Thanks for the replies ASWC and Leo. I have a couple of follow-up questions for you: 1) Your comments about Apple's subscription policies are interesting to me because they did not play out for me at all the way you describe. I tried to submit my app with a Sign Up or a Login at first using Stripe as the payment, and Apple rejected the app. I get it. My next approach was to have users sign up on my website with a login button only in my app. Knowing at this point that users had a subscription to use my app, Apple again rejected it saying that if I was unlocking content based on a subscription, it had to be done using in-app purchase. I was infuriated because I didn't want to pay the Apple tax, but they insisted that my app would be rejected until there was a way for a user to sign up in the app using in-app purchase for the subscription. Are you both telling me that I should be able to to have users sign up for a subscription on my website, and only log into the app after download, and Apple should accept this type of app??? 2) I am a single developer and business owner, I do not have a team of programmers. So I HAVE to have a cross-platform solution to save development time which is why I chose AIR. I am going to ride the AIR train as long as they will let me, and when they sunset the app, I will switch platforms, I just hope that they will give us plenty of time the way that they have with Flash. Is Xamarin the only other cross-platform choice that will do iOS, Android, Windows, and Mac, or is there another option I should consider? (I hate CSS/JS/HTML, so react native and cordova are out for me)
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