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About Collision

Contributor ,
Jun 25, 2021 Jun 25, 2021

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Hello,

 

Is there some tutorial to explain how Collision Work?

Do we have to ungroup objects?

is it possible to also add "gravity" to the physical engine?

I'm trying to make a "Chain" and even if I can move some "link" manually and get some constraints but to lay "natural" I guess a little gravity will give more realism.

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Adobe Employee , Jun 25, 2021 Jun 25, 2021

Hello!  Please look at this article for details on the collision based transform system:

https://substance3d.adobe.com/documentation/sg/collision-based-transformation-213061192.html

 

The basics are 

  • Turn collision on in the tool options
  • Enable collision for each object you want to interact
  • Use the transform tools to move the objects

 

There's special behavior for groups - you don't have to ungroup objects but you can enable collision for sub-parts or the group itself. If you have collision on

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Adobe Employee ,
Jun 25, 2021 Jun 25, 2021

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Hello!  Please look at this article for details on the collision based transform system:

https://substance3d.adobe.com/documentation/sg/collision-based-transformation-213061192.html

 

The basics are 

  • Turn collision on in the tool options
  • Enable collision for each object you want to interact
  • Use the transform tools to move the objects

 

There's special behavior for groups - you don't have to ungroup objects but you can enable collision for sub-parts or the group itself. If you have collision on a parent/group then its children are treated as one object.

Stager does not have live physics - like simulations of gravity, wind, friction etc, yet.  It is only exposed through the transform tools.  However it is built on a physics engine that we plan to expose more features for in the future!

 

For a chain, I would make all of the pieces then select them all and move it together.  I will say this isn't probably the best case for collision - it's more usful for things like stacking books, putting obejcts on tables or leaning up against eachother.  We can make a better interface for something like chains though for sure ❤️ 

CollisionChain.gif

 

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