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Unable to export Sg scene render

Community Beginner ,
Nov 30, 2023 Nov 30, 2023

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rendering is 30.5566% done, ~ 6.2944 seconds remain
[core] gbl Info 714316ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.28 secondsRemaining 6.3
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.28 secondsRemaining 6.3
[core] gbl Info 714725ms>Lantern SYNC callback: Callback #27; 112 iterations completed rendering is 34.3184% done, ~ 6.08454 seconds remain
[core] gbl Info 714726ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.31 secondsRemaining 6.1
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.31 secondsRemaining 6.1
[core] gbl Info 715122ms>Lantern SYNC callback: Callback #29; 128 iterations completed rendering is 38.97% done, ~ 5.60041 seconds remain
[core] gbl Info 715123ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.35 secondsRemaining 5.6
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.35 secondsRemaining 5.6
[core] gbl Info 715516ms>Lantern SYNC callback: Callback #31; 144 iterations completed rendering is 43.0137% done, ~ 5.25929 seconds remain
[core] gbl Info 715516ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.39 secondsRemaining 5.3
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.39 secondsRemaining 5.3
[core] gbl Info 715917ms>Lantern SYNC callback: Callback #33; 160 iterations completed rendering is 46.3669% done, ~ 5.05564 seconds remain
[core] gbl Info 715917ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.42 secondsRemaining 5.1
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.42 secondsRemaining 5.1
[core] gbl Info 716320ms>Lantern SYNC callback: Callback #35; 176 iterations completed rendering is 49.9452% done, ~ 4.78463 seconds remain
[core] gbl Info 716321ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.45 secondsRemaining 4.8
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.45 secondsRemaining 4.8
[core] gbl Info 716735ms>Lantern SYNC callback: Callback #37; 192 iterations completed rendering is 52.9879% done, ~ 4.60337 seconds remain
[core] gbl Info 716735ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.48 secondsRemaining 4.6
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.48 secondsRemaining 4.6
[core] gbl Info 717138ms>Lantern SYNC callback: Callback #39; 208 iterations completed rendering is 57.206% done, ~ 4.18345 seconds remain
[core] gbl Info 717139ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.51 secondsRemaining 4.2
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.51 secondsRemaining 4.2
[core] gbl Info 717527ms>Lantern SYNC callback: Callback #41; 224 iterations completed rendering is 61.5839% done, ~ 3.7307 seconds remain
[core] gbl Info 717527ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.55 secondsRemaining 3.7
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.55 secondsRemaining 3.7
[core] gbl Info 717925ms>Lantern SYNC callback: Callback #43; 240 iterations completed rendering is 64.384% done, ~ 3.52868 seconds remain
[core] gbl Info 717925ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.58 secondsRemaining 3.5
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.58 secondsRemaining 3.5
[core] gbl Info 718324ms>Lantern SYNC callback: Callback #45; 256 iterations completed rendering is 67.6871% done, ~ 3.23567 seconds remain
[core] gbl Info 718324ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.61 secondsRemaining 3.2
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.61 secondsRemaining 3.2
[core] gbl Info 719833ms>Lantern SYNC callback: Callback #47; 320 iterations completed rendering is 81.1291% done, ~ 1.92756 seconds remain
[core] gbl Info 719833ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.73 secondsRemaining 1.9
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.73 secondsRemaining 1.9
[core] gbl Info 721340ms>Lantern SYNC callback: Callback #49; 384 iterations completed rendering is 92.4939% done, ~ 0.794816 seconds remain
[core] gbl Info 721341ms>Dirtying the pinned snapshot
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.83 secondsRemaining 0.8
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.83 secondsRemaining 0.8
[core] gbl Info 722411ms>Lantern SYNC callback: Callback #51; 429 iterations completed rendering is 100% done, ~ 0 seconds remain
[core] gbl Info 722411ms>Dirtying the pinned snapshot
[core] gbl Info 722414ms>Lantern SYNC callback: Callback #53; 0 iterations completed rendering is 0% done, ??? seconds remain
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.90 secondsRemaining 0
Render task update 20 lantern_engine event: 1 status: WORKING progress: 0.90 secondsRemaining 0
Render task update 20 lantern_engine event: 3 status: ALMOST_DONE progress: 0.90 secondsRemaining 0
[core] gbl Info 722589ms>Lantern SYNC callback: Callback #55; 0 iterations completed rendering is 100% done, ??? seconds remain
[core] gbl Info 722589ms>LANTERN: Render Done
[core] gbl Info 722589ms> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> END OF PASS 0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[core] gbl Info 722589ms> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SYNC RENDERING THREAD FINISHED NORMALLY >>>>>>>>>>>>>>>>>>>>>>>>>>
waitForCompleteOrCancel is done!
Task marked as TaskStatus.SUCCESS
[core] gbl Info 722603ms>Production Rendering: Resetting status...
Render task update 20 lantern_engine event: 3 status: SUCCESS progress: 1 secondsRemaining 0
Render task update 20 lantern_engine event: 4 status: READY progress: 1 secondsRemaining 0
[core] gbl Info 722608ms>LanternCore::get_write_image()...
[core] gbl Info 722609ms>Grabbing render image...
[core] gbl Info 722609ms>Acquired denoised pixels
[core] gbl Info 722609ms>Grabbing Lantern Render Element for Type `DEPTH`
[core] gbl Info 722609ms>Layer Name Is `Additional layers/Depth`
[core] gbl Info 722610ms>Grabbing Lantern Render Element for Type `OBJECT_ID`
[core] gbl Info 722610ms>Layer Name Is `Additional layers/Object selection masks`
[core] gbl Info 722611ms>Grabbing Lantern Render Element for Type `MATERIAL_ID`
[core] gbl Info 722611ms>Layer Name Is `Additional layers/Material selection masks`
[core] pie_api Info 723156ms>Composing layer of 480 x 270 into document of 480 x 270
[core] pie_api Info 723163ms>Composing layer of 480 x 270 into document of 480 x 270
[core] pie_api Info 723166ms>Composing layer of 480 x 270 into document of 480 x 270
[core] pie_api Info 723168ms>Composing layer of 480 x 270 into document of 480 x 270
[core] pie_api Info 723171ms>Composing layer of 480 x 270 into document of 480 x 270
[core] pie_api Info 723924ms>Saving to DENEM2-Camera.png: 480 x 270, 32 bpc, RGBA, Color Profile: sRGB IEC61966-2.1
[core] pie_api Info 723924ms>NOTE: Bit-depth of 32/float is being implicitly converted to 8/int for this save to PNG.
Render task update 20 lantern_engine event: 0 status: READY progress: 1 secondsRemaining 0
ffmpeg error: Command failed: "/Applications/Adobe Substance 3D Stager/Adobe Substance 3D Stager.app/Contents/Frameworks/ffmpeg" -y -r 60 -progress - -nostats -f image2 -start_number 1 -i "/Users/alper/Desktop/DENEM2-Camera_%03d.png" -codec:v libopenh264 -g 1 -b 24000K "/Users/alper/Desktop/DENEM2-Camera.mp4"
ffmpeg version N-109896-g156ca86569 Copyright (c) 2000-2023 the FFmpeg developers
built with Apple clang version 12.0.5 (clang-1205.0.22.11)
configuration: --disable-everything --enable-libopenh264 --enable-protocol='file,pipe' --enable-decoder='png,psd,libopenh264' --enable-demuxer=image2 --enable-protocol=file --enable-encoder='png,gif,libopenh264' --enable-muxer='image2,mp4,gif' --extra-ldflags='-L/usr/local/lib -lopenh264' --enable-filter='pad,scale,palettegen,paletteuse,fps' --disable-xlib --disable-iconv
libavutil 58. 3.100 / 58. 3.100
libavcodec 60. 4.100 / 60. 4.100
libavformat 60. 4.100 / 60. 4.100
libavdevice 60. 2.100 / 60. 2.100
libavfilter 9. 4.100 / 9. 4.100
libswscale 7. 2.100 / 7. 2.100
libswresample 4. 11.100 / 4. 11.100
[image2 @ 0x7fe5ed9044c0] Could find no file with path '/Users/alper/Desktop/DENEM2-Camera_%03d.png' and index in the range 1-5
/Users/alper/Desktop/DENEM2-Camera_%03d.png: No such file or directory

showDialog: ERROR_FFMPEG
[core] History Info 751531ms>push "history.sceneChange"
[core] gbl Info 752775ms>This document has changed since it was last marked saved:
/materials => Missmatching index for default_material

[core] psi Info 752775ms>Document /Users/alper/Desktop/DENEM2.ssg has changed!

Ekran Resmi 2023-11-30 22.13.48.png

 

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Community Expert ,
Dec 01, 2023 Dec 01, 2023

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Hi , I've moved your post from the Substance Painter forum to the Substance Stager forum where you are more likely to get help with your issue.

 

Dave

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Community Expert ,
Dec 01, 2023 Dec 01, 2023

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Please send info on team email for quick responce as mentioned in warning report. Thanks

Thank you

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Community Expert ,
Dec 04, 2023 Dec 04, 2023

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Hi! Can you try to export only the model to see if it's the same issue?

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