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I created fatty humanoid & uploaded in mixamo for Auto Rig bt in Mixamo the mesh is looking weired at the waist. I tried many ways like increasing vertices at that part, adjusting bones after mixamo downloaded file, increasing & decreasing of height, width, legs & hands mesh adjusted bt no use the same result is coming like folding waist can you plz fix this issue. Thank you
the weight map is wrong which isn't something Mixamo is designed to fix
Thanks a lot
Ussnorway is correct - this is a weightmap issue.
All you need to do is take it into your 3D package of choice and adjust the weightmaps (add some fall off and also delete influences/maps for non-related bones) - you'll find that there are partial weightmaps for other body parts/bones.
Thank you so much