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GTX 970 and Premiere Pro

Participant ,
Sep 22, 2014

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Sure,it says Unsupported,but i have a doubt because i'm scared as *BEEEP!* now that i've seen this topic i've been looking for

I own a GTX 660 Ti OC 2GB and it works perfectly with my Premiere Pro CC 2014. However,i was about to buy a GIGABYTE Nvidia GTX 970 until i tought: "Will it work with my Premiere Pro CC 2014?..Better ask".. Been asking and nobody replied to me.

Because i don't want to buy a card that'll NOT WORK AT ALL with my CC 2014!

In other works: If i buy a GTX 970, will it work with Adobe Premiere Pro CC 2014 COMPLETELY/FULL POWER, supported or not??

Please reply ASAP!!!

Thanks in advance

DV

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Correct answer by ECBowen | Most Valuable Participant

Right now the 900 series cards are testing fine  with the MPE engine and acceleration. I have not seen any limitation including effects. So I am not sure where people are running into problems. AE acceleration is ray tracer and on the way outs. Dont expect Nvidia to maintain the version AE left at in the drivers and I would be surprised if any new cards work with it since Adobe is done updating it. Very few use it at this point and C4D with Octane is far better especially for the GPU acceleration.

Eric

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GTX 970 and Premiere Pro

Participant ,
Sep 22, 2014

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Sure,it says Unsupported,but i have a doubt because i'm scared as *BEEEP!* now that i've seen this topic i've been looking for

I own a GTX 660 Ti OC 2GB and it works perfectly with my Premiere Pro CC 2014. However,i was about to buy a GIGABYTE Nvidia GTX 970 until i tought: "Will it work with my Premiere Pro CC 2014?..Better ask".. Been asking and nobody replied to me.

Because i don't want to buy a card that'll NOT WORK AT ALL with my CC 2014!

In other works: If i buy a GTX 970, will it work with Adobe Premiere Pro CC 2014 COMPLETELY/FULL POWER, supported or not??

Please reply ASAP!!!

Thanks in advance

DV

Most Valuable Participant
Correct answer by ECBowen | Most Valuable Participant

Right now the 900 series cards are testing fine  with the MPE engine and acceleration. I have not seen any limitation including effects. So I am not sure where people are running into problems. AE acceleration is ray tracer and on the way outs. Dont expect Nvidia to maintain the version AE left at in the drivers and I would be surprised if any new cards work with it since Adobe is done updating it. Very few use it at this point and C4D with Octane is far better especially for the GPU acceleration.

Eric

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Sep 22, 2014 0
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Adobe Employee ,
Sep 22, 2014

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Hi DV2Fox,

Click through any warning dialog box, then check to see if File > Project Settings > Mercury Playback Engine GPU Acceleration (CUDA) can be enabled (or is enabled). If your GPU is over 1 GB VRAM, it is not officially certified, but should work fine. See the fifth paragraph of this blog: Adobe Premiere Pro CC and GPU support | Premiere Pro work area

Thanks,

Kevin

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Sep 22, 2014 0
Participant ,
Sep 22, 2014

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That's something i'm a bit grateful about, but... You're telling me that with the 970GTX will work on PPCC2014 without any problems?..Because the architecture is "Different" than the 660GTX and might have compatibility problems or something.

That's why i mentioned the 970 GTX.....

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Sep 22, 2014 0
New Here ,
Oct 12, 2014

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Hi, Just to help out...

I was having real bad problems with Premiere Pro CC and Steam games etc., anything CUDA intensive on my new system.

ASUS Z97-P, Intel Core I7-4790K 4.0 GHZ, 32GB DDR/1600MGHz Dual Channel, MSI GTX970 drvr. 9.18.13.4416

Removed 1 8GB Ram Stick and now everything's just fine.

Could be Nvidia driver, could be Win 8.1, maybe evil demons. Thought you'd be interested.

Bill

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Oct 12, 2014 0
Most Valuable Participant ,
Oct 15, 2014

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Whitehorsevideo ~

Can you elaborate a bit more on what issues you're having specific to Premiere Pro? Are you (as RebelEffects asked) running it at the same time as playing Steam games? Encoding video and trying to game at the same time will definitely overwhelm your GPU. Depending on the game, I'm skeptical it's using CUDA cores at all, but that doesn't really mean you can do both at the same time. You can, however, have them both open with 32GB RAM. I do it all the time, capturing in-game footage, then pausing the game to go view my capture, putting it in Pemiere, etc. I do it when trying to capture and tweak some really hard stunts so I don't need to constantly start/quit the game. But Premiere is doing nothing but idling while I capture.

RebelEffects ~

It's perfectly fine to leave Premiere idling in the background. Processing is another thing. I do it all the time on systems with even less RAM, capturing via FRAPS, importing to Premiere and previewing, then switching task back into the game to capture more footage, always having them run parallel. Whitehorsevideo already said it's a i7-4970K and 32GB RAM on a 970 which is way more than capable of doing this. Most high end game footage shooters do this. That is, run both apps (plus a capture app) at the same time, but not encoding + playing.

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Oct 15, 2014 0
Community Beginner ,
Oct 15, 2014

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sinious,

I was responding to cc_merchant's completely fallacious statement that having a game installed on an editing machine magically, instantly makes your editing slower no matter what!

"Imagine 2 identical cars. One with only the driver, nothing else. The second car with the same driver, three passengers and the trunk filled to the rim with luggage.

It is not rocket science to realize that the first car will be significantly faster and easier to handle on curvy roads than the second one.

Same with two computers. One with only editing software is lean and mean, the other loaded with all kinds of stuff, among them games, that is slower."

He totally misappropriates what a computational load is (storage space is a load?) and uses a simplistic, flawed analogy.  Either he doesn't know what he's talking about or views people who play games through a negative social stigma, or both.  Either way, his argument is ridiculous.

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Oct 15, 2014 1
Most Valuable Participant ,
Oct 15, 2014

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RebelEffects ~

Understood and I did see your reply was to him but I'm so used to hitting reply on the last reply it's often not a relevant piece of info, especially directly after someone makes a comment about gaming and encoding at the same time. You're right to an extent because depending on the game (wide gaumet here), it's just space with (lately) a client loaded at boot that largely doesn't interfere or consume mass resources (Steam, Origin, EA, Blizzard, etc). But certain games have profiles and can make changes to your GPUs profile. There's really too much in that equation to say it has zero effect. I'd say is has a very minimal and manageable impact since you can stop game clients from auto-starting, etc.

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Oct 15, 2014 0
New Here ,
Oct 15, 2014

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Hey, so I was having the crash on game launch problem being discussed on Nvidias forum, as well well as Premiere Pro display problems, playback glacially slow and crash to "windows looking for solution" nonsense. Has Windows ever found a solution? I was running programs solo, no render while run and gun stuff. Although on my older workstations I often do Batman Arkham City while rendering out long format programs @ H264 12 MBs data rate. But removing 8 Gig Ram did the trick. I know it makes no sense, but there it is...

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Oct 15, 2014 0
Most Valuable Participant ,
Oct 15, 2014

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Whitehorsevideo ~

Running solo, I haven't had Premiere ever crash on me at start with the GTX 980. Nor while I'm running a game for that matter. Sounds like you may just want to ALT+SHIFT+CTRL while starting Premiere Pro to reset your preferences and give it another shot, or try reinstalling it. Playback is perfectly smooth for me.

Dropping one stick but still having 3 (since flexmem) won't necessarily drop you out of dual channel mode. It will remove a potentially pair-unfriendly stick of RAM out of the mix however. Did you buy matched pairs? Chances are either you're overclocking and running the RAM at volts/speeds it just can't handle, or you have a memory issue. If overclocking, stop, and see if that fixes it.

If not overclocking, an easy way to find out if it's RAM pairing issues is to use memtest86 or Prime95's torture test in blend mode, one instance per CPU. Either will thrash your RAM to see if it ever errors. If either program errors out then you know your issue is your memory isn't working together.

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Oct 15, 2014 0
New Here ,
Oct 15, 2014

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Thanks Sinious, but the Nvidia forums, WB Games, Steam etc. all have active threads on this issue, a removing some RAM seems to be working for many. I'm beginning to suspect that Maxwell is still getting settled in. I'll just run 24 Gig until Nvidia tells me the fix is in.

Sent from my iPhone

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Oct 15, 2014 0
Community Beginner ,
Oct 15, 2014

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Yes, but I'm sure you as we all do are aware that if you have a specific computer and you use it for browsing gaming and your every day needs. You tend to install programs, remove them, maybe even make good use of ccleaner to try and avoid having your system bog down over time as best you can. Eventually it's going to happen regardless. I know for a fact I keep my computers pretty clean overall and even still it makes sense that you'll get the best performance running nothing but an OS, NLE and getting only the codecs and software you need installed.

Similarly when setting up what programs may automatically run when you boot windows, cutting one or two won't make much of a difference but it all adds up. It's certainly worth while configuring these details to get the best out of your system. Okay I agree it might be a bit over the top the way it was put, but knowing how much of a slouch certain people are with their computers some advice like this could sure help out a lot.

ps. If you do run games on your editing rig, consider only keeping a select few installed, not dumping your entire steam library onto your ssd's/hdd's slowing them down.

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Oct 15, 2014 0
Most Valuable Participant ,
Oct 16, 2014

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Whitehorsevideo ~

Did anyone actually say "why" they feel this is fixing anything? Dropping a stick of RAM does only 2 things.

1) keeps any other matched sticks in their max channel speed (quad, triple, dual, depends on your ram slots and chipset capability) while putting the odd stick in single channel. In your case, dual channel on 2, single on 1.

2) Lower the amount of usable physical RAM.

I'm assuming most of these casual and even enthusiast gamers rarely have over 16GB RAM. 24GB is around the current enthusiast level, 16GB being far more common because almost no game on the planet will utilize anywhere near that amount (remember, video card memory is in use as well, 1-4GB). So unless having 32GB RAM is somehow a rare case, the amount of RAM is not likely to be the problem.

That only leaves having a stick in single channel. There is literally no other reason left at this point. Is this what they're saying the Maxwell cards need? As I've mentioned here I'm only running mine on a little i5-2500k with 16GB (4x4GB dual channel) and I have absolutely no problem playing CS:S, COD, WoW, Starcraft, Minecraft (hey, I have a kid hehe), Diablo III, BF3, and the occasional UT3 and TF2 still in there. What are you playing that's crashing? Give me a recipe for a guaranteed crash so I can see if it happens to me.

TimvandenOever ~

Careful there, SSDs are not spinning disks and reads with near 0 seek time regardless how fragmented it is. That last comment is only really true with physical spinning disks and fragmentation, which can of course be solved with quality defragging. In fact half the slow down of the entire OS is people never letting a system run a defrag over night.

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Oct 16, 2014 0
Guru ,
Sep 22, 2014

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See Tweakers Page - Balanced Systems .

Is the rest of your system up-to-snuff for a faster card?

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Sep 22, 2014 0
Participant ,
Sep 22, 2014

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@CC_M: Intel i5-2500K @ 3,3Ghz (Stock,NO OC, fear of burning the PC), 660GTX Ti OC 2GB, 8GB DDR3 1333mhz RAM, Windows 7 64bits Home Premium, and most importantly, Antec AX860W PSU +80 Platinum Certificate.

I might not OC the CPU at all ,again,due to the fear of burning the PC, and i'm waiting for Intel's Skylake to release to upgrade the entire tower's insides

Hope that helps

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Sep 22, 2014 0
Guru ,
Sep 22, 2014

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Keep what you have, the 660Ti OC. No sense spending money on the new 970.. It will not bring any noticeable benefit.

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Sep 22, 2014 0
Adobe Community Professional ,
Sep 22, 2014

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Video processing, especially for playback while editing/grading/effects work is being done, is a complicated balancing act between computer subsystems. It isn't just  any one thing ...

MOBO needs to have good architecture and LOTS of high-speed connections between everything and especially, disc connectors.

CPU needs cores but within a good architecture suited for this task, plenty of cooling and cache ...

RAM well, more is always better but again, if you've got bottlenecks elsewhere putting in 128 gigs of RAM isn't going to help much ...

Video card ... newer is mostly better, nVidia-chipped (unfortunately) much better within Adobe software. Cores and vRAM are both needed. Note again, some real REAL spendy v-cards don't give much if any bump to many systems ... in fact, often with a mid-level system a mid/upper card may be more help to the system as-is than a spendy sucker.

DRIVES!!!!!!!!!!!!!  This is something that is most often skipped by "noobs" around here, even ones coming from other video editing/grading apps. The Adobe "design" utilizes ALL resources of the computer, including ... or especially ... disc space. The most common questions are "will this chip or vCard or ram spice up my system?" when from their specs, the one thing that would almost always make the biggest difference is DISC ARRANGEMENT.

None of your other hardware will even break a sweat if you've got all your OS/programs AND all preview, cache, and project files on one internal drive and all your footage on one nearly full external USB3 or earlier connection drive. You're gonna have so many wait-states wasted in waiting for reads & writes to get through to disc & back your chip & v-card will be snoring most of the time.

Multiple discs with eSATA II connections or better; SSD drives for system/programs ... and anything else you can put on them. RAID arrays of 4-5 discs of say 2TB each is GOOD. RAID SSD is certainly wondrous. On the Tweaker's Page (through the hardware forum) they list various ways for laying out disc utilization and your various bits and pieces of projects. Good if at times dense reading.

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Sep 22, 2014 1
Participant ,
Sep 22, 2014

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@Neil: I forgot to mention that i have a SAMSUNG 840 EVO 250GB for the OS/Programs/Some games and a WD 1TB HDD 7200RPM for Recordings with FRAPS. And an external WD 4TB HDD USB 3.0. The tower's a big beast...Also,is it me,or is your post an answer to an older post of mine or perhaps a copy/paste for these kind of occassions whenever it's all about upgrading or Computer Mechanics?...

@CC_M : If the new card is not gonna benefit Premiere Pro CC 2014, then atleast it WILL for the newest GAMES!..That,ofcourse,is the main priority..

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Sep 22, 2014 1
Adobe Community Professional ,
Sep 22, 2014

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Your system is ok except out to that USB3 external ... as you'll note on the tweaker's page that connection simply doesn't have the sustained throughput for in/out work. Now, for just say rendered out exports, it's ok. For footage where the computer is going to be both reading and writing to that disc, not fast enough.

Yes ... I'd started to answer from another forae, and it was shuffled over here. Intriguing how these things work, isn't it? Ahem.

And my "builder" is also a major gamer ... LOVES the hot AMD cards, especially for the money compared to nVidia ones. And is REALLY ANNOYED at Adobe for not taking full advantage of the architecture of that line of chips/cards. For him, yes, gaming is the ultimate computer use and function ... 

Neil

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Sep 22, 2014 0
Guru ,
Sep 22, 2014

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If the new card is not gonna benefit Premiere Pro CC 2014, then atleast it WILL for the newest GAMES!..That,ofcourse,is the main priority..

That is a major mistake. Keep games OFF your editing rig. Use one machine for editing ONLY. Use another for games and whatever else you do.

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Sep 22, 2014 0
Participant ,
Sep 22, 2014

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The bad thing is,i CAN'T have 2 PC TOWERS AT ONCE in this room and my parents would go crazy if they see me have another tower,JUST-FOR-EDITING =_=;;;

I'm not a "Professional" like some of you guys in here,the only thing i do with PPCC2014 is put a recorded video from a game or TV show and just render it to 720p@29,97FPS,that's it,no effects...

That's why i can only have one thing at a time..Hope that makes things clear

I.E I can export a 1h30min vid of THE WALKING DEAD's game (TellTale Games) in about 45mins, that's kinda enough for me to wait while doing other things. I don't know how much a Quadro card would do though.

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Sep 22, 2014 0
Participant ,
Sep 23, 2014

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cc_merchant wrote:

If the new card is not gonna benefit Premiere Pro CC 2014, then atleast it WILL for the newest GAMES!..That,ofcourse,is the main priority..

That is a major mistake. Keep games OFF your editing rig. Use one machine for editing ONLY. Use another for games and whatever else you do.

Why?

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Sep 23, 2014 0
Guru ,
Sep 24, 2014

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Imagine 2 identical cars. One with only the driver, nothing else. The second car with the same driver, three passengers and the trunk filled to the rim with luggage.

It is not rocket science to realize that the first car will be significantly faster and easier to handle on curvy roads than the second one.

Same with two computers. One with only editing software is lean and mean, the other loaded with all kinds of stuff, among them games, that is slower.

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Sep 24, 2014 0
Community Beginner ,
Sep 26, 2014

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That's pretty idealistic for those of us who are hobbyists. My computer is used for editing, gaming, word processing, lightroom, etc.

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Sep 26, 2014 2
Participant ,
Sep 26, 2014

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@ntreuter: That's the thing i'm trying to say!! I own a "All-In-One" PC but i can't just buy a 2nd PC "Just for Premiere"...That's "Another monitor,another Rig,components,etc"...And that's like 1000$ and we in europe/spain are in an Economical Crysis and we can't afford too much for,in this case,"a single thing".

"But ya wanna buy a GTX 970,that's 358€..." ...But atleast i don't have to change the entire PC for it.

Gaming,Photoshop (wich works as it should),Premiere,among many many other things ...Again,All-In-One...I don't own a Mac because that's "LIMITED" and I KNOW it's dedicated for "Work" (but NO games)

Again,i'm asking for compatibility to people who are owners of such GTX 970 card but NOBODY,NOT EVEN GOOGLE and Other Forums gave me a clear reply..That's why i asked here,to have a chance for a possible answer BEFORE buying the card...But no luck so far.

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Sep 26, 2014 0
Adobe Community Professional ,
Sep 26, 2014

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Ideal and Possible are not always congruent. I DO use mine professionally, but around this business we've got about 15 even higher prioritized equipment needs past my editing rig ... so yes, I use it professionally and I must ALSO use it for stills, for business management of two business, yada yada. This machine was the most we could allot for my use in last June. Parts of our business are showing good growth, and we expect to start going through those equipment needs this fall. By year's end, I may well be able to justify a new mobo set, looking at the Haswell E I think it is. Those mobo's, with something like 10 SATA III ports on the board, could take all the discs I currently have and RAID a few of them, and with an even faster chip/mobo, would be slicker than the proverbial nasal mucus.

But that might not be until next spring.

So as one looks at one's editing rig, BALANCE is always the key. Throwing money on one part of the processing chain without addressing other choke-points can be spendy and frustrating. I don't know about that 970 card ... but I can tell you the 770 with 4  Gig's vRAM does work fine. That one is listed as blowing out many spendier cards currently. And is rather reasonably priced.

Neil

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Sep 26, 2014 0
Adobe Community Professional ,
Sep 26, 2014

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I'm a hobbyist too, but remember that we are using professional software. In order to obtain good results with smooth editing, we have to expect to do things the proper way.

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Sep 26, 2014 0
Community Beginner ,
Oct 14, 2014

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Except, you know, when speaking of processing load, this supposed "weight" of games and such only applies if someone is stupid enough to be running both the game and editing software at the same time...  Your analogy is flawed because it equates car baggage to drive storage when it SHOULD equate car baggage to # of processor tasks.

Or is there something I'm missing?  Please enlighten me as to how having a game installed would tax an editing system when the game is not running.

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Oct 14, 2014 0
New Here ,
Mar 13, 2015

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that is such nonsense and totally misleading. It makes zero difference if he has games on his pc or pron with editing suites. Non Whatsoever. A pc is not a car.

The only issue I can see if higher read writes with gaming thus less lifespan for an SSD. Otherwise it doesn't make a lick of difference.

I've edited for 10yrs plus and built systems for 20 yrs.

I know you'll argue, but its just wrong information.

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Mar 13, 2015 0
Community Beginner ,
Mar 13, 2015

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Hell, I've been editing for just 3 years, building systems for less than that, and even I have enough common sense to know what he said is utter nonsense.  See my responses on page 2 under the name "RebelEffects" (not sure when my ID changed).  The misinformation isn't even the disturbing part.  What's really unsettling is he's so completely convinced in his correctness.  Perhaps it IS rocket science...

Read here folks: used up space on a disk =/= car baggage

The correct analogy is CPU usage = car baggage.  In other words, ANY PROCESS, not just games, will make editing slower to a degree equal to its complexity.  And if said programs are not open, then said program has zero effect on CPU resources to be allocated to editing.

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Mar 13, 2015 1
New Here ,
Mar 13, 2015

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yeap the only possible negative side effect would be on the r/w and perhaps more defragmentation of the 7200rpm drive.

Sometimes people just have a notion and through no fault of their own, just run with it until its so ingrained its for them to disbelieve it.

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Mar 13, 2015 0
New Here ,
Mar 25, 2015

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I am just running into this issue, I own a 780TI that i got just for CUDA and Adobe. I am upgrading everything to 4K now. I purchased a hell of a deal LG 40UB8000 which has HDMI 2.0. Right now im driving it at 30 hz.  I want to drive that monitor at 60 HZ and I will add another 4K monitor as well on DP.

I SEE NO REASON to purchase a 980 card that is about the same as the 780TI just for HDMI 2.0. Nvida has dropped a major ball here. 

Question:

If i add a GTX 960 4GB memory card into my system with the 780TI and attach my HDMI 2.0 4k 40" to it.. Will Adobe still use the cuda cores of the 780?  This would represent a 200 dollar fix to this stupid format issue. 

Thanks

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Mar 25, 2015 0
New Here ,
Mar 25, 2015

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Well apparently according to Sorenson Media, Nvidia is no longer keeping up with cuda encoding.

You'll notice very clearly when you encode your GPU load will not increase more than say 1-2%. So quite frankly other than making your scrubbing easier, you'd be better served buying the faster processor you can than buying an expensive video card that does not employ its cuda cores any longer.

If you dont believe me, run an mp4 h.264 test, with cuda enabled and without, look at cpu load, gpu load and encode times, you'll notice that cuda will be fractionally faster, but you'll also notice in both tests the cpu at or nor 100% and the gpu load at or near 1-2%.

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Mar 25, 2015 0
Most Valuable Participant ,
Mar 26, 2015

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Well sorry that you are not fairly testing CUDA, here are 3 GPU-Z simultaneous plots of total GPU usage of my PPBM8 test of the MPEG2-DVD portion of that benchmark with simultaneous usage of three nVidia cards.  They are a GTX 780 in slot 1, a GTX 770 SC in slot 3 and a GTX 970 in slot v5 of my X99-E WS motherboard.  While only the GTX 970 shows 99% for most of the encoding, using only two of the three both will run at 99%.  To be able to successfully record this event I had to put four copies of our normal timeline clip.  With these three boards and a single clip the export of this very loaded with MPE accelerated effects and features it only takes 9 seconds to export.  With the single GTX 970 it takes 25 seconds and adding a GTX 780 to the GTX970 drops the encoding time to 15 seconds.  CPU only in the 4.5 GHz overclocked system requires 278 Seconds.  Just look at the GPU Load on the three boards!GPU-Z-x4-3-GPUs.jpg

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Mar 26, 2015 1
Most Valuable Participant ,
Mar 31, 2015

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I don't know what your source videos are in those screenshots but they're probably compressed or you have one heck of a SSD RAID setup. The GPU is so useful in any scenerio it contains dedicated hardware to handle. H.264 decoding is hardware-level. It's likely a bunch of that GPU usage is reading and encoding a H.264 source, both being GPU accelerated. If that's the case you'll probably see your CPU at pretty low utilization (unless you're using non-accelerated plugins as mentioned) and your hard disk pretty busy (unless each source is on a different drive, including encoding targets.. mine always are). If this is the case then any video card will show this level of GPU acceleration, as depicted.

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Mar 31, 2015 0
Most Valuable Participant ,
Mar 31, 2015

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As stated above, the source video is our Premiere Pro BenchMark (PPBM) and it is the GPU MPE accelerated MPEG2-DVD timeline that is AVCHD 1080i media that has a lot of MPE GPU accelerated effects and features.  It was being exported from and to my Samsung SM951 m.2 SSD which has a Premiere Pro tested write rate of 1483 MB/second but that is only a secondary factor in the GPU testing..  No RAID involved!  When you run the PPBM benchmark you run the MPEG2-DVD timeline with GPU assistance and with MPE software only.  During the software only run there is no GPU usage at all. Much of the GPU usage was in scaling the 1080 video to DVD format plus I added many MPE assisted effect to measure the maximum potential MPE gain for a good benchmark tool .  When I put my Sony AVCHD 1080 media without effects added, into a timeline and select software only there is no usage of the the GPU during playback so none of the usage above is from reading my AVCHD

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Mar 31, 2015 0
Participant ,
May 19, 2015

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I am in serious trouble!.

It's been a time i haven't updated NVENC_Export and now i've wanted to try out it's latest February 2nd version (or 1.09). Now i can't export A-NY-THING!!!!.

It gives me the following error:

AmMRrer.jpg

Back then, i don't know now wich version i had, I was only able to export to 1280x720 and at 29,97NTSC FPS (If i tried 1920x1080 an error would come up and well,NOPE!,nothing,just close down the app). The Mp4box and Nero Audio thing were correctly set, i even saved the Format/Setting into a setting to never forget and it's still there. Everything worked fine until this version came up and just updated the contents of the Nvenc_export.prm files like the instructions said (Dunno if mp4box and Nero were updated too though). Wanted to install this 1.09 version to see if i could finally be able to export to 1920x1080 60FPS for gameplay recordings)

I NEED HELP!!!!. Using Adobe Premiere Pro CC 2014.2 . Please help me out!!. Any kind of instructions will be helpful (I'm TOTAL NOOB,sorry X_X;;; )

Thanks in advance

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May 19, 2015 0
Enthusiast ,
May 19, 2015

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......let this be a LESSON to those who want to "monkey" with something that should be LEFT ALONE !!!

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May 19, 2015 0
Participant ,
May 19, 2015

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Instead of being rude like that you could atleast lend out a hand and help  out.

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May 19, 2015 1
Community Beginner ,
May 19, 2015

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honestly if this was me, i'd uninstall and re-install adobe premiere cc and the plugin, like 10-20 mins, would have been fixed already, usually quicker than trying to figure out another way.

thats uninstall both apps, delete their folders, restart the machine, reinstall both, restart... it'll be fixed.

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May 19, 2015 1
Participant ,
Sep 27, 2014

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Got the new GPU. It works flawless. HOWEVER,CUDA has been removed from the latest drivers and now exporting takes twice or x 3 times more time than normal...Like a simple CRYSIS 3 recording of 6 minutes takes what?,12-18?

Adobe and Nvidia better make something to fix this huge issue.. however,i've heard people saying that CUDA can be enabled again with some modded drivers...But i'm waiting for someone to put SUCH DRIVERS online to get and try them...Else...*Sigh* Bad move,Adobe/Nvidia

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Sep 27, 2014 0
Most Valuable Participant ,
Sep 29, 2014

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We need to check your configuration because I am not seeing that in testing the 980GTX so far. The performance is showing the same as the 780Ti so far that I am seeing.


Eric

ADK

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Sep 29, 2014 0
Enthusiast ,
Sep 30, 2014

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thanks Eric !!...good news.so far !!!... Hopefully, the 980 will show EVEN BETTER and a the NEXT question would be : is it BETTER to use TWO 970s,OR, better to use ONE 980 that has a LARGER amount of video memory....somewhere I read that there will be 8 GB versions of these cards. Looking forward to your test results !!!

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Sep 30, 2014 0
Most Valuable Participant ,
Sep 30, 2014

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Yes every time I try and get back to them get more calls. End of the Fiscal year for US GOV so things are crazy here right now. Hopefully I can get back to it by tomorrow.


Eric

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Sep 30, 2014 0
Participant ,
Sep 29, 2014

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ASUS P8Z68-V PRO GEN3

Intel i5-2500K @ 3,3Ghz Stock (NO OC)

8GB DDR3 1333mhz RAM

Nvidia GIGABYTE GTX 970 4GB DDR5 G1 GAMING

SSD 250GB SAMSUNG 840 EVO

HDD 1TB WD Blue 7200RPM

Windows 7 64bits Home Premium

Anything else?

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Sep 29, 2014 0
Most Valuable Participant ,
Sep 30, 2014

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For that system you probably would not see much performance improvement.  Spend money on memory,  See also Harm's Tweakers Page on "What Video Card to Use"  While it has not been updated to the new GTX 9xx series, that is just because we have not seen any GTX 970 or GTX 980 results yet to really know how they perform.

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Sep 30, 2014 0
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Sep 30, 2014

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@bill:  Can't upgrade much until Intel's Skylake where i'll do the "big jump" (This MB/CPU is around +3-4 years old,yes). And ya saying there won't be much performance improvement with the GTX 970? Oo..

@ECB:  What's "AME" ?..Adobe Media Encoder?...Note that i am on Windows 7 64bits Home Premium and i own AME and Premiere Pro in their CC 2014 versions! (Both saying "Updated" with a green "V" 'd circle on Creative Cloud's App). Where's that file and what should i do there?..

And yes,i Have/NEED the 344.16 drivers to get my GTX 970 DETECTED (Back then even with 344.11 wich was SUPPOSED to have such GPU's listed,weren't and had to go online to get the "just new!" drivers for it).

Thanks in advance

PS: I always have a "THE WALKING DEAD S2E5 (TellTale Games)" video wich's lenght is around 1h30-55min to test out the export speed to see if it goes faster or slower depending of the drivers n all that stuff...If that helps too

EDIT: Found the file by searching Cuda in Adobe (64bits') folder and found both cuda support in the them, wrote down a copy/paste a line of the other GeForce texts and just changing the numbers.

This is a screenshot of how Adobe Media Encoder CC 2014 looks like (to show off the "TIme left",a feature i wanna see in a future premiere update even when you're doing "2 VBR passes" or somehthing)

http://prntscr.com/4rrnh2

Vid in the end is 1h27min and while encoding in AME CC 2014 Time Left shows right now ,after some crazy spinnings,1h10min left...Kinda like the vid itself,unless it should perform faster somehow

The video Preview at the bottom left shows that the texts and stuff that happens in the game are like...2-3 times faster than the game itself,a nice "Fast Forward"..

It's funny how little GPU usage (at the top right gadget) does and how much CPU and RAM (Nearly 6GB of 8) does..Though it goes crazy with GPU going from 5-20% of the yellow bar and barely surpassing the 350MB on memory of 4GB

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Sep 30, 2014 0
Most Valuable Participant ,
Sep 30, 2014

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The Cuda Text file is in the Program files under Premiere Pro CC 2014 and Adobe Media Encoder. You want to edit the Cuda Text files in both.

Eric

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Sep 30, 2014 0
Adobe Community Professional ,
Sep 30, 2014

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ECBowen wrote:

The Cuda Text file is in the Program files under Premiere Pro CC 2014 and Adobe Media Encoder. You want to edit the Cuda Text files in both.

Is this for CC only or does it apply to perpetual versions also?

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Sep 30, 2014 0
Most Valuable Participant ,
Sep 30, 2014

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Both although I haven't checked to see if CS6 will even use the new 344 driver yet. It very well may not.

Eric

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Sep 30, 2014 0
Adobe Community Professional ,
Sep 30, 2014

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Thanks.

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Sep 30, 2014 0
Community Beginner ,
Oct 01, 2014

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Should the 970 work w/ CS5.5 perpetual also? I'm still on that version. I assume i need to do that CUDA hack or wahtever it is.

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Oct 01, 2014 0
Most Valuable Participant ,
Oct 01, 2014

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That depends if the 344 driver will work with 5.5. You will have to check that by  testing unfortunately. Yes you would have to edit the Cuda text file.


Eric

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Oct 01, 2014 0
Most Valuable Participant ,
Oct 02, 2014

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Erik,

Just for the record, 344,16 works fine with the PPBM6 benchmark, and gives almost identical benchmarks to my GTX 770 SC

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Oct 02, 2014 1
Most Valuable Participant ,
Sep 30, 2014

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Did you edit the Cuda Text File in AME when you updated the card? Are you using the 344.16 Nvidia drivers?

Eric

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Sep 30, 2014 0
Participant ,
Sep 30, 2014

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Did so,and left the results above your comment if you wanna analyze it to see if there's something else i should do to see if any export time reduced or something.

Thanks in advance ^^

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Sep 30, 2014 0