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The latest Flash Player 15 beta builds are now available. Beta builds can be downloaded from labs.adobe.com.
New Features for Flash Player 15:
In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes. Developers, if your content does not resize, you will need to handle the resize event appropriately. Additional details will be made available in a separate blog post.
We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows. This feature will drastically reduce the CPU usage and improve performance on supported videos players. We're working closely with Google to bring this feature to OS X and will provide additional details when available.
Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.
When the swfs are compiled for Flash Player 15 and above, and when hardware StageVideo is unavailable, the app will get a StageVideoAvailability event as earlier, but instead of being "Unavailable" it will ALWAYS be "available", and the reason will always be "noError". The app will no longer need to implement a Video object failover as the failover is automatic inside flash player. The apps can still choose to use Video object instead of StageVIdeo if needed.
Hardware StageVideo availability is dependent on a number of factors, including:
When the hardware StageVideo fails because of browser support, wMode, driver version or user settings, starting with Flash Player 15, SW StageVideo will be used automatically without needing any configuration or code in the app.
Hardware Video Decoding is now on by default for Chrome users. If you experience playback or stability problems when watching Flash-based video, please report them to the Beta forums. Including the output of the DirectX Diagnostic Tool (dxdiag) would be especially helpful.
About the Beta Channel
Beta Versions of Flash Player are available for automatic installation via our Background Update service. Pleasesubscribe to automatically install or receive update availability notifications at runtime.