simplezeroec
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simplezeroec
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‎Oct 10, 2013
09:47 PM
Confirmed with dev, yes , this code change has not been submittted into 3.9.0.1030 considering some other bugs. I will update this comment once there are new updates about the schedule.
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‎Aug 22, 2013
11:19 PM
Dev is fixing this issue. And please wait for the future release.
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‎Jul 31, 2013
07:32 PM
1 Upvote
Please wait for the future release notes.
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‎Jul 31, 2013
07:29 PM
Hi Trombina, Could you please show the specific link of an issue game? And the browser info and os info. Thank you. We will try to reproduce this accoring to your response as soon as possible.
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‎Jul 12, 2013
12:25 AM
1 Upvote
Hi HypoLast, Could you please share your app to Adobe so we could reproduce this performance issue? Our testing game is playing smoothly and sees no big performance problem. And this overhead issue has been tracked in our inner bug database. If there is any status update, I will post the message asap. Thanks for your support.
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‎Jul 10, 2013
08:32 PM
nable to reproduce this with Macbook Air which is 13 inch and Intel HD Graphics 3000 384 MB and 15 inch Retina MBP which is Intel HD Graphics 4000 512 MB with 11.8.800.94 build.
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‎Jul 10, 2013
07:40 PM
1 Upvote
Thanks for your report. And this issue has been confirmed with the developer and an overhead is expected on windows. More info is here: " The Windows version of the GameInput API checks every 1 second if devices are attached (calling numDevices or instantiating the GameInput class does start this check). This should not be an issue on Mac or Android since they listen for an event (Mac Chrome might see this issue)." --from dev.
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‎Sep 27, 2011
01:21 AM
1 Upvote
No issues exit using AIR 3.0 in Flash Professional CS5.5 with a sample app.This app was created according to this article at http://www.adobe.com/devnet/flash/quickstart/embedding_fonts.html. P.S. please make sure the swf version has been changed to 13 when modifying the AiriPhone.xml. If there is still an issue,it will help a lot with a sample code to reproduce this problem. Thanks Liping
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