Premiopolis wrote #1: The only way we're able to introduce a MOGRT (Motion Graphics) file into the project is by dragging it into a timeline. Can't drag to a the project panel, a bin, or even the Essential Graphics-generated "Motion Graphics Templates Media" bin. Dragging into the timeline is not exactly optimal. Risky. Easy to accidentally over-write existing timeline cuts. This is more of an inconvenience than a deal-breaker. The following are more problematic #2: We haven't found a way to update an existing Motion Graphic at the PPro project level. If we update a template in AE we're forced to re-import/re-introduce the updated version to our PPro project. It arrives as a new (same-named) template that can't be linked or merged with the prior. In order to update sequences with the new template, we have to select all related instances and execute a "Replace Clip With..." That's ok for smaller, simpler projects. It's a deal-breaker for larger, more complex ones. Why... In a complex project there's no easy way to quickly and accurately select all the timeline instances relating to one particular template, shy of using dedicated tracks, or some JSX. If there are multiple sequences all sharing multiple instances of Motion Graphics of Templates the prospect of constantly updating all of quickly becomes daunting. It's an inefficient, time-consuming process. #3: Even after updating Motion Graphics timeline instances, the updated instances don't reflect certain changes made at the AE context, namely additions or changes in property controls. The only solution to that we've been able to come up with involves over-cutting the new Motion Graphic into the timeline. That means losing any text entries or property settings. That takes more time, introduces more risk than #2 above. #1 - You are correct that the starting point for MOGRTs is always dragging from the EGP Browse Tab (EGP = Essential Graphics Panel) into a Timeline Sequence in PrPro. Then, from the Timeline, you can drag and drop a Graphic object into the Project Panel to convert it to a Master Graphic item. There is also an item in the Graphics menu that lets you do that. At that point, each new instance of it in a sequence will always be an exact duplicate of the master. In case you are wondering why we designed it the way we did, the main reason was so that Graphics are always separate from one another in the Timeline and users don't have to worry about their changes rippling across to other items in the timeline, unless they explicitly upgraded to a Master Graphic first. #2a - You can update your Pr MOGRT's by changing the Graphic layers then exporting them again from the Graphics menu and then dragging them into the Timeline again. For MOGRTs from AE, you can also make changes to the Comp items then re-export from the EG panel in AE. In either case, exported MOGRTs will be need to dragged into the timeline again from the EGP Browser and the changes do not get merged into existing Graphics. You can choose to re-export with a different name though, so perhaps that may help in some cases. #2b If you want all your instances to be identical (with changes rippling across all timeline instances), then create your graphics directly in PrPro (You can export them as MOGRTs in the process if needed but you don't have too - Pr mogrts are always just Graphics with layers within any Pr timeline), then upgrade to Master Graphic before adding anything to sequence. Now everything will be an instance of one Master Project item and Replace Footage for that project item would update for all timeline instances. And it will work differently with MOGRTs that came from AE because those are actually pieces of AE media and not actually Graphics with layers like the MOGRTS you get when exporting from within PrPro. #3 - This sounds similar to #2a, or am I misunderstanding? MOGRTs do not offer any sort of Dynamic Link workflow at this time if that's what you are expecting. They always need to be authored first, using either the EG panel in AE, or the EG panel in Pro, Exported, and then dragged in from the EGP Browse Tab to be edited as needed from within the Timeline (using the EGP). So I can see your trouble here, but please note that you can continue to modify any param that you made editable over on the AE side after you bring them into a Timeline sequence in Pr. Also, all Graphic Layers (text, shape, clip) will remain editable for Graphics which came from Pr MOGRTs.
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