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Compute head movement from speech function in 23.0 after (2024 not fixed either)

Contributor ,
Aug 14, 2023 Aug 14, 2023

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This problem has been bothering me since version 23.0, the video is version 23.6.

When I imported the mp3 and used the Compute head movement from speeche function, the character moved like this.

and adjusting the face's Pose-to-Pose Movement parameter doesn't smooth out the movement.
How to set it to smooth the movement?

Bug Unresolved
TOPICS
General , Recording

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10 Comments
Valorous Hero ,
Aug 14, 2023 Aug 14, 2023

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I moved this post to the Bugs forum. I also just noticed this issue yesterday.

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Contributor ,
Aug 14, 2023 Aug 14, 2023

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Finally, I hopefully this will be fixed in the next version. Thank you.

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Community Beginner ,
Oct 20, 2023 Oct 20, 2023

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Got that problem too. Also in version 24.0

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Contributor ,
Oct 25, 2023 Oct 25, 2023

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Could you do something to help? @oksamurai 

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Adobe Employee ,
Oct 26, 2023 Oct 26, 2023

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Thanks for the bug - I noticed this recently too. We're looking into it.

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Community Beginner ,
Dec 12, 2023 Dec 12, 2023

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Any update?

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New Here ,
Apr 17, 2024 Apr 17, 2024

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Any updates on this? It's making Character Animator basically unuable for my needs.

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New Here ,
May 24, 2024 May 24, 2024

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still not fixed still not  fixed!

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Community Beginner ,
Aug 26, 2024 Aug 26, 2024

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An update was installed today and the bug is still there. This massive error has not been fixed for well over a year or two.

Does anyone know how I can still get the old version V22? This feature worked without any problems in V22. I have given up hope that the bug will be fixed, @oksamurai 

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Adobe Employee ,
Aug 27, 2024 Aug 27, 2024

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Unfortunately yes, I haven't heard of any progress on this bug. I'm really sorry; I know it's frustrating to have something working and become a critical part of your workflow and then break like this. My limited understanding is that the bug is more complex than it may seem on the surface, but I don't know the specifics under the hood.

 

The workaround I would recommend would be what we show in the recent Express Animation tutorial. Basically, your triggered Replays become your different poses and you swap between them to achieve the pose-to-pose look. If you only wanted the head you could make a set of Face-only replays and then do the other things like arms and lip sync separately. The blend handles between poses would equate to the duration / smoothness of the transition between poses. This system is essentially what we do when creating Express characters with "automatic" animation. I know it's not the same, as pose-to-pose just worked in the background without needing this more manual setup, but it should ultimately achieve a similar effect.

 

Again, I'm sorry this bug has lingered for over a year without a clear fix. If anything changes I will udpate this thread, but my recommendation for the forseeable future would be to explore different workflows.

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