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Hello, i imported a mirrorball in stager and wanted to have the light spots reflected on the wall and environment. As many settings as i tried this seems impossble and i dont undesrtand why. Can someone please confirm it is a limitation or give any tip how to achieve it?
Here i atach how it looks in stager vs what i want
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That is very interesting puzzle. I find one workaround by using intermediate plane object and load black and white image into as opacity texture. Plane is positioned between ball and light. So you can change opacity map design as well a position of plane between light and plane.
Also you can use Area Light (and customize it for your task) or create Environment light image and load into Stager.