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Substance Painter 10.0.1 Textures Incorrectly Applied Over UDIMs

Participant ,
Jul 02, 2024 Jul 02, 2024

Hi 

I have a bought model which came with UDIMs correctly set up. On import into SP, when I try and apply a simple texture to a part of the model (labelled body) which appears across multiple UDIM tiles, I can distortion. I've verified in another app that the model is clean, and there is no UV distortion of a default texture map.

 

Any advice gratefully received!

Thank you

 

Screenshot 2024-07-02 at 16.51.01.pngexpand image

Bug Unresolved
TOPICS
Bugs & Crashes , UV Tiles
375
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correct answers 1 Correct answer

Adobe Employee , Jul 03, 2024 Jul 03, 2024

Hello @pppeepo,

 

Thank you for the message.

 

From what I see, it doesn't look like you're working with a UDIM workflow. At project creation, make sure the 

"Use UV Tile workflow" box is checked.

 

CyrilDellenbach_1-1719991614469.pngexpand image

 

Regards,

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2 Comments
Adobe Employee ,
Jul 03, 2024 Jul 03, 2024

Hello @pppeepo,

 

Thank you for the message.

 

From what I see, it doesn't look like you're working with a UDIM workflow. At project creation, make sure the 

"Use UV Tile workflow" box is checked.

 

CyrilDellenbach_1-1719991614469.pngexpand image

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Participant ,
Jul 03, 2024 Jul 03, 2024
LATEST

Hi Cyril 

 

Thank you very much! That was indeed the issue. All works great now

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