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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
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If you detect any problems with render speed or quality, submit your projects
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Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
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Starting today in After Effects 22.0x28, when Multi-Frame Rendering is enabled in After Effects, any composition or speculative preview can now take advantage of Multi-Frame Rendering. The same performance improvements you've seen with Render Queue and AME to AE export, is now available in Preview. Please try it out and let us know how it's working for you!
One thing to know: Depending upon your project complexity and your system hardware, you may find a delay when starting a preview while MFR warms up. This is the same delay you experience with Render Queue Exports today. If that is a workflow blocker, simply turn off MFR until you're ready to export. Over the next few weeks we'll be rolling out improvements to Preview and Export that will reduce or remove that delay completely. We'll post here as those changes are available.
In addition to MFR Preview, we have also updated the following plugins to support MFR:
More effects are being ported everyday, so if your favorite effect isn't ready yet, it should be soon.
We've also rolled up our announcements so far into one blog post here: https://blog.adobe.com/en/publish/2021/07/20/a-faster-after-effects-is-now-available-for-testing-new...
Thanks again for all your support, testing and contributions to After Effects!
@jenkmeister Dear Sean, due to the multi-frame rendering in the Composition Preview (if enabled) is there currently a short delay when hitting the space bar for playback because it is initiated?
Thanks for implementing this great feature!
Yes, there can be a delay due to the complexity of the project as MFR prepares for rendering it. We are in the final stages of removing that delay and hope to have that update into public beta in the next few weeks.
Thank you, that sound great!
Looking forward to the lag being removed, as of right now the preview is unusable 😄 This lag cancels out any advantage that MFR might bring to the process. But of course, when you can remove it, it's gonna be AMAZING! 🙂
If there is the potential for MFR Preview lag even in the final release of this feature, have you considdered adding a switch for MFR in the composition and/or render queue panels so that we can turn it off and on as necessary without having to open up preferences?
There won't be lag in the final release. The plan is MFR on for everyone and everything and it working smoothly so the preference to turn it off should hopefully never need to be used.
Internally we are testing the changes that remove the lag and just working on fixing some edge cases. It's a fundamental change to how AE structures and manages the project during render, so it's been a very long process to get this ready, but we are just a few weeks from rolling this change out to public beta.
I've attached a quick video showing preview without the lag. Without the fixes we are finishing up, this project takes about 30 seconds before playback starts. With the fixes, you can see it is instant.
thejohnnyluu makes a good point. That could be applied to much beyond MFR.
In general changing things in preferences tends to be a real workflow brake. Any settings that can be kept out of the preferences UI ( which can be slow to operate) will generally speed up workflow.
My wishlist of things that could be changed with a keyboard shortcut without having to dig through and save preferences would inlude:
Off-topic I know, but thought I'd share. x
Hello Beta Users,
Starting today with build 22.0x32, we have updated AE Mocha plugin to support Multi-Frame Rendering. We cannot wait to hear your feedback and experience using this plugin.
Please let us know any issues you run into at email@example.com
@Joy Raisinghani my first test resulted in several difficulties. When scrubbing in the new version I get an “Unknown Error” before being able to scrub properly. Maybe due to the MFR initiation. Then trying to track a rather simple patch the track aborts prematurely. No problems in AE 17.7.0. I will send a screen capture video and a link zo the project file to the provided e-mail address.
Exported Apple Pro Res 444
Threadripper 64 core / 256gb ram / rtx3080ti / Windows 10 64bit
Single Frame: 15:50
Multi Frame: 4:40
Dynamic Composition Analysis going live in AE Beta 22.0x52
After many months of testing internally, we are excited to roll out another piece of the Multi-Frame Rendering feature to beta. Starting with AE Beta 22.0x52, MFR will now utilize a feature we call Dynamic Composition Analysis. It's a fancy name, but it's also a fancy feature. 🙂
With Dynamic Composition Analysis, MFR will now adjust the number of concurrent frames being rendered based on the complexity of the frames in the composition and the available system resources. Rather than a fixed, maximum, number of concurrent frames, you'll see the concurrent frame count move up and down throughout the render to ensure the composition is rendering as fast as possible at all times. This may mean the concurrent frames drops below the amount you've seen over the past few months (that's an indication that MFR can render faster overall by rendering less frames at the same time). You may also see concurrency levels go above what you've been seeing. (On 64 core machines with simple projects, we've seen as high as 92 concurrent frames.)
All that to say, you should now see your renders finish faster. It may not be orders of magnitudes faster, but it should be faster. Please let us know if it isn’t for you and your project.
We still have a few more optimizations coming in the next few weeks, including the fix for the delay everyone is noticing with preview, so stay tuned!
How does this affect playback and the Speculative Preview update from yesterday?
Playback will also take advantage of Dynamic Composition Analysis in the same way export does. Speculative Preview is, by design, limited to a small amount of concurrent frames (by default 1/8th of your CPU Core count) and won't use DCA.
It's so great to see all these important, huge things coming so thick and fast these days!
Loving the updates, seems like the biggest one in a while! I am wondering if there will be a better integration for ACES colorspace in 3D sequence renders. Currently, it's pretty cumbersome and it would be pretty great to make this more streamlined. As it stands, once that ACES content in imported, other steps have to be made to comp it properly (OCIO to sRGB adjustment layer, then another Color Profile Converter Adj Layer on top of that, following Zaks workflow: https://www.youtube.com/watch?v=HGC8k2gbS1s&t=949s). Some of the time I am guessing whether or not I am actually seeing my ACEScg renders as they should be within AE. I understand there are limitations here and there, but to make that process easier would be awesome. Not sure if this was already brought up, did a quick search and doesn't seem to be a topic yet here.
Hmmm...I was hoping to see some improvement in rendering speed with the latest AE updates, but running that same test on version 22.0.0 (Build 58) gave slightly slower results than before, despite up to 13 frames being renderd simultaneously. My previous best time was 3m 23s a few months back; on the latest version it's increased by 6secs to 3m 29s. I wonder if it's simply because my PC was very new back then, and a few months of Windoze updates and other software installs has slowed it down, as seems to be the way of things? It'd be interesting if a few people who ran the original test would run it again to see how their results may have changed.
Will this be also supported in aerender?
Multi-Frame Rendering works with aerender now, it will turn on if the preference is enabled in the AE UI. I'm literally writing the code today to allow aerender to turn it on and off independently though. So, yes 🙂
Awesome 8) - any updates on the "AEGetParamPt failed" error?
Here's what we know:
* The issue occurs on MacOS only, and on newer OS releases that have received recent security updates from Apple.
* The security update changes means we need to alter the structure of aerender and how it starts up aerendercore on Mac to render the frames.
* We have two possible solutions, both of which we are in development on. One may get aerender working sooner but it's got the potential to break again in the future, and so the other is a longer-term fix but may have implications about how aerender is executed which we are working through.
We hope to have at least one of those fixes in place in the next few weeks. We are working with Apple closely to understand their changes to make sure we get this right. More updates as soon as we have them. Thank you for your patience!
Thanks for the update! - and regardless, exciting times ahead for AE!!
AMD Ryzen Threadripper 3970x 32 core
128 GB RAM
2x ASUS ROG STRIX RTX 3090 24G OC (24 GB VRAM)
Windows 10 Pro, 64 bit (Build 19043)
Single Frame: 2:10
Dunno why, but mi rendertimes increased while in single frame mode. Maybe there something I forgot to uncheck? The only option thats was active was multiframe rendering in settings. There was no deactivate single frame rendering checkbox, but anyway, 2:10 is pretty fast when I see the other reults.
Loving the beta and the results from MF rendering!
I couldn't see this on the thread and know it's a bit cheeky to ask, but you never know. Would we have a rough ball-park 'gestimation' when MF will be ready in the main AE build?
Thanks so much in advance! Appreciate all the hard work that is going into making this happen, been waiting for years for this and so excited to see it come to life.