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Transform Tools for Painter

Explorer ,
Nov 10, 2023 Nov 10, 2023

Hey wanted to chime in on something I noticed when texturing a particular model that required extra attention on placement. For context I am modeling the interior of the USCC Nostromo for an unreal 5.3 project. The problem I have is, I have to make the wall railings in the movie (C deck where brett and parker work) and the railings have these little holes in them. I am creating them with an opacity map, it came out really good and saved on polys. yeah I could of modeled them but I figured that even with nanite resources were better spent on somethign that has a better visual impact. My question would be, is there currently available (besides that cumbersome transform filter that uses offsets) a transform tool or can there be a more robust and user friendly transform tool for moving a paint layer such as the opacity maps I am making to make the holes in the wall rails. Even including some form of snapping for exact placement. I am getting through it, granted, but its a bit tedious to offset, check placement, offset, check placement, offset, rinse and repeat til i have it in place where I want it lol. but I want to be able to move it adjust it so it lines up with other objects i am doing such as the repetitive nature of holes in the railings. Just my thoughts for the next update. it would help greatly.

I attached a photo of what I am currently doing now.

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2 Comments
Adobe Employee ,
Nov 13, 2023 Nov 13, 2023

Hello @sgtkoolaid,

 

Thanks for your suggestion, and nice project you have here.

 

The current transform filter can be a bit tedious to use indeed, considering it only affect the 2D view. This would be nice to make a new transform/move filter that take advantage of our last features for the 3D view.

 

With that being said, if the railing is made of one material (which I doubt), you could use the Warp projection to move it as a Decal.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Explorer ,
Nov 13, 2023 Nov 13, 2023
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I was able to keep it to one material to avoid having to split into multiple materials which would I felt would of been a bit overkill. would of been a bit crisper but just made the single material a 4k texture since 2 materials would of been 2k so it was kind of a horse a piece kind of deal. lol. I managed to get through it. did a bulk with the offeset transform filter since half of them were one size, it was when i got to the top that I had to place manually with the click and Shift to snap it to one axis and that worked pretty well minus having to do each of them one by one, but had to since each rail was slightly longer than the last since it went at a angle (nostromo design has blind corners as per Ridley scott's design requirements). I will try the warp projection to see what results I get for using later on when I do other stuff that can benefit from that e.g. environment fill assets. (nostromo has alot of filler objects if you recall from the camera sweeps they did in the beginning of the movie. lol)  

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