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P: Provide support for Linux (2011)

LEGEND ,
Apr 27, 2011 Apr 27, 2011

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I was wondering if Adobe released any Photoshop versions for Linux? Because I looked everywhere in Adobe's site but I could not find any information.

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macOS , Windows

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correct answers 1 Correct answer

Adobe Employee , Oct 01, 2021 Oct 01, 2021

We currently have no plans to build a version of Photoshop for Linux.

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LEGEND ,
Sep 09, 2018 Sep 09, 2018

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Please add Linux support. Even if you only did a new Linux release every 4 years until more people used Linux, that would be better than nothing, but the reason more people don't use Linux is ironically because software companies like you don't compile for it. A substantial amount of people would switch to Linux if all their programs natively ran on it, I guarantee it.

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New Here ,
Sep 09, 2018 Sep 09, 2018

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You could use lightroom web, even though it's not fully functional, it's something.

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Community Beginner ,
Sep 09, 2018 Sep 09, 2018

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Unfortunately, Linux is somewhat of an illusion and does not even exist as a single target. There are a variety of constantly evolving systems, as you know. If the Linux community had chosen one version to be "Linux" and put all their attention on that, and taught people to pay for software, it would have been my desktop long ago, and Adobe's too.

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Community Beginner ,
Sep 10, 2018 Sep 10, 2018

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From what I've seen online elsewhere, you can go to Wine HQ to see which versions of Photoshop and Lightroom work well with Wine on Linux or you could go and use one of the many other Windows image editors that are already known to work very well with Wine such as PhotoLine, PhotoScape, PhotoFiltre and PhotoImpact.

Of course, you can go and use some of the many native Linux options instead such as Corel Aftershot Pro, Pixeluvo, Polarr, Neat Image (noise reduction), Photomatix HDR, PencilSheep (an Ubuntu snap), Gimp 2.10 (now getting much better), etc. Good luck in whatever you decide to do. 🙂

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New Here ,
Sep 11, 2018 Sep 11, 2018

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Is there a version of Photoshop that's available for Linux?  Many vendors these days are supporting Linux nowadays, but I think I'm just not looking in the right place on the Adobe web site for Photoshop for Linux.

 

A few months ago I had to switch from Windows 10 to Ubuntu Linux 18 because of serious problems with Windows (constant automatic updates that reboot in the middle of my work even though I turned off automatic updates, and Microsoft's own anti-virus that can't be uninstalled and that behaves like RansomWare because it keeps deleting entire non-infected eMail folders then encrypting them without any option to decrypt that requires paid support to fix {I found a way to decrypt, finally, but it wasted days of being unproductive to get that working}).  Linux boots almost instantly, and all my programs start almost immediately now without any delay at all (including a web browser re-opening 50+ tabs that took up to 5 minutes under Windows taking less than 1 second under Linux), so there's no way I ever want to go back to Windows ever again.

 

Unfortunately, Photoshop for Windows is unstable with WINE and running Windows 10 under a virtual machine is far from ideal (and extremely inefficient), so I'm hoping to get the native Linux version so that I can finally eliminate Windows entirely as Photoshop is the last remaining application I rely on that depends on Windows.

 

Thanks in advance.

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Guest
Sep 11, 2018 Sep 11, 2018

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Hi

There is no version of Photoshop available for Linux OS

There's a big discussion here about it

Photoshop for Linux OS?

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New Here ,
Sep 11, 2018 Sep 11, 2018

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That's too bad.  Do you know when the Linux version will be available?  If you need beta testers, I'm willing to help.

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Guest
Sep 11, 2018 Sep 11, 2018

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I can't see it happening anytime in the near future if at all

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LEGEND ,
Sep 11, 2018 Sep 11, 2018

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Unlikely to happen. Right now its either Mac or Windows.

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Adobe Employee ,
Sep 13, 2018 Sep 13, 2018

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Hi Andrew,

What email address would be associated with the crash reports that you've submitted? Would you please go to Help > System Info and then copy and paste the contents of that window in your reply? 

Thanks,
Hannah

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Adobe Employee ,
Sep 13, 2018 Sep 13, 2018

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Can we get a sample file? And what texture you are trying to edit?
You can share to [email address removed as per forum guidelines].

While we continue to look into the issue... try this:

nVidia has an updated driver, as of September 5, https://www.nvidia.com/Download/driverResults.aspx/137614/en-us

It may help to resolve any issues.

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Community Beginner ,
Sep 13, 2018 Sep 13, 2018

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Thanks for your reply Daniel. I've had yet another crash just now. Let's just say it's been a bad day.. 

Anyway, as far as attaching a sample file. The file itself is quite large, almost 1 Gb, so that's probably not possible. I can try to reduce it down to a single layer or something and attach. 

Hannah, I did try changing it to Basic in Advanced Settings (pretty sure I've tried that before actually) to no avail. 

Daniel I will try out that driver. I've got nothing to lose at this point. 

I know crash reports are quite lengthy, but I will go ahead and paste it here. Hope that's ok. 

<?xml version="1.0"?>
<!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd">
<crashreport serviceVersion="1.6.3" clientVersion="1.6.3" applicationName="Adobe Photoshop CC" applicationVersion="19.1.6" build="20180808.r.398">
<time year="2018" month="9" day="13" hour="16" minute="54" second="9"/>
<user guid="f1e4485c-e72f-4081-a8b8-0ad00912ce93"/>
<system platform="Windows 10 Pro" osversion="10.0" osbuild="17134" applicationlanguage="en-us" userlanguage="en-US" oslanguage="en-US" ram="24498" machine="Intel(R) Xeon(R) CPU E5-1650 v4 @ 3.60GHz" model="Intel64 Family 6 Model 79 Stepping 1" cpuCount="12" cpuType="8664" cpuFreq="3592 MHz"/>
<crash exception="EXCEPTION_ACCESS_VIOLATION" instruction="0x00007FFCB73324CD">
<backtrace crashedThread="0">
<thread index="0">
<stackStatement index="0" address="0x00007FFCB73324CD" symbolname="std::basic_ostream<unsigned short,std::char_traits<unsigned short> >::flush"/>
<stackStatement index="1" address="0x00007FFCB73661FD" symbolname="std::basic_ostream<unsigned short,std::char_traits<unsigned short> >::write"/>
<stackStatement index="2" address="0x00007FFC5FE766A2" symbolname="unknown"/>
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<stackStatement index="4" address="0x00007FFC5FE768EA" symbolname="unknown"/>
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<stackStatement index="6" address="0x00007FFC5FE7DA82" symbolname="unknown"/>
<stackStatement index="7" address="0x00007FFC5FE7CF78" symbolname="unknown"/>
<stackStatement index="8" address="0x00007FFC5FE765B8" symbolname="unknown"/>
<stackStatement index="9" address="0x00007FFCC62DCC43" symbolname="seh_filter_exe"/>
<stackStatement index="10" address="0x00007FF692D77E2D" symbolname="deepcut::PostProc"/>
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<stackStatement index="12" address="0x00007FFCC91FECED" symbolname="_chkstk"/>
<stackStatement index="13" address="0x00007FFCC9166C86" symbolname="RtlWalkFrameChain"/>
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<stackStatement index="30" address="0x00007FF6924EDF90" symbolname="boost::serialization::singleton<boost::archive::detail::extra_detail::map<boost::archive::xml_oarchive> >::get_instance"/>
<stackStatement index="31" address="0x00007FF6924EE030" symbolname="boost::serialization::singleton<boost::archive::detail::extra_detail::map<boost::archive::xml_oarchive> >::get_instance"/>
<stackStatement index="32" address="0x00007FF69250FBD6" symbolname="boost::serialization::singleton<boost::archive::detail::extra_detail::map<boost::archive::xml_oarchive> >::get_instance"/>
<stackStatement index="33" address="0x00007FF692532D56" symbolname="boost::serialization::singleton<boost::archive::detail::extra_detail::map<boost::archive::xml_oarchive> >::get_instance"/>
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<stackStatement index="35" address="0x00007FF692511828" symbolname="boost::serialization::singleton<boost::archive::detail::extra_detail::map<boost::archive::xml_oarchive> >::get_instance"/>
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<stackStatement index="37" address="0x00007FFCC6A13034" symbolname="BaseThreadInitThunk"/>
<stackStatement index="38" address="0x00007FFCC91D1431" symbolname="RtlUserThreadStart"/>
</thread>
</backtrace>
<registerSet>
<register name="RAX" value="0x0000009D601BD268"/>
<register name="RBX" value="0x00000241E3E670D0"/>
<register name="RCX" value="0x0000009D601BD298"/>
<register name="RDX" value="0x0000000000000000"/>
<register name="RSI" value="0x0000009D601BD298"/>
<register name="RDI" value="0x00000241E3E670E0"/>
<register name="RSP" value="0x0000009D601BD230"/>
<register name="RBP" value="0x000002415E50ACE0"/>
<register name="RIP" value="0x00007FFCB73324CD"/>
<register name="EFL" value="0x0000000000010206"/>
<register name="LastExceptionToRip" value="0x0000000000000000"/>
<register name="LastExceptionFromRip" value="0x0000000000000000"/>
</registerSet>

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<dumpType>
Mini
</dumpType>
</crash>

</crashreport>



Thanks again for your help

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Community Beginner ,
Sep 13, 2018 Sep 13, 2018

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The driver is currently downloading. In the meantime, here is the stripped down sample file.

https://www.dropbox.com/s/8mxskwyqy9ycek7/Dresser_Renders_%283D_Only%29wk.tif?dl=0

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Adobe Employee ,
Sep 13, 2018 Sep 13, 2018

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Thank you,

Does the stripped down file crash as well? I'll have a look as soon as it finishes uploading.
🙂


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Community Beginner ,
Sep 14, 2018 Sep 14, 2018

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Installed new drivers last night, allowed it to restart, fired up Photoshop this morning, selected my material, tried to edit the texture by slightly tweaking the color balance, hit save, CRASH. 

Opened the stripped down file, followed the exact same process. CRASH. 

So, before frustration officially sets in again, any ideas? 

At one point I opened up all of the original jpeg textures used in the materials and literally re-created each material one by one. Sure, that worked, but added lots of extra time that I already don't have. Now I see that a couple of them still needs adjusting because they render darker than they appear in preview mode, so I'm trying to just edit the material's texture..... if that would just work.

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Community Beginner ,
Sep 14, 2018 Sep 14, 2018

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By the way Daniel, the file is uploaded to my Dropbox now. Not sure what was taking so long last night.

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Adobe Employee ,
Sep 17, 2018 Sep 17, 2018

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I have the file and a few questions.
  • We can take this offline to further discuss via email but the gist is that file is in a very bad state for a variety of reasons.
  • Did this 3D file come from Blender? Or what is the source of the 3D mesh? It helps to establish a workflow baseline. Every 3D app has pros and cons.
  • There are too many textures (over 600) most of them unused it seems. There should probably be only 5 Materials necessary to render this file
  • Some of the textures, if not all could be reduced in size.
There are ways to repair this file and get it working and performant.

One more idea to consider > Adobe Dimension for this work > here is what I threw together in 5 minutes...

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Community Beginner ,
Sep 19, 2018 Sep 19, 2018

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Hi everyone,

I wanted to post here to update whoever might be dealing with 3D issues like this in Photoshop. With Daniel's help, I've been able to clear up 2 issues. But first, in case you haven't read all posts, let me catch you up briefly with what my workflow.

I am rendering multiple furniture pieces that consist of 3 parts: Drawers, Body (which I call a "box") and a Base (which can also be called "feet"). Each of these components must be placed on the canvas so they line up with each other perfectly, so the user can build his/her custom furniture piece by swapping them out individually. 

Now, with that overview of my workflow, here were my two issues:

1. The build up of duplicate textures inside Photoshop for 3D meshes when using the Replace Mesh command on a given 3D layer.

2. Alignment of 3D meshes to previously rendered ones. 

The two things above really go hand in hand. So at this point, I've found it's best to avoid using Replace Mesh altogether, due to texture duplicating and your file size dramatically growing. Instead, use this workflow to correct both issues listed above:


  1. In your 3D application, create a small cube which is perfectly aligned at the BASE to the origin. This is VERY important for alignment. Assign a unique material to the cube. It can be any type.
  2. Export the cube AND your mesh as a single .obj file with NO GROUPS. 
  3. In Photoshop, first create a lights preset from the current 3D layer by selecting Scene, then clicking the hamburger menu at the top right and choosing Save Lights Preset. That way your new imported mesh will match the look of the other. NOTE: A Lights Preset doesn't affect the Environment settings. If you have ground plane reflections or shadows you will have to manually match these.
  4. Use 3D>New 3D Layer From File... to create a new 3D layer
  5. Select the Current View camera in the 3D palette, then in the Properties palette, click the View dropdown menu and match the camera to the previously rendered 3D layer. At this point you should not have to do any further adjusting to see that your mesh lines up perfectly with the previous!
  6. Adjust Environment settings if needed
  7. Before rendering, if the cube isn't hidden, select it and change it's Opacity to 0% so it doesn't render.

    That should do it! If you have any questions, feel free to ask.

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Explorer ,
Sep 19, 2018 Sep 19, 2018

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Please save us from Windows, Adobe. Though with your latest Win 10 exclusivity news I fear Microsoft is far too deep in your pockets.

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New Here ,
Sep 24, 2018 Sep 24, 2018

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No, u cannot. I;m a frontend developer, so I get sites from clients in PSD, GIMP opening that format, but always it is a disaster so I must run Photoshop, but I have linux and I don't want a windows only for that... so I must install VM for that, so now statistic could show window user + 1. It's ridiculous, I pay for photoshop but I can't use it:( I think if photoshop was on linux, MANY users would start to use it

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New Here ,
Oct 03, 2018 Oct 03, 2018

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While "the Linux platform is one of the most used on the planet, if it is not the most used today" may be true, that statement really only applies to platforms such as servers and supercomputers. Linux does indeed dominate that space.

However, when it comes to personal computers, used by "average people" the market is predominately Windows based followed (very far behind) by MacOS. In the personal computer market Linux makes up a very small fraction (about 2%) of users. Im going to assume that people aren't buying servers to edit on or building supercomputers in their basement.

If Adobe spent the money and developed the CC suite for Linux it would be an incredibly long time (if every) before they saw any return on investment.

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LEGEND ,
Oct 18, 2018 Oct 18, 2018

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Hi Adobe!
Time has come to change the operating system in our company. We are now running 100% on Linux Mint. Since we moved to Linux support cases decreased over 70%, no more junkware, no more bloody software failures.
Now it's up to you! Please provide Linux versions of Adobe products. Virtual Machines and wine can't handle this. Read the signs of time!
Best regards
Andre Engelmann

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LEGEND ,
Oct 29, 2018 Oct 29, 2018

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Film and Game industry are billions-dollars industry. And most studios run on Linux. I guess Adobe do not want tap into this and get some money? Hundreds artist struggling running PS on some sort of dual machines or Wine to work... Imagine how much Adobe can charge for floating license for studios running PS on Linux... Shame.

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New Here ,
Nov 05, 2018 Nov 05, 2018

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I feel you pain.  I use darktable. Its open source. and I am a proponent of supporting opensource.

rarely you will find knowledgeable person rooting for windows.

@russelltracy:

while it may take a bit of effort (lot of effort if they did not maintain best practices when software), I disagree with they "an incredibly long time (if ever) before they saw any return on investment." can you back your statement with any formal studies? you cannot make a business decision based on you have a feeling ... and so  ...

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LEGEND ,
Nov 18, 2018 Nov 18, 2018

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I have Just a quick question why does Adobe contribute to the Linux foundation

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