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photos lost

New Here ,
Aug 30, 2020 Aug 30, 2020

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I seem to have lost al of my photos since i have imported RAW photos directly to LR, thousands of photos have disappeared in a mouseclick, only 1228 photos from years ago appear on my screen, I can't belief they're all gone, but can't find a way to get them back eather .... every time I start up LR only the old photo's appear .... what can I do ???

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LEGEND ,
Aug 30, 2020 Aug 30, 2020

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Explain further. What do you see that tells you you have lost all of your photos? What was the mouseclick supposed to do?


Did you search for the photos in Lightroom by clicking on All Photographs, turning off filters and then using the Filter bar to search for one of these photos by name or by capture date?

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LEGEND ,
Aug 30, 2020 Aug 30, 2020

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Post a screen shot of the full LrC interface showing the Library module in grid view and the full left hand side panel with both the Catalog and Folders sections expanded.

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New Here ,
Aug 30, 2020 Aug 30, 2020

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Lightroom-versie: 4.4 [891433]
Versie: 10.13 [6]
Toepassingsarchitectuur: x64
Aantal logische processors: 4
Processorsnelheid: 2,5 GHz
Ingebouwd geheugen: 4096,0 MB
Beschikbaar fysiek geheugen voor Lightroom: 4096,0 MB
Fysiek geheugen gebruikt door Lightroom: 350,7 MB (8,5%)
Virtueel geheugen gebruikt door Lightroom: 2763,7 MB
Cachegeheugengrootte: 48,1 MB
Maximumaantal door Camera Raw gebruikte threads: 4
Schermen: 1) 1920x1080

Toepassingsmap: /Applications
Bibliotheekpad: /Users/jerrymangelschots/Pictures/Lightroom/Lightroom 4 Catalog.lrcat
Map Instellingen: /Users/jerrymangelschots/Library/Application Support/Adobe/Lightroom

AudioDeviceIOBlockSize: 512
AudioDeviceName: Ingebouwde uitgang
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
CoreImage: true
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: ATI Radeon HD 6750M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.68.20
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

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LEGEND ,
Aug 30, 2020 Aug 30, 2020

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What I meant was a Screen Shot like this.

 

2020-08-30 19_52_48-LR Classic V9 Catalog - Adobe Photoshop Lightroom Classic - Library.png

 

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LEGEND ,
Aug 30, 2020 Aug 30, 2020

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And actually you haven't lost any photos as there are No photos IN LrC. All your photos are on your hard drive someplace.

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Community Expert ,
Aug 30, 2020 Aug 30, 2020

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You need to specify which application you are using?

LrC (classic) or Lr (cloud-based) ?

Also what operating system and version?

Regards, Denis: iMac 27” mid-2015, macOS 11.7.10 Big Sur; 2TB SSD, 24 GB Ram, GPU 2 GB; LrC 12.5, Lr 6.5, PS 24.7,; ACR 15.5,; Camera OM-D E-M1

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New Here ,
Aug 30, 2020 Aug 30, 2020

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I'm using adobe photoshop lightroom 4.4 on a mac OS 10.13.6

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LEGEND ,
Aug 30, 2020 Aug 30, 2020

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Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Past that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut as that is just so much dead space to us non-Techs.

 

davidg36166309_0-1598804108976.png

 

davidg36166309_1-1598804108976.png

 

 

davidg36166309_2-1598804108977.png

 

 

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LEGEND ,
Aug 30, 2020 Aug 30, 2020

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Any chance you have opened a different catalog?

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