Hey wanted to chime in on something I noticed when texturing a particular model that required extra attention on placement. For context I am modeling the interior of the USCC Nostromo for an unreal 5.3 project. The problem I have is, I have to make the wall railings in the movie (C deck where brett and parker work) and the railings have these little holes in them. I am creating them with an opacity map, it came out really good and saved on polys. yeah I could of modeled them but I figured that even with nanite resources were better spent on somethign that has a better visual impact. My question would be, is there currently available (besides that cumbersome transform filter that uses offsets) a transform tool or can there be a more robust and user friendly transform tool for moving a paint layer such as the opacity maps I am making to make the holes in the wall rails. Even including some form of snapping for exact placement. I am getting through it, granted, but its a bit tedious to offset, check placement, offset, check placement, offset, rinse and repeat til i have it in place where I want it lol. but I want to be able to move it adjust it so it lines up with other objects i am doing such as the repetitive nature of holes in the railings. Just my thoughts for the next update. it would help greatly.
I attached a photo of what I am currently doing now.