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GTX Titan in After Effects & Premiere CS6

New Here ,
Jun 02, 2013 Jun 02, 2013

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GTX Titan Superclocked now running in OS X 10.8.3 using the latest NVIDIA Web Driver (313.01.01f03) and CUDA Driver Version 5.0.59.


I've modified both the "cuda_supported_cards.txt" file for Premiere Pro CS6 (6.0.2) and the "raytracer_supported_cards.txt" file for After Effects CS 6 (11.0.2) to include the "GeForce GTX TITAN."


Premiere recognizes the card fine and is able to leverage the Titan for it's Mercury Playback Engine GPU Acceleration (CUDA). However, After Effects reports the following error when starting up:


After Effects error: Ray-traced 3D: Initial shader compile failed (5070 :: 0)


Mylenium discusses the error in detail here:


http://myleniumerrors.com/2013/01/06/5070-0-3/


Removing the "GeForce GTX TITAN" from the "raytracer_supported_cards.txt" file resolves the error message, however, this obviously renders the Titan useless for any ray-traced acceleration using the Titan.


Any thoughts on why After Effects is reporting this error (even though Premiere is capable of enabling CUDA with the Titan) and what the solution might be?


One final note, even with the startup error, After Effects successfully reports the GTX Titan under GPU Information (see attached image below)

GPU_Information.png

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correct answers 1 Correct answer

Oct 31, 2013 Oct 31, 2013

The GTX TITAN is added to the list of cards that After Effects will use for GPU acceleration of the ray-traced 3D renderer in the After Effects CC (12.1) update, which we just released.

See this page for details:

http://adobe.ly/AE_CC_12dot1_details

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New Here ,
Mar 27, 2016 Mar 27, 2016

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Hi,

I just got my GTX Titan X to work with AE CS6!

Simply grab the OptiX library from NVIDIA and replace with the one bundled with AE CS6. Then it'll work!!

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Contributor ,
Apr 12, 2016 Apr 12, 2016

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Can you elaborate? What is the OptiX library and which library are we replacing--the CS6 one or the nVidia one and in which system folders?

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New Here ,
Apr 25, 2016 Apr 25, 2016

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cbs_ghost can you please elaborate?? Where do you get the NVIDIA OptiX library, that's the optix.dll file right?

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