tharrington
Explorer
tharrington
Explorer
Activity
‎Jan 30, 2025
06:44 AM
1 Upvote
The issue still exists in Photoshop 26.3.0. I am grateful for the scipt that was written below. Assigning action to this script has worked well as a workaround.
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‎Oct 16, 2024
08:21 AM
I updated as well and the bug persists. M1 Ultra macOS 14.7 Photoshop 26.0.0
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‎Sep 20, 2024
07:06 PM
1 Upvote
Thank you Stephen.
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‎Sep 20, 2024
03:04 PM
4 Upvotes
Hi- In Photoshop 25.12 on Mac 14.6.1 going into the history flyout panel to "New Snapshot" no longer opens the additional options box for selecting current layer. Instead, a new overal snapshot is produced like it would be if you clicked the little camera icon at the bottom of the palette. Any idea if something has changed?
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‎Feb 28, 2024
02:11 PM
Update: Currently on Mac OS 14.3.1 and Photoshop 25.5.0 and full screen exhibits the same behavior. Even if Photoshop is not assigned to a specific desktop, clicking on the full screen green circle at the top left of Photoshop will cause Photoshop to open full screen and any open files to be orphaned on another desktop.
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‎Feb 01, 2024
08:16 AM
3 Upvotes
Hi, I was really excited about the new full screen mode in Photoshop, but I'm having some issues with it on Sonomo 14.2.1 using an M1 Studio Ultra. I run multiple desktops and find that Photoshop will sometimes decide to take up only the bottom half of the screen. This happens with just one monitor. Secondly, as you can see from the other screenshot, when opening an image from within Lightroom Classic using edit in Photoshop, the image will not open within the Photoshop program if the new full screen mode is engaged. Perhaps this is normal, but to me at least, it defeats the purpose of running in this mode if I need to click the green button prior to opening each image. Is this a glitch, or just the way it is? Thanks!
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‎Jul 11, 2022
08:36 AM
Any update on this issue. I'm using Apple M1 Ultra and 12.4 Monterey... same image corruption is occuring for me too when resizing. The same temporary fix (turning off use graphics processor) works, but is painfully slow.
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‎Nov 17, 2018
06:39 AM
I just wanted to thank you for responding. Your suggestion will be the first thing I do next time I experience a similar issue, rather than uninstalling the entire program.
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‎Nov 17, 2018
06:35 AM
Everything is working fine now. I had to take one additional step in this whole troubleshooting process to enable a file to be sent to the printer and that involved simply disabling Kaspersky Internet Protection. My gut tells me Kaspersky is possibly the root of these issues.
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‎Nov 17, 2018
06:30 AM
I learned something new... never used this feature before. Things are working now- I'll update my troubleshooting steps. Thanks for taking the time. Lightroom Classic version: 8.0 [ 1193777 ] License: Creative Cloud Language setting: en-US Operating system: Mac OS 10 Version: 10.14.1 [18B75] Application architecture: x64 Logical processor count: 12 Processor speed: 3.5 GHz Built-in memory: 65,536.0 MB Real memory available to Lightroom: 65,536.0 MB Real memory used by Lightroom: 6,496.4 MB (9.9%) Virtual memory used by Lightroom: 19,543.8 MB Memory cache size: 4,620.7MB Internal Camera Raw revision: 61 Maximum thread count used by Camera Raw: 5 Camera Raw SIMD optimization: SSE2,AVX Camera Raw virtual memory: 306MB / 32767MB (0%) Camera Raw real memory: 307MB / 65536MB (0%) Displays: 1) 3840x2160, 2) 1440x2560 Graphics Processor Info: Metal: AMD Radeon HD - FirePro D700 Application folder: /Applications/Adobe Lightroom Classic CC Library Path: /Volumes/2013_Working_SSD/Lightroom_Master/Master_Collection_LR6-3.lrcat Settings Folder: /Users/Tripp/Library/Application Support/Adobe/Lightroom Installed Plugins: 1) AdobeStock 2) ColorChecker Passport 3) Facebook 4) Flickr 5) Imagenomic Portraiture 6) JPEGmini 7) LR/Mogrify 2 8) Nikon Tether Plugin 9) ON1 Effects 10 10) ON1 Enhance 10 11) ON1 Photo 10 12) ON1 Portrait 10 13) ON1 Resize 10 14) Qimage One 15) WP/LR Sync Config.lua flags: None AudioDeviceIOBlockSize: 512 AudioDeviceName: Built-in Output AudioDeviceNumberOfChannels: 2 AudioDeviceSampleRate: 44100 Build: 12.1x4 CoreImage: true GL_ACCUM_ALPHA_BITS: 0 GL_ACCUM_BLUE_BITS: 0 GL_ACCUM_GREEN_BITS: 0 GL_ACCUM_RED_BITS: 0 GL_ALPHA_BITS: 8 GL_BLUE_BITS: 8 GL_DEPTH_BITS: 24 GL_GREEN_BITS: 8 GL_MAX_3D_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_UNITS: 8 GL_MAX_VIEWPORT_DIMS: 16384,16384 GL_RED_BITS: 8 GL_RENDERER: AMD Radeon HD - FirePro D700 OpenGL Engine GL_SHADING_LANGUAGE_VERSION: 1.20 GL_STENCIL_BITS: 8 GL_VENDOR: ATI Technologies Inc. GL_VERSION: 2.1 ATI-2.2.8 OGLEnabled: true GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
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‎Nov 16, 2018
05:23 PM
When I get back in the office tomorrow I will update this question with the requested version and a responce to resetting preferences. In the meantime, by the time I left this evening I believe thinngs are on their way to working again. I discovered that somehow all of my printers had been removed. Adding them back was not working so I shut the computer down, unplugged everything. Held down the power button to reset the system. Plugged everything back in and pushed power button to start. Upon restarting I was once again able to zap pram (this was another item failing). I then tried adding back printers with success. Prior to the shutdown I would hit the + and nothing would happen. After adding the printers I opened LR and went to the print module with seemingly no delay. At this point I left for the day. The only thing I haven’t done is actually print. So, it appears something was going on system wide. Thank you very much for both of your suggestions. I will post my version number tomorrow in case someone else experiences a similar problem.
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‎Nov 16, 2018
07:22 AM
I upgraded to 10.14 macOS Mojave (at least several weeks ago) and have experienced a number of anomalies in Photoshop. When version 10.14.1 was released I quickly upgraded hoping to resolve some of the issues. Unfortunately, it seems I've introduced a new issue in LR Classic. When I click to enter the Print module, the spinning wheel starts spinning and essentially the entire program slows to a grinding halt. I have performed two steps to resolve the issue, including disabling the graphics card and uninstalling/reinstalling LR. Neither step helped. Any other suggestions?
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‎Jan 26, 2013
08:09 AM
Hello- did you discover a solution to this problem. I am having the same issue and it is driving me crazy! Any help would be so greatly appreaciated. FYI- I also tried to follow the second step and it did NOT help. Thanks in advance. Tripp
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