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How to convert line path into curve path in illustrator sdk in vc++.................................

Engaged ,
Mar 04, 2021 Mar 04, 2021

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How I will convert a line path which is created by AIShapeConstruction suite into the curve 

sAIShapeConstruction->NewLinePoint(lineFirstPoint, lineSecondPoint, &new_art);

I want to create a U shape by using the 5 points.currently I am just drawing all line's given points.

but it's shape showing like this

             

kundank57145709_0-1614924370740.png

 

 

                Instead of this I have to draw this shape like U.

                Please assist me.

 

         Thanks

         Kundan

 

 

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correct answers 1 Correct answer

Explorer , Mar 06, 2021 Mar 06, 2021

Hi Kundan! I'm not familiar with sAIShapeConstruction and maybe you need to use just that for some reason. If not, I would draw a U shape by first creating an AIArt object and drawing the 5 segments. Shaping the U curve by setting the path handles on the third segments. Here are some sample code that creates a simple U shape. Use the scale parameter for size. Please also see the image below showing of the resulting shape when  running this code. (Also mind that artview coordinates are not the sa

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Explorer ,
Mar 06, 2021 Mar 06, 2021

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Hi Kundan! I'm not familiar with sAIShapeConstruction and maybe you need to use just that for some reason. If not, I would draw a U shape by first creating an AIArt object and drawing the 5 segments. Shaping the U curve by setting the path handles on the third segments. Here are some sample code that creates a simple U shape. Use the scale parameter for size. Please also see the image below showing of the resulting shape when  running this code. (Also mind that artview coordinates are not the same as segment coordinates, and might need to be converted.)

 

static ASErr PV_DrawUShape(const AIRealPoint &thePoint, const AIReal &theScale) {
	
	// the following suites should be loaded before calling this function
	if (!sAIArt) return -1;
	if (!sAIPath) return -1;

	ASErr error = kNoErr;
	AIArtHandle path;
	AIPathSegment segments[5];

	// Create new art, we will fill it with points below.
	error = sAIArt->NewArt(kPathArt, kPlaceAboveAll, NULL, &path);

	if (error) goto error;

	// the U shape has 5 points	
	error = sAIPath->SetPathSegmentCount(path, 5);

	// draw a U with it's curved butt centered at &thePoint:

	// # point 0
	// upper left point of the U (starting point)
	segments[0].p.h = thePoint.h - 1 * theScale;
	segments[0].p.v = thePoint.v + 2 * theScale;
	// straight line
	segments[0].in = segments[0].out = segments[0].p; 
	segments[0].corner = true;

	// # point 1
	// mid left point of the U
	segments[1].p.h = thePoint.h - 1 * theScale;
	segments[1].p.v = thePoint.v + 1 * theScale;
	// straight line
	segments[1].in = segments[1].out = segments[1].p;
	segments[1].corner = true;

	// # point 2
	// center bottom point of the U's butt
	segments[2].p.h = thePoint.h; // center position, should not scale
	segments[2].p.v = thePoint.v; // center position, should not scale
	// set handles for the curved line
	segments[2].in.h = thePoint.h - 1 * theScale;
	segments[2].in.v = thePoint.v;
	segments[2].out.h = thePoint.h + 1 * theScale;
	segments[2].out.v = thePoint.v;
	segments[2].corner = false; // not a corner!

	// # point 3
	// mid right point of the U
	segments[3].p.h = thePoint.h + 1 * theScale;
	segments[3].p.v = thePoint.v + 1 * theScale;
	// straight line
	segments[3].in = segments[3].out = segments[3].p;
	segments[3].corner = true;

	// # point 4
	// upper right point of the U (end point)
	segments[4].p.h = thePoint.h + 1 * theScale;
	segments[4].p.v = thePoint.v + 2 * theScale;
	// straight line
	segments[4].in = segments[4].out = segments[4].p;
	segments[4].corner = true;

	error = sAIPath->SetPathSegments(path, 0, 5, segments);

	if (error) goto error;

error:
	return error;

}

 

U shape.png

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Engaged ,
Mar 07, 2021 Mar 07, 2021

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Thanks @superpanic  for  your quick response .

I am having the all 5 points for U shape but I was drawing it as a line using the shape construction suite .

I am trying the way as you suggested and I hope it will work for me also, then I will let you 

know .

Again thanks for your reply .

 

 

Regards

Kundan

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Engaged ,
Mar 08, 2021 Mar 08, 2021

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Thanks @superpanic  

I mode some change in your code and I got the result as I required .

so your code is working well and the U shapes for me also .

 

ASErr output_art_file::PV_DrawUShape(AIRealPoint thePoint, const AIReal &theScale)
{
//AIRealPoint thePoint = thePoints[2];
// the following suites should be loaded before calling this function
if (!sAIArt) return -1;
if (!sAIPath) return -1;

ASErr error = kNoErr;
AIArtHandle path;
AIPathSegment segments[5];

// Create new art, we will fill it with points below.
error = sAIArt->NewArt(kPathArt, kPlaceAboveAll, NULL, &path);

if (error) goto error;

// the U shape has 5 points
error = sAIPath->SetPathSegmentCount(path, 5);

// draw a U with it's curved butt centered at &thePoint:


// # point 0
// upper left point of the U (starting point)
segments[0].p.h = thePoint.h - 2 * theScale;
segments[0].p.v = thePoint.v + 1 * theScale;
// straight line
segments[0].in = segments[0].out = segments[0].p;
segments[0].corner = true;

// # point 1
// mid left point of the U
segments[1].p.h = thePoint.h - 1 * theScale;
segments[1].p.v = thePoint.v + 1 * theScale;
// straight line
segments[1].in = segments[1].out = segments[1].p;
segments[1].corner = true;

// # point 2
// center bottom point of the U's butt
segments[2].p.h = thePoint.h; // center position, should not scale
segments[2].p.v = thePoint.v; // center position, should not scale
// set handles for the curved line
segments[2].in.h = thePoint.h;
segments[2].in.v = thePoint.v + 1 * theScale ;
segments[2].out.h = thePoint.h;
segments[2].out.v = thePoint.v - 1 * theScale;
segments[2].corner = false; // not a corner!

// # point 3
// mid right point of the U
segments[3].p.h = thePoint.h - 1 * theScale;
segments[3].p.v = thePoint.v - 1 * theScale;
// straight line
segments[3].in = segments[3].out = segments[3].p;
segments[3].corner = true;

// # point 4
// upper right point of the U (end point)
segments[4].p.h = thePoint.h - 2 * theScale;
segments[4].p.v = thePoint.v - 1 * theScale;
// straight line
segments[4].in = segments[4].out = segments[4].p;
segments[4].corner = true;

error = sAIPath->SetPathSegments(path, 0, 5, segments);

if (error) goto error;

error:
return error;

}

so it's gives me result like this

kundank57145709_0-1615206816339.png

      Thanks.

 

Regards

Kundan

 

 

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