72Pantera wrote: Gentlemen, I too have coded in Flash for a decade. Declaring me a poor coder does nothing for your case. I've used a handful of ANEs and they all have issues. Show me one that allows you to pick a movie from the Gallery. I've used two of the ones that purport to. The Fresh Planet ANE throws lost context states when it starts and stop - four amateur screen flashes with each video pick. The VideoRoll version throws errors if you use it with Actionscript (works better for Flex) but has a long list of bugs reported. Read the forum post on this feature request and you'll see developers begging for this simple upgrade for well over a year. As for video, you can't put Starling or conventional Flash elements on the same plane as StageVideo. Face it guys, it's Mickey Mouse tools in 2014. In my career I've programmed in C, C++, VB, Java and Flash. The fact that no professional market has emerged for Adobe ANE proves it has no following or future. If you're writing enterprise apps, you need professional tools and support. Adobe has farmed out the most important elements to a couple of outside projects (Starling and Feathers). If you have experience in tech you know that you must bring core elements inside. It shows that they want to keep collecting the coins but they don't want to spend any. The elements I pointed out (there are ten more that I didn't) are fundamental to the two mobile platforms that matter. How can you argue for not being able to pick, play and share a movie from your phone? It's the most important pieces of the most important platform. Let's face facts, we're programming in tomorrow's ColdFusion. It's a shame because I love(d) Flash. The abstraction level and the paradigm of a programmable movie is brilliant. They had a ten year lead on HTML5 but conceded the fight without throwing a punch. When the sole owner of a proprietary tech gives up, it's over. Turn the lights out when you leave. 98% percent of advanced functionality can be had for $200 from Distriqt: http://distriqt.com/native-extensions, including your mutli-video selector (current for iOS only, but Android soon). Considering AIR is a free platform, spending $200 still puts you FAR ahead of competitors like Unity or Corona. And if you think the grass is always greener, go try out some competitors... you think you've seen Mickey Mouse, you haven't seen anything yet. Corona and Unity are pretty solid, but their API is extremely limited and really only suitable for games. The rest of AIR competitors are a joke, especially HTML5. This statement "I've tried lots of ANE's and they all have issues" makes you sound completely out to lunch. Clearly you haven't tried very many. Purchase any ANE from Milkman games (http://www.milkmangames.com/blog/), or Distriqt, and you get the pleasure of extremely well-designed API's, rapid bug fixes, excellent documentation and email support.
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