Microsoft XNA font embedding rules

New Here ,
Feb 04, 2010 Feb 04, 2010

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Hello friends. I'm looking to make a Microsoft XNA game, and would like to know Adobe's policy on embedded fonts. Basically, you put the fonts into an image file, usually a .BMP file. Microsoft Visual Studio and XNA will basically take that .BMP file, and convert it to a proprietary file format, .xnb. Does this require any special license?

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Adobe Employee ,
Feb 04, 2010 Feb 04, 2010

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Adobe's font EULA allows you to create BMP files using fonts licensed from Adobe. No special license is necessary.

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New Here ,
Feb 04, 2010 Feb 04, 2010

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Thanks for the quick answer. I'll be sure to let anyone else know if the topic ever comes up.

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Explorer ,
Sep 01, 2010 Sep 01, 2010

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Does the embedding licenses mentioned here matter when converting a font to a BMP to be used in a game?

http://www.adobe.com/type/browser/info/embedding.html

Am I limited to only using fonts listed as  "Embedding: Editable", or is that only referring to the vector shapes in a font?

The Nintedo Wii game I am working on uses a BMP file of every character, that is dynamically put together to display text strings, so there is no vector curves of the font in the distributed game.

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Adobe Employee ,
Sep 02, 2010 Sep 02, 2010

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You can use the fonts to create as many BMP files as you need.

No, you're not restricted to fonts listed as  "Embedding: Editable".

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