
ChAoS_O
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ChAoS_O
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‎Jan 18, 2025
12:38 PM
I want to convert a normal map to a height map. but adding a normal to height filter only gives my "Unsupported Layer - Can be removed". Because i ran into this issue i googled on how to use this filter, because the online help is really bad. And i found a video where the normalmap is imported as texture and the filter is added and it works. - I only get this error. not sure if this is broken in the programm. im using sampler 4.5.2
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‎Aug 08, 2023
02:49 AM
Thanks for the reply. I already use the tile workflow and know symmetry. Symmetry does not work if some parts are not symmetrical in the 3D space from what i figured out. Or am i missing some options? Im not sure about the anchor points. Is there a way to copy paste from one tile to another? To demonstrate my problem i can show a screenshot of a another project(no left, right, center but same issue). Lets say i have multiple tiles for duplicated objects like benches in a diner so they are not symmetrical in 3D space. And want to paint one base texture and copy it to the other objects and only alter some details so they dont look exactly the same. Thanks
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‎Aug 04, 2023
04:07 PM
Hey! 🙂 The UDIMs for my 3D model are separated to Left, Center and Right. The UV layout for left and right often is the same but in different tiles. In Mari i usually paint a base material with linked UVs and sometimes break the linking for asymmetrical details and link the tiles again to continue on symmetrical details. Thanks in advance.
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‎Aug 02, 2023
02:05 PM
In Mari you can select a UDIM tile and link it to another, so it duplicates all you do from one tile to the other. Is there a way to do something like this in Painter?
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