johnrellis
LEGEND
johnrellis
LEGEND
Activity
4 hours ago
Try putting a raw on the Desktop and importing it with the Add option, so the file remains on the Desktop in the LR catalog. Can Denoise write the DNG to the Desktop without error?
... View more
Mar 08, 2025
This is a Mac problem stemming from its color synce utility. apple needs to correct it
... View more
Mar 08, 2025
I think you were just unlucky. I have never seen this message, so it does not seem to happen regularly.
... View more
Mar 08, 2025
07:48 AM
Thank you very much for your competent and detailed support.
... View more
Mar 08, 2025
04:01 AM
Video and sample files: https://drive.google.com/drive/folders/1stvEF_QbNt5SVqR9Ydool5ZUJvW6sPEY?usp=sharing
... View more
Mar 08, 2025
02:57 AM
Hi everyone, since Adobe updated Lightroom Classic for ARM, do you know if they fixed issues with importing pictures, the slowness of the process etc ? There was hope when then came up with a solution for people running a ARM but know it appears to be a dead end
... View more
Mar 07, 2025
04:41 PM
A longstanding bug in Windows LR limits the presets, keywords, collections, and folder panels to 1500 - 3200 lines (depending on your display settings). When LR tries to display more lines than that, it starts doing all sorts of screwy things: https://community.adobe.com/t5/lightroom-classic-bugs/p-windows-panel-is-limited-to-1600-items-folders-keywords-etc/idc-p/12893318/ That could account for some of what you are seeing -- when you try to import a group, I think by default it will be expanded rather than collapsed, so LR may then try to display too many lines, and you might not see the newly imported presets. I've never seen any limits imposed on groups, though, so if/when you see the error message again, send a screenshot.
... View more
Mar 07, 2025
09:20 AM
Ok, thanks for the reply. I suppose we'll just have to wait a bit longer.
... View more
Mar 07, 2025
06:57 AM
For other readers, the poster is referring to Custom Metadata Panel, which is an extension for Bridge, Photoshop, Illustrator and Premiere Pro. We do not have plans to create a version for Lightroom at this time.
... View more
Mar 07, 2025
06:02 AM
1 Upvote
We've reviewed this and opened a bug with the Classic Team. Please follow this thread for updates as they are available. Thank you for your report.
... View more
Mar 07, 2025
06:01 AM
1 Upvote
We've reviewed this and opened a bug with the Classic Team. Please follow this thread for updates as they are available. Thank you for your report.
... View more
Mar 07, 2025
03:01 AM
@johnrellis You right, I forgot about that cause I always use "copyright only". I already edit my Answer.
... View more
Mar 06, 2025
12:51 PM
Would it be possible to request one please?
... View more
Mar 06, 2025
10:42 AM
You’ve posted to an ancient thread. It is highly unlikely that the issue described in this thread, though not impossible, is the same one you are currently experiencing. Rather than resurrect an old thread that is seemingly similar, you are better off posting to a new thread with fresh, complete information, including system information, a complete description of the problem, and step-by-step instructions for reproduction.
If the issue is the same, we will merge you back into the appropriate location.
This thread will be locked.
Thank you!
... View more
Mar 06, 2025
10:02 AM
Mein Problem ist gelöst. Ich habe Lightroom Classic installiert. Der alte Katalog kann jetzt geöffnet werden und ich habe alle Informationen, die ich brauche. Herzlichen Dank.
... View more
Mar 06, 2025
07:31 AM
1 Upvote
@johnrellis Thanks so much! That seems to have done the trick...appreciate the help!
... View more
Mar 06, 2025
02:54 AM
One at a time. Sometimes neither reset cache nor resynchronization works. Only reboot Lr.To see the result. The option is not. The option can be forgotten and not even hope for change in 20 years. Experience working with products by Adobe.
... View more
Mar 05, 2025
08:18 PM
Me continuo pasando incluso ahora sin necesidad de mascara de IA, con ajustes normales. Versión de Lightroom Classic: 14.2 [ 202502071718-3869eef7 ] Licencia: Creative Cloud Configuración de idioma: es Sistema operativo: Windows 11 - Business Edition Versión: 11.0.22631 Arquitectura de la aplicación: x64 Arquitectura del sistema: x64 Cantidad de procesadores lógicos: 24 Velocidad del procesador: 3.7GHz Versión de SqLite: 3.36.0 Utilización de CPU: 0.0% Fuente de alimentación: Conectado Memoria incorporada: 65129.4 MB Memoria de GPU dedicada que utiliza Lightroom: 5682.3MB / 12115.0MB (46%) Memoria real disponible para Lightroom: 65129.4 MB Memoria real usada por Lightroom: 3406.0 MB (5.2%) Memoria virtual usada por Lightroom: 10594.3 MB Recuento de objetos de GDI: 785 Recuento de objetos de USUARIO: 3350 Recuento de identificadores de procesos: 2672 Tamaño de memoria de caché: 230.4MB Versión interna de Camera Raw: 17.2 [ 2155 ] Número máximo de subprocesos que usa Camera Raw: 5 Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2 Memoria virtual de Camera Raw: 1053MB / 32564MB (3%) Memoria real de Camera Raw: 1305MB / 65129MB (2%) Cache1: Final1- RAM:403.0MB, VRAM:1463.0MB, _MG_9851.CR3 Final2- RAM:460.0MB, VRAM:2327.0MB, _MG_0129.CR3 NT- RAM:863.0MB, VRAM:3790.0MB, Combined:4653.0MB Cache2: m:230.4MB, n:508.6MB U-main: 103.0MB Ajustes de PPP del sistema: 144 PPP (modo de PPP alto) Composición de escritorio activada: Sí Tamaño de previsualización estándar: 2582 píxeles Pantallas: 1) 2560x1440, 2) 3840x2160 Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: No, Toque externo: No, Pluma externa: Sí, Teclado: No Información de procesador gráfico: DirectX: NVIDIA GeForce RTX 3060 (32.0.15.6636) Estado inicial: GPU para la exportación compatible de forma predeterminada Preferencia del usuario: GPU para el procesamiento de imágenes activada Activar HDR en la Biblioteca: DESACTIVADO Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic Ruta de la biblioteca: C:\Users\arbu2\Pictures\Lightroom\Lightroom Catalog-Arturo PC.lrcat Carpeta de ajustes: C:\Users\arbu2\AppData\Roaming\Adobe\Lightroom Plugins instalados: 1) Adobe Stock 2) Flickr 3) Imagenomic Portraiture 4 Indicadores config.lua: Adaptador #1: Proveedor : 10de Dispositivo : 2504 Subsistema : 40731458 Revisión : a1 Memoria de vídeo : 12115 Adaptador #2: Proveedor : 1414 Dispositivo : 8c Subsistema : 0 Revisión : 0 Memoria de vídeo : 0 AudioDeviceIOBlockSize: 1024 AudioDeviceName: System Default - Auriculares (Realtek USB Audio) AudioDeviceNumberOfChannels: 2 AudioDeviceSampleRate: 48000 Build: Uninitialized Direct2DEnabled: false GL_ACCUM_ALPHA_BITS: 16 GL_ACCUM_BLUE_BITS: 16 GL_ACCUM_GREEN_BITS: 16 GL_ACCUM_RED_BITS: 16 GL_ALPHA_BITS: 0 GL_BLUE_BITS: 8 GL_DEPTH_BITS: 24 GL_GREEN_BITS: 8 GL_MAX_3D_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_TEXTURE_UNITS: 4 GL_MAX_VIEWPORT_DIMS: 32768,32768 GL_RED_BITS: 8 GL_RENDERER: NVIDIA GeForce RTX 3060/PCIe/SSE2 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA GL_STENCIL_BITS: 8 GL_VENDOR: NVIDIA Corporation GL_VERSION: 4.6.0 NVIDIA 566.36 GPUDeviceEnabled: false OGLEnabled: true GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
... View more
Mar 05, 2025
07:21 PM
The error is caused due to low storage on the drive in which you have your images saved, Make sure you have sufficient storage available in order to save the new DNG file with denoise settings, it should fix the issue.
... View more
Mar 05, 2025
04:51 PM
1 Upvote
Pessoal, obrigado pelas orientações. Vi algumas orientações quanto a driver e bateria. Atualizei o driver e coloquei o perfil do notebook para ter o melhor desempenho quando utilizado na energia. Tive um ganho considerável no processo. O LRc estava lento na manipulação de imagens, demorando muito na troca de imagem na aba revelação. Com as dicas, ficou bem melhor. Mais uma vez, muito obrigado!
... View more
Mar 05, 2025
12:43 PM
@dcooper7: "Does anyone know of a workaround that allows this information to be visible while editing in the Develop Module, without switching to the Library Module? Any plugins, external tools, or tweaks that could help?" See here for how to edit LR's preference file to display the 35mm equivalent (when it's recorded in EXIF metadata by the camera -- many cameras don't): https://community.adobe.com/t5/lightroom-classic-discussions/how-to-display-location-information-in-loupe-view/m-p/14375008#M353898 The internal identifier for that field is "com.adobe.focalLength35mm".
... View more
Mar 05, 2025
12:09 PM
1 Upvote
@Archibald the Grim: "Operating system: Mac OS 13 Version: 13.7.4 [22H420] Metal: AMD Radeon Pro 560 I highlight all image on LRC > Right Click >Photo Merge>panorama - nothing happens. I closed the application I reopen the application. I highlight all images on LRC > Right Click >Photo Merge>panorama and the 9 images then merge into the expected panorama." Your symptoms suggest a memory or resource leak in the driver for the graphics processor. You've got a an eight-year-old graphics processor, with a driver that's likely at least two years old. (In Mac, drivers are bundled with the operating system, and Apple stopped all but security updates to Mac OS 13 after Mac OS 14 was released.) The LR and Camera Raw teams have been aggressively improving performance by utilizing the GPU, and in the process have stumbled over many, many bugs in graphics drivers (such bugs are why Nvidia and AMD release new drivers at least once a month). The only way to update to a new graphics driver is to update Mac OS (currently Mac OS 15.3.1).
... View more
Mar 05, 2025
09:49 AM
This saved me!!!!! Thank you so much for writing this. Updated to Sequoia and my R5 stopped tethering to LR. I spoke with Adobe/Canon/Apple for at least 4 hours in total with no help. You're amazing!!
... View more
Mar 05, 2025
04:44 AM
I tried starting Windows in Safe Mode with Networking, and it worked perfectly fine. But when I restarted and opened Lightroom, it didn’t crash this time. However, when I chose to find people, it found them, but when I chose an entire person, it just made a big rectangle around them. You can see it on the screenshot.
... View more