dolldivine
Engaged
dolldivine
Engaged
Activity
Jul 30, 2024
10:20 PM
1 Upvote
@Stephen Marsh oh good to know, thanks! A note: this only works when the folders of interest are pasted into a blank file. Otherwise is starts pulling the wrong layers and I didn't have time to fix that error, because it's a workaround I can live with, and this already took forever. But if anyone wants to improve it, feel free... It took a lot of tweaking but this script maintains relative layer order. function main() {
if (app.documents.length === 0) {
alert("No document open!");
return;
}
var docRef = app.activeDocument;
var allLayerSets = getAllLayerSets(docRef);
var selectedLayerSets = getSelectedLayerSets(allLayerSets);
if (selectedLayerSets.length === 0) {
alert("No folders selected!");
return;
}
var maxLayers = 0;
for (var i = 0; i < selectedLayerSets.length; i++) {
var layerSet = selectedLayerSets[i];
var layerCount = getLayerCount(layerSet);
if (layerCount > maxLayers) {
maxLayers = layerCount;
}
}
var newFolders = [];
for (var j = 0; j < maxLayers; j++) {
var newFolder = docRef.layerSets.add();
newFolder.name = "New Folder " + (j + 1);
newFolders.push(newFolder);
}
var layerSets = selectedLayerSets.slice(); // Create a copy to preserve original order
// Iterate over new folders and process layers from the bottom of the old folders
for (var k = 0; k < newFolders.length; k++) {
var targetFolder = newFolders[k];
for (var l = 0; l < layerSets.length; l++) {
var folder = layerSets[l];
var layers = getLayerChildren(folder);
if (layers.length > 0) {
var layer = layers.pop(); // Get the bottom-most layer and remove it
try {
layer.move(targetFolder, ElementPlacement.PLACEATEND);
} catch (e) {
alert("Error moving layer: " + e.message);
return;
}
if (layers.length === 0) {
layerSets.splice(l, 1); // Remove folder if it is empty
l--; // Adjust index after removal
}
}
}
}
// Delete empty original folders
for (var m = 0; m < selectedLayerSets.length; m++) {
var folderToDelete = selectedLayerSets[m];
if (getLayerCount(folderToDelete) === 0) {
try {
folderToDelete.remove();
} catch (e) {
alert("Error deleting folder: " + e.message);
return;
}
}
}
alert("Script completed successfully with layers in the correct order!");
}
function getAllLayerSets(docRef) {
var layerSets = [];
function recurseLayers(layers) {
for (var i = 0; i < layers.length; i++) {
var layer = layers[i];
if (layer.typename === "LayerSet") {
layerSets.push(layer);
recurseLayers(layer.layers);
}
}
}
recurseLayers(docRef.layers);
return layerSets;
}
function getSelectedLayerSets(allLayerSets) {
var selectedLayerSets = [];
for (var i = 0; i < allLayerSets.length; i++) {
var layerSet = allLayerSets[i];
if (layerSet.visible) { // Assume visibility as a proxy for selection
selectedLayerSets.push(layerSet);
}
}
return selectedLayerSets;
}
function getLayerCount(layerSet) {
return layerSet.layers.length;
}
function getLayerChildren(layerSet) {
var layers = [];
for (var i = 0; i < layerSet.layers.length; i++) {
layers.push(layerSet.layers[i]); // Push each layer to the array in original order
}
return layers;
}
main();
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Jul 30, 2024
09:59 PM
Okay, I used ChatGPT and made a script that can do this. I would attach and share it here but the forum doesn't accept the jsx file extension. Basically it takes all the folders and rearranges them from A, B, C A, B, C A, B, C to A, A, A B, B, B C, C, C It took me about six hours of walking chatgpt through the constant errors, and the script takes 10 minutes to execute, so a lot of the time I was just waiting but, I did manage.
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Jul 30, 2024
04:21 PM
Hm, it's taking forever but I'm making some progress.
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Jul 30, 2024
01:24 PM
Gotcha. I've been googling scripts and that definitely sounds useful. I guess it'd be cool to have a "folder re-sort" script. - Determine how many folders are selected - Scan all folders and find folder with most layers - Create new folders above, # of folders corresponding to # of children in the original folders - For each folder, grab child at 0, move all to new folder 1++ - Repeat until no children are left It wouldn't be too bad.. a few i loops. I could code this in actionscript or php. If Photoshop uses javascript, that actually shouldn't be too different... Maybe I can do it.. Hm maybe chatgpt can do it...
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Jul 30, 2024
12:11 PM
Are you referring to scripts or actions?
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Jul 30, 2024
11:37 AM
I'm not sure? I double click a layer to open the Blend Modes, oh sorry, LAYER STYLE, not blend mode. That's what I get for winging it from memory lol. A "color overlay" "Layer Style" Basically, I have ~10 layers in a folder, and I need to make 50 duplicates of this folder, each with the same layers in different colors. 50 colors.
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Jul 30, 2024
11:24 AM
I guess what would help, and I'm not sure if this is possible, but a sciprt or action or whatever, that can do this: - Duplicate a folder - Apply a Color Overlay blend mode, layer style, of color X to every layer - Rasterize the color overlay on every layer But the catch is that I could edit the color with every round... oh wait, I think I can do that in the actions panel by tweaking the parameters in the saved actions... Oh but if I have 10 layers, I would need to edit it in 10 places every time. That doesn't actually save time. Yeah, I need something that can accept a variable...
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Jul 29, 2024
06:29 PM
Yes, action. Sorry, I thought script was just referring to the programming of actions. I didn't realize there's a separate script in photoshop. Here is a simplified file.
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Jul 29, 2024
11:36 AM
I'll try to put it a different way. Right now the folders are arranged like: Folder 1 - layers A, B, C, D, E, F Folder 2 - layers A, B, C, D, E, F Folder 3 - layers A, B, C, D, E, F And I want to re-arrange them like this: Folder 1 - A, A, A Folder 2 - B, B, B Folder 3 - C, C, C Folder 4 - D, D, D, etc. To make a script, as far as I understand, all folders and layers would need to be visible and open. So then I'd be manually moving one layer across hundreds of other layers, hundreds of times. Theoretically possible but... mind-bogglingly cumbersome. Is it possible to insert a layer into a folder that's not open? That could help make it more feasible but I don't think there's a way to do this in a way that can be captured by a script...
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Jul 29, 2024
10:54 AM
Hi, I have layers organized by shape, each in 50 colors. But I need to re-arrange them by color instead. So right now I'm dragging layers by hand. There's 9 shapes and 50 colors, so that's 450 layers. And then I'll have to repeat this whole process another 10-20 or so times. I would record a script but I'm not even sure how I would go about that. Flash has some cool "distribute to layers" type functions that come to mind but I don't think there's anything like that in Photoshop. Does anyone know if there's a faster way to do this kind of re-arranging? eg. the #000000 folder has 50 layers inside. Each one needs to go into a different folder above, ditto for the other folders below.
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Jul 24, 2024
09:59 AM
Thanks, this worked for me in 2024! File name was as you said. This cloud pop up drives me insane. I don't even hate the cloud.. I just don't want extra needless clicks 10 times a day.
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Jul 15, 2024
09:04 AM
1 Upvote
I know for sure I posted this under "bugs" to begin with. Weird.
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Jul 14, 2024
08:52 AM
Sorry, I just pressed "copy." Didn't realize there was a whole book there
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Jul 14, 2024
08:12 AM
Adobe Photoshop Version: 25.9.0 20240516.r.573 296f739 x64 Number of Launches: 1737 Operating System: Windows 10 64-bit Version: 10 10.0.19045.4651 System architecture: AMD CPU Family:15, Model:8, Stepping:2 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading Physical processor count: 6 Logical processor count: 12 Processor speed: 3593 MHz Built-in memory: 32699 MB Free memory: 20961 MB Memory available to Photoshop: 25135 MB Memory used by Photoshop: 70 % Crash Handler: Adobe DCX Version: 7.13.2 SAM SDK Version: 7.7.0-fio ACP.local Status: - SDK Version: 3.4.0 - Core Sync Status: Reachable and compatible - Core Sync Running: 7.1.2.2 - Min Core Sync Required: 4.3.66.28 Live Edit Client SDK Version: 4.0.4 Open Color IO version: 2.3.2 C2PA library version: adobe_c2pa/0.9.3 c2pa-rs/0.31.0 NGL Version: 1.37.0.8 Chalkboard: Disabled. D3D12Warp renderer: Disabled. Alias Layers: Disabled. Highbeam: Enabled. Wintab Digitizer Services Spec Version 1.4 Impl Version 1.39 Num Devices 1 Image tile size: 1028K Image cache levels: 4 Font Preview: Medium HarfBuzz Version: 7.3.0 TextEngine: Unified Text Engine ======= GPU Native API stable: True OpenGL API stable: True OpenCL API stable: True GPUDeny: 0 GPUForce: 0 useGPU: 1 useOpenCL: 1 isGPUCapable: 1 isGPUAllowed: 1 GPUName: NVIDIA GeForce RTX 2060 GPUVendor: NVIDIA NVIDIA GeForce RTX 2060 UNKNOWN, NVIDIA IsNativeGPUCapable: 1 IsOpenGLGPUCapable: 1 IsOpenCLGPUCapable: 1 HasSufficientRAM: 1 GPU accessible RAM: 5,968 MB Required GPU accessible RAM: 1,500 MB UseGraphicsProcessorChecked: 1 UseOpenCLChecked: 1 Windows remote desktop: 0 Windows available feature level: 12.1 Windows required feature level: 12.0 Windows has required feature level: 1 Display: 1 Display Bounds: (0, 0) -> (3840, 2160) Display scale: 1.75 Display Type: SDR ------- Sniffer output [0 ms] Launch GPUSnifferThread [0 ms] Start RunAllAPIs [0 ms] "C:\Program Files\Adobe\Adobe Photoshop 2024\sniffer.exe" -baseTimeMS=1778016 -comment=Photoshop Version: Adobe Photoshop 25.9.0 20240516.r.573 296f739 x64 [1 ms] Start GetSnifferResult [1071 ms] Start sniffer 2024-07-14 08:11:21 # Photoshop Version: Adobe Photoshop 25.9.0 20240516.r.573 296f739 x64 C:\Program Files\Adobe\Adobe Photoshop 2024\sniffer.exe -baseTimeMS=1778016 -comment=Photoshop Version: Adobe Photoshop 25.9.0 20240516.r.573 296f739 x64 {94 ms} Start platform native # displays: 1 Display 0 Display: \\.\DISPLAY1 Main: TRUE Built in: FALSE Stereo: FALSE Bounds: (0, 0) -> (3,840, 2,160) Dimensions: (3,840 2,160) Display scale: 1.75 Physical size: (0 0) Pixel size: (0 0) Dynamic range: (0 1) Attached Device: (DeviceID name=NVIDIA GeForce RTX 2060 index=0) # devices: 1 Device 0 Name: NVIDIA GeForce RTX 2060 Preferred: TRUE Power Envelope: UNKNOWN Attachment: UNKNOWN # attached displays: 1 \\.\DISPLAY1 GPU accessible RAM: 5,968 MB VRAM: 5,968 MB Dedicated System RAM: 0 MB Shared System RAM: 17,143 MB API version: 12.0 (12.0) Device version: 12.0 (12.0) Vendor name: NVIDIA Driver date: 2023-06-08 000000.000000-000 Driver age: 13 months Driver version: 31.0.15.3623 Supports UMA: UNSUPPORTED D3D-ID: 7944 End platform native {386 ms} {386 ms} Start platform OpenGL # displays: 1 Display 0 Display: \\.\DISPLAY1 Main: TRUE Built in: FALSE Stereo: FALSE Bounds: (0, 0) -> (3,840, 2,160) Dimensions: (3,840 2,160) Display scale: 1.75 Physical size: (0 0) Pixel size: (0 0) Dynamic range: (0 1) Attached Device: (DeviceID name=NVIDIA GeForce RTX 2060/PCIe/SSE2 index=0) # devices: 1 Device 0 Name: NVIDIA GeForce RTX 2060/PCIe/SSE2 Preferred: TRUE Power Envelope: INTEGRATED Attachment: UNKNOWN # attached displays: 1 \\.\DISPLAY1 GPU accessible RAM: 6,257 MB VRAM: 6,257 MB Dedicated System RAM: 0 MB Shared System RAM: 17,143 MB API version: 2.1 (2.1.2 NVIDIA 536.23) Device version: 2.1 (2.1.2 NVIDIA 536.23) Vendor name: NVIDIA Driver date: 2023-06-08 000000.000000-000 Driver age: 13 months Driver version: 31.0.15.3623 GLSL version: 1.20 (1.20 NVIDIA via Cg compiler) End platform OpenGL {681 ms} {681 ms} Start platform OpenCL # displays: 0 # devices: 1 Device 0 Name: NVIDIA GeForce RTX 2060 Preferred: TRUE Power Envelope: DISCRETE Attachment: UNKNOWN # attached displays: 0 GPU accessible RAM: 6,441 MB VRAM: 6,441 MB Dedicated System RAM: 0 MB Shared System RAM: 0 MB API version: 3.0 (OpenCL 3.0 CUDA) Device version: 3.0 (OpenCL 3.0 CUDA) Vendor name: NVIDIA Driver date: UNKNOWN Driver age: UNKNOWN Driver version: UNKNOWN Bandwidth: 280 GB / s Compute score: 2,421.14 Device name string: NVIDIA GeForce RTX 2060 Device vendor string: NVIDIA Corporation Platform name string: NVIDIA CUDA Platform vendor string: NVIDIA Corporation End platform OpenCL {1030 ms} Exit code kExitNormal End sniffer 2024-07-14 08:11:22 [kStatusNormal, kExitNormal] [1071 ms] Finish RunAllAPIs [1077 ms] Finish GetSnifferResult ------- Sniffer output ======= GPU License Type: Subscription Serial number: 90970531720414207567 GUIDBucket: Composite Core GPU (comp_core_gpu): on Composite Core Threads (MultithreadedCompositing): on Composite Core UI (comp_core_ui): off Composite Core Feature Prefs (CompCoreFeaturePrefs): off Document Graph (DocumentGraph): off Application folder: C:\Program Files\Adobe\Adobe Photoshop 2024\ Temporary file path: C:\Users\Zen2600X\AppData\Local\Temp\ Photoshop scratch has async I/O enabled Scratch volume(s): E:\, 931.5G, 456.1G free Required Plugins folder: C:\Program Files\Adobe\Adobe Photoshop 2024\Required\Plug-ins\ Primary Plugins folder: C:\Program Files\Adobe\Adobe Photoshop 2024\Plug-ins\ Installed components: ACE.dll ACE 2024/04/09-17:39:42 79.89afe0e 79.89afe0e act_tracing.dll Copyright (c) 2021 Adobe. All Rights Reserved 1.0.58 AdobeLinguistic.dll Adobe Linguisitc Library 2d5dab2 AdobeOwl.dll Adobe Owl 5.5.0 AdobePDFL.dll PDFL 2024/04/15-06:43:11 79.3070322 79.3070322 AdobePIP.dll Adobe Product Improvement Program 8.2.0.16 AdobeSVGAGM.dll AdobeSVGAGM 79.bccf366 79.bccf366 AdobeXMP.dll Adobe XMP Core 2024/03/12-07:48:23 79.a6a6396 79.a6a6396 AdobeXMPFiles.dll Adobe XMP Files 2024/03/12-07:48:23 79.a6a6396 79.a6a6396 AdobeXMPScript.dll Adobe XMP Script 2024/03/12-07:48:23 79.a6a6396 79.a6a6396 AGM.dll AGM 2024/04/09-17:39:42 79.89afe0e 79.89afe0e AID.dll AID DLL 1.0.0.58 AIDE.dll AIDE 2024/04/13-13:02:24 79.dc1f980 79.dc1f980 aifm.dll AIFM 1.0 23.68434 AILib.dll Adobe Illustrator 2024 28.0.0 aiport.dll AIPort 1.0 23.68434 ARE.dll ARE 2024/04/09-17:39:42 79.89afe0e 79.89afe0e AXE8SharedExpat.dll AXE8SharedExpat 2024/03/14-06:02:47 79.0691bd1 79.0691bd1 AXEDOMCore.dll AXEDOMCore 2024/03/14-06:02:47 79.0691bd1 79.0691bd1 BIB.dll BIB 2024/04/09-17:39:42 79.89afe0e 79.89afe0e BIBUtils.dll BIBUtils 2024/04/09-17:39:42 79.89afe0e 79.89afe0e CoolType.dll CoolType 2024/04/09-17:39:42 79.89afe0e 79.89afe0e CRClient.dll Adobe Crash Reporter Client DLL 14.0.0.202310260823_2e78abe DirectML.dll DirectML Redistributable Library 1.13.1+240111-2204.1.dml-1.13.9b0890f dnssd.dll Bonjour 3,0,0,2 dvaaccelerate.dll dynamiclinkmediaserver 24.0.0 dvaadameve.dll Adobe DVA 2024 24.2.0 dvaappsupport.dll Adobe DVA 2024 24.2.0 dvaaudiodevice.dll dynamiclinkmediaserver 24.0.0 dvaaudiodsp.dll dynamiclinkmediaserver 24.0.0 dvacore.dll Adobe DVA 2024 24.2.0 dvacrashhandler.dll Adobe DVA 2024 24.2.0 dvaeve.dll Adobe DVA 2024 24.2.0 dvaevefactory.dll Adobe DVA 2024 24.2.0 dvamarshal.dll Adobe DVA 2024 24.2.0 dvamediatypes.dll Adobe DVA 2024 24.2.0 dvametadata.dll dynamiclinkmediaserver 24.0.0 dvametadataapi.dll Adobe DVA 2024 24.2.0 dvametadataUI.dll Adobe DVA 2024 24.2.0 dvanet.dll Adobe DVA 2024 24.2.0 dvaplayer.dll Adobe DVA 2024 24.2.0 dvascripting.dll Adobe DVA 2024 24.2.0 dvatemporalxmp.dll dynamiclinkmediaserver 24.0.0 dvatexteditor.dll Adobe DVA 2024 24.2.0 dvatransport.dll Adobe DVA 2024 24.2.0 dvaui.dll Adobe DVA 2024 24.2.0 dvavulcansupport.dll Adobe DVA 2024 24.2.0 dvaworkspace.dll Adobe DVA 2024 24.2.0 dynamic-torqnative.dll Unified Extensibility Platform uxp-7.4.1-release dynamiclink.dll Adobe DVA 2024 24.2.0 ExtendScript.dll ExtendScript 2022/08/18-12:50:45 82.4 82.4 filterport.dll FilterPort 1.1 O icucnv73.dll International Components for Unicode Build 14.0.1.04ee3a5 icuin73.dll International Components for Unicode Build 14.0.1.04ee3a5 icuuc73.dll International Components for Unicode Build 14.0.1.04ee3a5 ippcc.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2021.6 (r0xbffe3c5b) ippcck0.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2021.6 (r0xbffe3c5b) ippccl9.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2021.6 (r0xbffe3c5b) ippccy8.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2021.6 (r0xbffe3c5b) ippcore.dll core. Intel(R) Integrated Performance Primitives. Core Library. 2021.6 (r0xbffe3c5b) ippcv.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2021.6 (r0xbffe3c5b) ippcvk0.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2021.6 (r0xbffe3c5b) ippcvl9.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2021.6 (r0xbffe3c5b) ippcvy8.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2021.6 (r0xbffe3c5b) ippi.dll ippIP. Intel(R) Integrated Performance Primitives. 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Intel(R) Integrated Performance Primitives. Vector Math. 2021.6 (r0xbffe3c5b) ippvmy8.dll ippVM. Intel(R) Integrated Performance Primitives. Vector Math. 2021.6 (r0xbffe3c5b) JP2KLib.dll JP2KLib 2024/03/11-13:26:40 79.18e6c99 79.18e6c99 libeay32.dll The OpenSSL Toolkit 1.0.2zg libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A) libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0 libmmd.dll Intel(R) C/C++/Fortran Compiler Mainline LogSession.dll LogSession 8.2.0.16 mediacoreif.dll Adobe DVA 2024 24.2.0 Microsoft.AI.MachineLearning.dll Microsoft® Windows® Operating System 1.17.20240223.4.8f5c79c mkl_avx2.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_avx512.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_core.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_def.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_mc3.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_sequential.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_vml_avx2.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_vml_avx512.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_vml_def.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 mkl_vml_mc3.2.dll Intel(R) oneAPI Math Kernel Library 2022.1 MPS.dll MPS 2024/04/04-23:54:54 79.ff77362 79.ff77362 onnxruntime.dll Microsoft® Windows® Operating System 1.17.20240223.4.8f5c79c opencv_world452.dll OpenCV library 4.5.2 pdfport.dll PDFPort 2020/11/19-11:34:27 79.625377 79.625377 Plugin.dll Adobe Photoshop 2024 25.9 PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 11.5.2 PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 11.5.2.130 PSCloud.dll 1.0.0.1 PSRes.dll Adobe Photoshop 2024 25.9 PSViews.dll Adobe Photoshop 2024 25.9 ScCore.dll ScCore 2022/08/18-12:50:45 82.4 82.4 ssleay32.dll The OpenSSL Toolkit 1.0.2zg SVGRE.dll SVGRE 79.e2a5854 79.e2a5854 svml_dispmd.dll Intel(R) C/C++/Fortran Compiler Mainline VulcanControl.dll Vulcan Application Control Library 7.2.0.34 VulcanMessage5.dll Vulcan Message Library 7.2.0.34 WinRTSupport.dll Adobe Photoshop Windows RT Support 1.0.1.0 WRServices.dll WRServices Build 18.0.0.788c4ff 18.0.0.788c4ff Unified Extensibility Platform uxp-7.4.1-release UPIC 2.6.0 Required plugins: Accented Edges 25.9 - 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from the file “Filter Gallery.8bf” Crystallize 25.9 - from the file “Standard MultiPlugin.8bf” Cutout 25.9 - from the file “Filter Gallery.8bf” Dark Strokes 25.9 - from the file “Filter Gallery.8bf” De-Interlace 25.9 - from the file “Standard MultiPlugin.8bf” Dicom 25.9 - from the file “Dicom.8bi” Difference Clouds 25.9 - from the file “Clouds.8bf” Diffuse Glow 25.9 - from the file “Filter Gallery.8bf” Displace 25.9 - from the file “Standard MultiPlugin.8bf” Dry Brush 25.9 - from the file “Filter Gallery.8bf” Entropy 25.9 - from the file “statistics.8ba” Export Color Lookup Tables 25.9 - from the file “Export3DLUT.8be” Extrude 25.9 - from the file “Standard MultiPlugin.8bf” FastCore Routines 25.9 - from the file “FastCore.8bx” Fibers 25.9 - from the file “Standard MultiPlugin.8bf” Film Grain 25.9 - from the file “Filter Gallery.8bf” Filter Gallery 25.9 - from the file “Filter Gallery.8bf” Fresco 25.9 - from the file “Filter Gallery.8bf” Glass 25.9 - from the file “Filter Gallery.8bf” Glowing Edges 25.9 - from the file “Filter Gallery.8bf” Grain 25.9 - from the file “Filter Gallery.8bf” Graphic Pen 25.9 - from the file “Filter Gallery.8bf” Halftone Pattern 25.9 - from the file “Filter Gallery.8bf” Halide Bottlenecks 25.9 - from the file “HalideBottlenecks.8bx” HDRMergeUI 25.9 - from the file “HDRMergeUI.8bf” HSB/HSL 25.9 - from the file “Standard MultiPlugin.8bf” IFF Format 25.9 - from the file “Standard MultiPlugin.8bf” Ink Outlines 25.9 - from the file “Filter Gallery.8bf” JPEG 2000 25.9 - from the file “JPEG2000.8bi” Kurtosis 25.9 - from the file “statistics.8ba” Lens Blur 25.9 - from the file “Lens Blur.8bf” Lens Correction 25.9 - from the file “Lens Correction.8bf” Lens Flare 25.9 - from the file “Standard MultiPlugin.8bf” Liquify 25.9 - from the file “Liquify.8bf” Matlab Operation 25.9 - from the file “ChannelPort.8bf” Maximum 25.9 - from the file “statistics.8ba” Mean 25.9 - from the file “statistics.8ba” Measurement Core 25.9 - from the file “MeasurementCore.8me” Median 25.9 - from the file “statistics.8ba” Mezzotint 25.9 - from the file “Standard MultiPlugin.8bf” Minimum 25.9 - from the file “statistics.8ba” MMXCore Routines 25.9 - from the file “MMXCore.8bx” Mosaic Tiles 25.9 - from the file “Filter Gallery.8bf” Multiprocessor Support 25.9 - from the file “MultiProcessor Support.8bx” Neon Glow 25.9 - from the file “Filter Gallery.8bf” Note Paper 25.9 - from the file “Filter Gallery.8bf” NTSC Colors 25.9 - from the file “NTSC Colors.8bf” Ocean Ripple 25.9 - from the file “Filter Gallery.8bf” OpenEXR 25.9 - from the file “Standard MultiPlugin.8bf” Paint Daubs 25.9 - from the file “Filter Gallery.8bf” Palette Knife 25.9 - from the file “Filter Gallery.8bf” Parametric Filter NO VERSION - from the file “MaterialFilter.8bf” Patchwork 25.9 - from the file “Filter Gallery.8bf” Paths to Illustrator 25.9 - from the file “Standard MultiPlugin.8bf” PCX 25.9 - from the file “PCX.8bi” Photocopy 25.9 - from the file “Filter Gallery.8bf” Picture Package Filter 25.9 - from the file “ChannelPort.8bf” Pinch 25.9 - from the file “Standard MultiPlugin.8bf” Pixar 25.9 - from the file “Pixar.8bi” Plaster 25.9 - from the file “Filter Gallery.8bf” Plastic Wrap 25.9 - from the file “Filter Gallery.8bf” Pointillize 25.9 - from the file “Standard MultiPlugin.8bf” Polar Coordinates 25.9 - from the file “Standard MultiPlugin.8bf” Portable Bit Map 25.9 - from the file “PBM.8bi” Poster Edges 25.9 - from the file “Filter Gallery.8bf” Radial Blur 25.9 - from the file “Standard MultiPlugin.8bf” Radiance 25.9 - from the file “Radiance.8bi” Range 25.9 - from the file “statistics.8ba” Render Color Lookup Grid 25.9 - from the file “Export3DLUT.8be” Reticulation 25.9 - from the file “Filter Gallery.8bf” Ripple 25.9 - from the file “Standard MultiPlugin.8bf” Rough Pastels 25.9 - from the file “Filter Gallery.8bf” Save for Web 25.9 - from the file “Save for Web.8be” ScriptingSupport 25.9 - from the file “ScriptingSupport.8li” Shear 25.9 - from the file “Standard MultiPlugin.8bf” Skewness 25.9 - from the file “statistics.8ba” Smart Blur 25.9 - from the file “Standard MultiPlugin.8bf” Smudge Stick 25.9 - from the file “Filter Gallery.8bf” Solarize 25.9 - from the file “Solarize.8bf” SP Substance Suite NO VERSION - from the file “MaterialSuite.8li” Spatter 25.9 - from the file “Filter Gallery.8bf” Spherize 25.9 - from the file “Standard MultiPlugin.8bf” Sponge 25.9 - from the file “Filter Gallery.8bf” Sprayed Strokes 25.9 - from the file “Filter Gallery.8bf” Stained Glass 25.9 - from the file “Filter Gallery.8bf” Stamp 25.9 - from the file “Filter Gallery.8bf” Standard Deviation 25.9 - from the file “statistics.8ba” Sumi-e 25.9 - from the file “Filter Gallery.8bf” Summation 25.9 - from the file “statistics.8ba” Targa 25.9 - from the file “Standard MultiPlugin.8bf” Texturizer 25.9 - from the file “Filter Gallery.8bf” Tiles 25.9 - from the file “Standard MultiPlugin.8bf” Torn Edges 25.9 - from the file “Filter Gallery.8bf” Twirl 25.9 - from the file “Standard MultiPlugin.8bf” Underpainting 25.9 - from the file “Filter Gallery.8bf” Vanishing Point 25.9 - from the file “VanishingPoint.8bf” Variance 25.9 - from the file “statistics.8ba” Water Paper 25.9 - from the file “Filter Gallery.8bf” Watercolor 25.9 - from the file “Filter Gallery.8bf” Wave 25.9 - from the file “Standard MultiPlugin.8bf” WIA Support 25.9 - from the file “WIASupport.8li” Wind 25.9 - from the file “Standard MultiPlugin.8bf” Wireless Bitmap 25.9 - from the file “WBMP.8bi” ZigZag 25.9 - from the file “Standard MultiPlugin.8bf” Optional and third party plugins: NONE Duplicate and Disabled plugins: NONE Plugins that failed to load: NONE Unified Extensibility Platform - Extensions: Home Screen (Loaded) 7.5.0.44 - from the file "C:\Program Files\Common Files\Adobe/UXP/Extensions\com.adobe.ccx.start-7.5.0\" CmdN: 1.19.30 UAB: 2.18.0-4 Loaded at: 421 ms - launch time impact: 36 ms ccx-timeline (Prepared) 3.1.12.0 - from the file "Required Folder" CCX Commenting UXP Webview (Loaded) 30.7.0.0 - from the file "Required Folder" Loaded at: 6772 ms - launch time impact: 0 ms CCX Sharesheet UXP (Prepared) 30.8.1.0 - from the file "Required Folder" Content Credentials (Loaded) 0.42.23.0 - from the file "Required Folder" Loaded at: 5598 ms - launch time impact: 0 ms CC Libraries Panel (Prepared) 4.5.225.0 - from the file "C:\Program Files\Common Files\Adobe/CEP/Extensions\CC_LIBRARIES_PANEL_EXTENSION_4_5_225\" CAPTURE: 2.0.41 STOCK: 4.2.2 In app notifications (Loaded) 2.0.11.0 - from the file "Required Folder" Loaded at: 6773 ms - launch time impact: 0 ms Parametric Filter (Loaded) 0.1.8.0 - from the file "Required Folder" Loaded at: 6774 ms - launch time impact: 0 ms Photoshop Adjustments Panel (Loaded) 2.2.3.0 - from the file "Required Folder" Loaded at: 6774 ms - launch time impact: 0 ms Photoshop UXP Export-As (Prepared) 5.8.38.0 - from the file "Required Folder" Photoshop In App Messaging (Loaded) 4.4.12.0 - from the file "Required Folder" Loaded at: 6775 ms - launch time impact: 0 ms Information Alert (Prepared) 0.5.0.0 - from the file "Required Folder" Photoshop Selection Feedback (Prepared) 0.5.0.0 - from the file "Required Folder" Plugins Panel (Prepared) 1.4.3.0 - from the file "Required Folder" IC popup message (Loaded) 1.0.0.0 Loaded at: 5600 ms - launch time impact: 0 ms Multilayer Protection (Loaded) 1.0.0.0 Loaded at: 5601 ms - launch time impact: 0 ms Discover Panel (Loaded) 2403.95.0.11 - from the file "Required Folder" Loaded at: 6777 ms - launch time impact: 0 ms Neural Filters (Registered) 1.15.0.100 - from the file "Required Folder" Scan time: 0 ms - entries: 35 Extensions: Libraries 1.0.0 - from the file “C:\Program Files\Common Files\Adobe\CEP\extensions\CC_LIBRARIES_PANEL_EXTENSION_4_5_225\index.html” com.adobe.stock.panel.licensing-embedded 4.0.35 - from the file “C:\Program Files\Common Files\Adobe\CEP\extensions\CC_LIBRARIES_PANEL_EXTENSION_4_5_225\extensions\stock-panel-licensing\index.html” com.adobe.capture.extension 2.0.41 - from the file “C:\Program Files\Common Files\Adobe\CEP\extensions\CC_LIBRARIES_PANEL_EXTENSION_4_5_225\extensions\capture\capture.html” Export As 4.8.15 - from the file “C:\Program Files\Adobe\Adobe Photoshop 2024\Required\CEP\extensions\com.adobe.photoshop.crema\index.html” Export As 4.8.15 - from the file “C:\Program Files\Adobe\Adobe Photoshop 2024\Required\CEP\extensions\com.adobe.photoshop.crema\index.html” com.adobe.cclibraries.manager 1.0.0 - from the file “C:\Program Files\Common Files\Adobe\CEP\extensions\CC_LIBRARIES_PANEL_EXTENSION_4_5_225\manager.html” Installed TWAIN devices: NONE
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Jul 12, 2024
02:24 PM
2 Upvotes
I just finished making an Action with 100s of actions when I realized it's not registering the duplication of folders. I ran some tests, and when I RIGHT click on the layers and select Duplicate Layers from the pop up, it DOES register in the actions. However, when I use Ctrl + J to do the same thing with the shortcut, it does NOT register in the Actions. ----------- Addendum: Not sure if related but, a few months ago, suddenly all my Actions disappeared which was quite devastating. I thought it was an update, but I checked and apparently I do have automatic updates turned off, so I'm not sure what happened.
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Apr 21, 2024
05:16 PM
1 Upvote
This was my post and it was MEANT as a feature request. I guess I just did it wrong. Here is a submitted Idea: https://community.adobe.com/t5/photoshop-ecosystem-ideas/quot-color-to-alpha-quot-button/idi-p/14570061#M21451
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Apr 21, 2024
05:15 PM
11 Upvotes
A feature request for Photoshop to catch up with the rest of the world and add a "color to alpha" toggle like GIMP and Krita have. A menu would pop up where you can select a hex code (similar to Replace a Color). Wherever this color is found would become transparent, and where it's partially found, it would become partially transparent. Maybe a fuzziness toggle. See extensive discussion about this here: https://community.adobe.com/t5/photoshop-ecosystem-discussions/photoshop-needs-quot-color-to-alpha-quot-button/m-p/14569277
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Oct 04, 2022
12:01 PM
Well it's 2022 and I ended up back on my thread since I still need this and it still doesn't exist
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Oct 15, 2020
01:56 PM
1 Upvote
Whoooa, what? I didnt know this tool existed! This is exactly what I needed! This is SO much easier than fiddling with channels and layer masks. Thank you!
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Oct 15, 2020
10:41 AM
8 Upvotes
I was just chatting with a group of other artists about the need to convert a color into transparency sometimes, and we've all needed such a function, then somebody said that in GIMP there's just a simple button for it, "Color to Alpha." It does exactly what we need and very easily. In Photshop this is possible but very cumbersome, having to use the channels to make a selection, then apply a mask. Googling leads to 10 year old articles and people recommending plugins. But yeah, I'd just like to suggest this as an official feature request. You know how in Photoshop you can use Replace Color? And you can pick a color, and vary the fuzziness of the selection, then change the color to something else? It would be just like that I imagine, but instead of changing the color, you increase the opacity of those pixels.
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Aug 27, 2020
10:02 PM
Yeah, you're right.. it could be automated. I already have a "flatten folder, move up" action. This wouldn't be too different. But even that action takes about 1-2 seconds per layer for me. Although flattening a whole folder would take longer than just two layers. My other hack that I posted below may or may not be faster just because dragging a (bogus) layer effect is quite quick, and then rasterizing ~20 layers at a time is quick too. But I'll try out both, thank you for the idea! This might turn out to be faster. Cheers!
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Aug 26, 2020
10:03 AM
1 Upvote
UPDATE: in case this helps anyone else, the quickest hack I've found so far is to apply some bogus layer effect (ie. color overlay at 0%), then hold down the Alt key and drag/apply it to all the transparent layers. Then it's possible to right-click -> rasterize. This is quicker than creating new layers and flattening.
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Aug 18, 2020
09:39 PM
For the "Opacity" layer setting to go from X% (eg. 85%) to 100%, and for the transparency to be permanently applied to the pixels on that layer. For example, if the transparency was 50%, and you'd rasterize, the opacity setting would reset back to 100%, and all the pixels on the layer would be permanently transparent. This already happens if there's a transparency set AND a blend mode set at the same time, and you rasterize. I have no idea why they wouldn't have the same thing happen when it's just the transparency that's set.
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Aug 18, 2020
08:44 PM
So I guess what I'm saying is, I'm requesting that when you right-click a layer and select "Rasterize", it also includes layers with only transparency applied...
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Aug 18, 2020
08:43 PM
So.. I tried this... and I had to step away from the computer because it took a while.. 15 minutes or more. Finally I get access again and.. believe it or not, this did NOT rasterize the transparency. All my "85%" transparency layers are still 85% transparency O_O
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Aug 18, 2020
08:41 PM
Yeah, I guess that saves having to re-paste the layer name. But making and flattening hundreds of layers just to rasterize transparency is just.. there just has to be a better way..
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Aug 18, 2020
02:05 PM
For most effects you can just right-click the layer and "Rasterize". But you can't do this if the only effect is layer transparency. Let's say you have hundreds of layers, each with a different transparency, and you want to rasterize each one individually this so the pixels are just transparent, and it's not a layer setting. Is there a faster or better way than making one hundred more new layers, placing each under the old layer, flattening, then re-pasting the layer name? Surely there must be a better way...
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Mar 11, 2020
09:22 AM
Okay, so, if nobody here knows, what is the next step? I actually legit need this to work to be able to do my work... How do I now reach actual Adobe staff?
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Mar 03, 2020
10:16 AM
I tried changing the scaling of Windows but it's the same with each setting. So I'm thinking it must be Animate's scaling. I'm playing around with the settings but I am not able to explicitly disable the "high dpi" settings... If there's no fix, any ideas about hacks to get around this? For some reason, I'm also not able to add or delete new stroke profiles.. any idea why?
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Mar 03, 2020
10:14 AM
2 Upvotes
Any idea on how to do this in 2020? I don't have that setting in my properties.. Only a bunch of options to override things but nothing to disable.. very frustrating..
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