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Problema ubicación mascaras

Community Beginner ,
Apr 18, 2024 Apr 18, 2024

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Hola, en mi foto he realizado cerca de 25 mascaras, la cuestión es que de repente me ha empezada a funcionar mal Lightroom Clasic, debido a que, no me aprecen los spots dentro de la foto para clickear sobre cada una, no me aparecen los puntos de modificación de tamañano, posición y rotación de las mascaras y por sobre todo, anda muy lento todo este sistema. No me ocurre solo en esa foto, sino en toda la colección cargada en este catalogo de fotografías. Caracteristicas de mi equipo: 16gb de ram 3886Mhz R5 5600x SSD M2 Nve 2tb 8gb lectura y escritura, windows 10, 5500xt 8gb. Neceisto ayuda. 

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correct answers 1 Correct answer

LEGEND , Apr 19, 2024 Apr 19, 2024

1.png

 

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Community Beginner ,
Apr 18, 2024 Apr 18, 2024

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Hello, in my photo I have made about 25 masks, the thing is that suddenly Lightroom Classic has started to work poorly, because I can't see the spots inside the photo to click on each one, the spots don't appear. points of modification of size, position and rotation of the masks and above all, this entire system is very slow. It doesn't just happen to me in that photo, but in the entire collection uploaded in this photography catalog. Characteristics of my equipment: 16gb ram 3886Mhz R5 5600x SSD M2 Nve 2tb 8gb read and write, windows 10, 5500xt 8gb. I need help.

 

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LEGEND ,
Apr 18, 2024 Apr 18, 2024

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Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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Hi mate! Thanks for answer, the info here: 

 

Versión de Lightroom Classic: 13.2 [ 202402141005-bf1aeb84 ]
Licencia: Creative Cloud
Configuración de idioma: es
Sistema operativo: Windows 10 - Business Edition
Versión: 10.0.19045
Arquitectura de la aplicación: x64
Arquitectura del sistema: x64
Cantidad de procesadores lógicos: 12
Velocidad del procesador: 3.6GHz
Versión de SqLite: 3.36.0
Utilización de CPU: 0.0%
Memoria incorporada: 16289.3 MB
Memoria de GPU dedicada que utiliza Lightroom: 431.4MB / 8151.5MB (5%)
Memoria real disponible para Lightroom: 16289.3 MB
Memoria real usada por Lightroom: 3445.1 MB (21.1%)
Memoria virtual usada por Lightroom: 4507.9 MB
Recuento de objetos de GDI: 784
Recuento de objetos de USUARIO: 3213
Recuento de identificadores de procesos: 2816
Tamaño de memoria de caché: 7.8MB
Versión interna de Camera Raw: 16.2 [ 1763 ]
Número máximo de subprocesos que usa Camera Raw: 5
Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2
Memoria virtual de Camera Raw: 1779MB / 8144MB (21%)
Memoria real de Camera Raw: 2037MB / 16289MB (12%)
 
Cache1: 
Preview1- RAM:129.0MB, VRAM:0.0MB, IMG_3741.CR2
Preview2- RAM:22.0MB, VRAM:0.0MB, IMG_3861.CR2
Preview3- RAM:146.0MB, VRAM:0.0MB, IMG_3819.CR2
NT- RAM:297.0MB, VRAM:0.0MB, Combined:297.0MB
 
Cache2: 
final1- RAM:205.0MB, VRAM:0.0MB, IMG_3861.CR2
final2- RAM:1214.0MB, VRAM:0.0MB, IMG_3819.CR2
T- RAM:1419.0MB, VRAM:0.0MB, Combined:1419.0MB
 
Cache3: 
m:7.8MB, n:112.8MB
 
U-main: 99.0MB
 
Ajustes de PPP del sistema: 96 PPP
Composición de escritorio activada: Sí
Tamaño de previsualización estándar: 1920 píxeles
Pantallas: 1) 1920x1080
Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: No, Toque externo: No, Pluma externa: No, Teclado: No
 
Información de procesador gráfico: 
DirectX: ASUS Radeon RX 5500 XT (31.0.24002.92)
Estado inicial: GPU for Display supported by default with image processing and export supported in the custom mode
Preferencia del usuario: Automático 
 
Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic
Ruta de la biblioteca: C:\Users\Usuario\Pictures\Leo Suzuki 1000cc\Leo Suzuki 1000cc-v13.lrcat
Carpeta de ajustes: C:\Users\Usuario\AppData\Roaming\Adobe\Lightroom
 
Plugins instalados: 
1)  Plug-in de conexión al equipo de Nikon
2) Adobe Stock
3) Flickr
 
Indicadores config.lua: None
 
Adaptador #1: Proveedor : 1002
Dispositivo : 7340
Subsistema : 4e61043
Revisión : c5
Memoria de vídeo : 8151
Adaptador #2: Proveedor : 1414
Dispositivo : 8c
Subsistema : 0
Revisión : 0
Memoria de vídeo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Realtek HD Audio 2nd output (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 8
GL_ACCUM_BLUE_BITS: 8
GL_ACCUM_GREEN_BITS: 8
GL_ACCUM_RED_BITS: 8
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 32
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Radeon RX 5500 XT
GL_SHADING_LANGUAGE_VERSION: 4.60
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 24.1.1.240110
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_texture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_subtexture GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_texture_mirrored_repeat GL_AMD_debug_output GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_cube_map GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square GL_NV_texgen_reflection GL_SUN_multi_draw_arrays WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_NV_half_float GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_EXT_texture_mirror_clamp GL_NV_float_buffer GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_mirror_once GL_EXT_bindable_uniform GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_packed_float GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_NV_depth_buffer_float GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_AMD_conservative_depth GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_texture_query_lod GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_NV_texture_barrier GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_compressed_texture_pixel_storage GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shading_language_packing GL_ARB_tessellation_shader GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store 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GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_ARB_gl_spirv GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_spirv_extensions GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_KHR_shader_subgroup GL_EXT_nonuniform_qualifier GL_NV_timeline_semaphore

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LEGEND ,
Apr 19, 2024 Apr 19, 2024

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Información de procesador gráfico: 
DirectX: ASUS Radeon RX 5500 XT (31.0.24002.92)

 

So, a recent AMD GPU driver, and as such recent edition of Adrenalin . Appears a bug exists at AMD where Lightroom Classic is treated as a game and the GPU settings are modified as such, causing headaches with LrC. This may or may not be your issue.

 

see:

 

 

 

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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Hi í was reading the articles, i put on the adrenaline program to run lightroom on "performance mode" and i put off the "anti lag plug in" in lightroom inside the program. But the problem is there, anything changes.

 

Is it possible that the problem is that Lightroom is interpreted as a game for "Adrenaline"?

 

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LEGEND ,
Apr 19, 2024 Apr 19, 2024

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Did you turn off the custom Adrenaline profile for Lightroom entirely?

https://www.reddit.com/r/radeon/comments/1ad69lg/comment/kr9lq5r/

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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Hi! I don´t find that option, but i remove lightroom from the adrenaline and same thing, anything changes 😞

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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Dear friends, between the response time from you and the community, I had the simple idea of ​​creating a new catalog for the remaining photos that were unworked. The point is that as I assumed, I recovered a lot of speed from the program, however the problems with the masks persisted. Which makes me think that apart from the performance problem, I have an extra problem where I have somehow disabled the ability to comfortably manipulate the masks. ideas? I can attach images to facilitate resolution.

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LEGEND ,
Apr 19, 2024 Apr 19, 2024

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?

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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what`s wrong? 😮

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LEGEND ,
Apr 19, 2024 Apr 19, 2024

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Ah, I see an odd issue in the community page. It looked like your reply was incomplete, odd word wrap issue going on.

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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no problem! this is the issue, this my photo, this is the new catalog to have permonance angain. You can see the mask but no the "spots" to manipulate the mask, in things like position, rotation, size, opacity etc etc. This is the principal problem the second is the performance. Thanks 🙂

ValentnSalvo_0-1713556090685.png

 

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LEGEND ,
Apr 19, 2024 Apr 19, 2024

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1.png

 

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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i knew it, of course a little critical thing who changes everithing, thanks man! the perfomance is poorly when the pictures with many mask are charger in the catalog but at least i can keep working 🙂 

 

Big Hug !

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