @Knut Uwe Maria Junker,

 

I get your frustration and I personally would also love an isometric camera option. We are aware these features are lacking to Substance Stager, but I unfortunately don't have any ETA to share on these topics.

 

The 2.1.0 was mainly focusing on a faster renderer (with AI denoiser) and fixing bugs. The features you expected are missing, but we are honestly focusing on making Stager more stable and easy to use for users.

 

Best regards,

 

Votes

Translate

Translate
Adobe Employee ,
Jul 06, 2023 Jul 06, 2023

Copy link to clipboard

Copied

Hi @Knut Uwe Maria Junker,

 

I get your frustration and I personally would also love an isometric camera option. We are aware these features are lacking to Substance Stager, but I unfortunately don't have any ETA to share on these topics.

 

The 2.1.0 was mainly focusing on a faster renderer (with AI denoiser) and fixing bugs. The features you expected are missing, but we are honestly focusing on making Stager more stable and easy to use for users.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jul 07, 2023 Jul 07, 2023

Copy link to clipboard

Copied

LATEST

I'm all for faster renders and fewer bugs! Other apps have made the mistake of prioritizing new features over stability: It's never a good idea and it alienates customers like mad.

 

I think the underlying problem is that the team is just too small. Dimension was also underfunded and understaffed relative to what was needed. The Dimension team became the Stager team and stayed about the same size for a long time, afaik.

 

Given that heavy 3D users are mostly on Windows anyway and that the new 3D rendering engine still leans somewhat on Nvidia RTX technology, it's not a complete surprise that the budget for ARM conversion went to Adobe's flagship design apps rather than Stager. Ironically, the cohort that might have influenced this -- Ai/Ps/Id users, who were the original intended market for Dimension/Stager and half of whom are on Mac -- was never brought on board in enough numbers. One of my hopes is to change that.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources