Matyi28985726iz5o
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Matyi28985726iz5o
New Here
Activity
‎Mar 03, 2025
09:16 AM
Oh sorry I just somehow missed... I'm stupid blind. Anyway, I found out sometimes even this method doesn't work with smart materials. We have to save the mesh+height+normal view as 2D view. The problem that normal gamma is wicked (shifted) so need to adjust in PS.
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‎Jan 29, 2025
05:03 AM
If the dev can't find a proper answer I have for you. There is a solution (thy my ccolleague Bernát): use Normal DirectX or Normal OpenGL as output. (2D view not grab the actual cache file -what you see on the screen - but try to recalculate with bad normal space calculation - nobody has ever tested???? )
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‎Jan 27, 2025
08:51 AM
Why can't you export the image file in the viewport view? The result not even close like the bright pinkish above.... Or why can't you zoom 100% to at least print screen to solve this problem? Designer has this option, why not here? Isn't it the same tool family? Many normal details generated by smart material are not exported. Why? There is the cache data in 2D view...
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