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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
Now THAT is some excellent news, thank you!
I rendered a longer project (about 11 minutes) where I can still see the time gains in rendering but the CPU was only working at approximately 50% capacity with the Multi-Frame-Rendering – see screenshots below. What could be the reason for just running at half the capacity?
System: MacBook Pro (15 Inch, 2018)
2,9 GHz Intel Core i9
32 GB 2400 MHz DDR4
Radeon Pro 560X 4096 MB
Intel UHD Graphics 630 1536 MB
MacOS Big Sur 11.3.1
Thank you for any feedback.
A few reasons:
* Effects that don't yet support Multi-Frame rendering effectively block all frames being rendered to ensure correctness in the output/no crashes.
* If you were using the Cinema 4D renderer which doesn't support MFR yet.
* If you're in GPU mode, AE may not yet take advantage of all the CPUs while we balance against available GPU VRAM.
If you're able to share your project with us (send it to firstname.lastname@example.org), we'd be happy to take a look at it and see what's going on.
Hey! Nice to see that progress!
My system: AMD Ryzen 9 5950x (3,4GHz -> no overclocking) 16 core/32 Threads, 64GB RAM, Nvidia Quadro RTX 5000 16GB VRAM
Multiframe no GPU: 5:17
Multiframe GPU: 5:19
Singleframe no GPU: 15:27
Singleframe GPU: 14:51
3 times faster, thats great!!
Can you tell when it will be out in a regular release?
We don't have a specific date for public release just yet. We still want to roll out support for preview, media encoder, premiere pro rendering AE compositions, and a bunch of other things, into the beta and make sure it is working well before we push all of this to all customers. But hopefully sometime in the second half of 2021.
Thank you for your fast reply! Thats nice to hear!
Would be great to see it in release this year!
I cannot post my results 😞
The system says there is "post flooding"
Hello Beta Users,
It’s been a rather busy month as we’ve been working on support for preview, AME encoding, render queue notifications, finalizing the SDK for our plugin developers, migrating more effects, and much more. Thank for you continuing to run the benchmark (and your own projects) and reporting your results back to us – it continues to validate the data we see in our own testing and gives us confidence MFR is going to work across our entire user base.
In the next few weeks, we’ll start to roll out some of the above mentioned features into our Beta Program including:
What about Preview and the rest of the effects I need?
Preview is coming along but there is some work that we need to finish first to ensure MFR previews (along with exports from the Render Queue), start quickly and don’t break your design flow. When that work is done, we’ll enable Preview. We know that is the feature you’re most looking forward to, and we want it as much as you do.
The rest of the built-in effects are coming along nicely however we’ve prioritized the above features (and some we haven’t yet talked about) to ensure we get them tested for as long as possible. Effects take work to port to MFR but the testing is easier and we can automate most of it, so we will finish up the effects once the features are all released into Beta.
Speaking of effects, Auto Contrast, Auto Levels and Shadow/Highlight will support MFR shortly. Why these? They use certain features of the AE Effect SDK that require special work to support MFR so they have been great test cases for us. We are also getting ready with updates to the CC effects, Keylight, EXR and Mocha AE plugins with full MFR support. You should also start to see more third-party effects supporting MFR this summer.
As we roll out the above features and updated effects, we’ll announce here on the Beta forums to make sure you know what’s available. We need your help to make MFR great for all our customers and we appreciate any time you can give to make that happen!
Thanks again for all your support.
Sneaking in something like Speculative Preview like it ain't no thang. CANNOT express how excited I am that that's coming.
OpenEXR MFR Support
Today’s AE beta, 18.4x11, contains an update to the native support AE has for OpenEXR, including Cryptomatte, IDentifier and EXtractor. These 3 plugins as well as the underlying OpenEXR file reader have been updated to support multi-frame rendering and a new caching mechanism that speeds up the performance of reading and parsing the EXR file format. Additional bug fixes in the EXR file reader (e.g. images being cropped unexpectedly) are also in this update.
If you are a regular user of the EXR file format in AE, please download the latest beta and give it a go. Please let us know any issues you run into at email@example.com
Today is an exciting day as we are making 3 new features available: Speculative Preview, Render Queue Notifications and AME Export of AE Composition using Multi-Frame Rendering. You’ll need to download AE Beta 18.4x37 or newer to access these features.
To help manage feedback and discussions, we've created new posts for each of these features. Please use those forum posts for discussion of the individual features. You'll also find quick intro videos for each feature in those forum posts.
We'll have more updates on MFR preview soon so stay tuned. Not long now!
Super sweet, keep up the great work! Finally some fresh breath in After effects' old corpse!
From 25minutes and 58 seconds (Single Frame) to 9 minutes and 4 seconds!!! (Multi frame)
Processor: Intel(R) Xeon(R) CPU E5-2680 @ 2.70GHz (2 processors) total 16 cores (32 Hyperthreading)
Total Memory: 256 GB
Nvidia GTX 1070 8Gb
This is sooooo awesome!
I just got my Creative Cloud annual renewal notification email this morning and for the first time I feel good about it!
Speculative preview is speeding me up so much! Multiframe rendering is x5 faster and now I can encode H264 with media encoder!
Thank you for all your feedback and support for the new features we rolled out last week. It’s been wonderful to see how well speculative preview, render queue notifications and MFR via AME is working for you all.
There are a few things happening today that we wanted to make sure you knew about:
Hi Sean and team,
On a slightly unrelated note, can you advise me on an ideal operating drive setup for After Effects?
I came across a video mentioning that it's better to set your media cache on a separate drive from your operating system. stating that the best setup is:
SSD1 Internal: Operating System
SSD2 Internal: Media Cache
SSD3 External: Project and Media Files
I'm using an iMac, so I can't add a second internal SSD. Is it advisable for me to partition my OS drive or is it necessary for me to get a thunderbolt 3 external SSD (or will a 10Gbps drive be sufficient)? Baring in mind, this is only for performance improvement.
My specs are:
iMac 2019 Intel i9
Thanks in advance!
There may be better opinions / information from the community as a whole, however... Partitioning a drive won't give the same performance benefits as more than 1 physical drive. The same physical drive partitioned doesn't allow for the same concurrency as multiple physical drives. So a thunderbolt 3 external drive will likely perform much better than a partitioned internal drive if you're trying to read/write to the same physical disk.
What you want to do is create a configuration where media files can be read from one drive while at the same time media cache or other exported files can be written to on a second physical drive. That's going to allow those operations to happen concurrently, speeding your workflow up.
Your fastest drive is where you want to store your Media Files. These are files that will be used by AE most often - when previewing and rendering and doing anything in AE means AE has to pick up these files for processing.
Your second fastest drive is where you want to place AE's Cache. Reading from AE's Cache is essentially reading a single layer for playback. Hence, you do not require a super fast drive. If you're dealing with HD1080, then an SSD that reads/writes above 450 MBps will be sufficient.
Having written these, there may be a case to have a faster then 450MBps drive for cache since AE will be doing lots of writing to this drive, it makes sense to have a fast drive. Regardless, the fastest drive, as a general rule of thumb should go to your media+AE project files. And as already highlighted, separate Reading and Writing tasks to different physicals disks, to allow AE (or any app actually) to optimize its processes.
Thanks for the feedback, everyone! This is most helpful.
Mac Pro 2010
2 x 3.33 GHz 6-Core Intel Xeon
Radeon RX 580 8GB
macOS Mojave 10.14.6
AE Beta 22.0
Single frame speed = 27 minutes
Multi frame speed = 11 minutes 55 seconds
I've attached a screenshot showing CPU usage while rendering single frame and then multi frame. No prizes for guessing which order I did it in. The mac was responsive throughout. Very impressed!
^^^ TYPO ^^^ That should be 128GB of RAM, not 12GB.
Why can't we edit posts?