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Sampler to Stager issue.

Explorer ,
Nov 20, 2021 Nov 20, 2021

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Hi, 

 

I'm relatively new to the Adobe 3D workflow... I just wanted to test out Adobe Sampler by modifying my own wet snow material. It looks great in Sampler, it has height, texture, everything. I exported it as an sbsar (i experimented a bit with what features were checked off for the export) and dropped it on a sphere in Stager and even with Displacement checked on in Stager, the material appears flat and lifeless. What am I missing?

 

Thanks,

A

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Adobe Employee , Nov 23, 2021 Nov 23, 2021

Hey @Alexrosshyner !  Jeanette from the Stager team here.  It looks like displacement isn't being activated on your Dimension sphere.

  • Apply the material to the sphere
  • Select the sphere object
  • In the properties panel go to the object tab and enable displacement
  • Switch to the material tab
  • Adjust the height properties
    • If it's an SBSAR it may be called something like height range, height intensity, etc, depending on how it was authored.
    • If height isn't used by the SBSAR directly then the channel w
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Community Expert ,
Nov 21, 2021 Nov 21, 2021

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Did you adjust your material setting in Property panel in Stager? You must have all property available in Stager as in Sampler?

Thank you

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Explorer ,
Nov 21, 2021 Nov 21, 2021

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Hi Ares,

 

I tinkered with adjustments but not everything is showing up in the materials section of Stager. No normal, no height. Even though those items are checked when I export from Sampler to an Sbsar. And Displacement in the object panel of Stager makes it look even flatter for some reason.

 

Here's what I am looking at on Sampler and Stager. 

 

Sampler.pngSampler export.pngStager.png

 

Thanks a lot for the help. 

 

A

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Adobe Employee ,
Nov 22, 2021 Nov 22, 2021

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Hi, 
I moved the conversation as I think the 3D Stager community might help better with your issue.
Hope this problem can be solved easily!

Thank you.

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Adobe Employee ,
Nov 23, 2021 Nov 23, 2021

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Hey @Alexrosshyner !  Jeanette from the Stager team here.  It looks like displacement isn't being activated on your Dimension sphere.

  • Apply the material to the sphere
  • Select the sphere object
  • In the properties panel go to the object tab and enable displacement
  • Switch to the material tab
  • Adjust the height properties
    • If it's an SBSAR it may be called something like height range, height intensity, etc, depending on how it was authored.
    • If height isn't used by the SBSAR directly then the channel will be exposed in the "Material" properties beneath it and called height scale

 

Attached a few images here for reference.  If that doesn't help feel free to shoot over your .ssg scene to me and I can take a look at your specific material settings.  You can send it to jmathews@adobe.com

 

JMathews_0-1637688982014.pngJMathews_1-1637689052451.png

JMathews_2-1637689086327.png

 

 

Senior Product Manager, 3D & Immersive

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