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I'm about to embark on my first iOS game, a creature creation app. One of the features is to have a portion that works with AppleWatch. The watch will give a glance of a character status. Well also be using the biometrics to advance the game. We want to have animations, and were wondering if anyone has done any content, and what challenges they were confronted with.
Thanks!
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I see you are not getting a lot of replies from content creators. Let me add something from a user's point of view: I've tried to play games on my watch, but the display is just too small to accurately tap on a small element. Tic-tac-toe is OK, but anything smaller, I ran into problems with. The watch is great for receiving notifications, using one of the canned replies to messages, clicking buttons, getting status information and other things that involve relatively large buttons or areas to interact with, but once things get small, my fingers are too big. I am using the 42mm watch, so I assume that's even more of a problem with the 38mm version.
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I have the 38mm. I agree with your sentiment.