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Is there any way to keyframe an AE mogrt in Premiere?

Engaged ,
Nov 02, 2018 Nov 02, 2018

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I've got a bunch of motion graphics templates I've coded up in AE, I really really want to find a way to keyframe these in Premiere.

Is there any methods, any workarounds, any way at all of doing this?

It would be very useful for me - for instance I have a feature picker that draws a line from 2 points - from a feature on a product video to text, to highlight what the text is referring to.  This has a minor animation when entering, plus a couple of other options that would make it very time consuming to create entirely in Premiere.  I have this nicely coded up in AE and I can simply keyframe the two points and everything else links up for me.  However it does mean that I have to export a precomp from Premiere into AE via media encoder, animate the line and add the text, and then export it out and back into Premiere.  This also means that if I have to edit the text, it means repeating the process.

Trying to keep my workflow simple, I'd love to be able to add text and keyframe the two points in the mogrt directly in Premiere.  Is there a way?


Regards, 5Diraptor

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correct answers 1 Correct answer

Adobe Community Professional , Nov 15, 2018 Nov 15, 2018
Not that I'm aware of. Would be a nifty ability, but I think you'd need to send that into the UserVoice system as an idea ... post it back here, and ask everyone you know to up-vote it.NeilAdobe Bug /Feature service: https://adobe-video.uservoice.com/forums/911233-premiere-pro

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Adobe Community Professional ,
Nov 02, 2018 Nov 02, 2018

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When you make a mogrt in Ae, you need to include most anything you'd want the editor to be able to control in the EGP within Ae. This particular question ... has me puzzled. I don't think I've tried this, and I'm at home on my laptop, not at the studio on my editing rig.

For general info, Jarle Leirpoll ... one of the "pioneers" of mogrts before they were an acknowledged "thing", just released a book on making mogrt's in Ae. Adobe, while reviewing it for accuracy, liked it so much they acquired it and it is now linked from their site ...

Leirpoll ebook, Making Mogrts: https://adobe.ly/makemogrts

Neil

(Btw ... I was the proof-reader for the book ... )

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Engaged ,
Nov 02, 2018 Nov 02, 2018

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Thanks for the reply Neil.  I'm not hundred per cent sure I've got what you're saying but I'll try to clarify - I've got a mogrt template in AE, added the relevant controls to EGP, i've exported the graphic as a mogrt through creative cloud, and I can drag it into a premier project from CC libraries.  I can edit the mogrt using the controls in EGP exactly how I want - but I can't change the controls over time using keyframes in premiere because there no option to.  And that's what I want to do. 

The reason behind this is it often requires a lot of tweaking to get it right and to go into as every time I want to make a small change is quite time consuming.  I didn't know if it was possible to keyframe directly in premiere to give me an easier editing workflow.

I will have a read through the guide you sent, and see if I can find an easier way to work.  I can add some screenshots next time I'm at my computer if you think that would help explain what I'm trying to do.


Regards, 5Diraptor

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Adobe Community Professional ,
Nov 02, 2018 Nov 02, 2018

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I just grabbed one of the 'included' mogrts, which may have been made in PrPro for all I know. I was able to go into the ECP and modify the keyframes for that one. But then ... with PrPro created mogrts, ​everything​ is up for grabs by the editor.

Position, scale, and such are "supported" properties within the EGP in AfterEffects, which means you should be able to drag those from your comp to the EGP and have them available for the PrPro editor. Have you tried adding the keyframes controls you've applied in Ae to the EGP panel there?

Also, in the book, page 65, is a section on changing the timing of keyframes using expressions, and he gives some expressions to use as samples for that.

Neil

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Adobe Employee ,
Nov 07, 2018 Nov 07, 2018

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Hey Tomy-rex!

Were you able to adjust your .mogrt in Premiere? I'm super curious to hear if this worked.

Thanks!

Caroline

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Engaged ,
Nov 09, 2018 Nov 09, 2018

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carolinesears Not yet, I'll do some testing today and share some screenshots of how I get on.  I haven't been able to do it before, but if I share some screenshots of what I'm trying to do then maybe it will make it clearer.


Regards, 5Diraptor

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Engaged ,
Nov 15, 2018 Nov 15, 2018

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Hello carolinesears​ and R Neil Haugen

OK, here's my graphic in AE, although it looks very simple, it's got some nifty coding going on.  What it's for is to draw a line between a feature on a product video and a piece of text, so that it's very clear what the text is referring to on a video.

Below is roughly what the line would look like in a finished video

In the EGP I have a control for either end of the line, and a check box so that I can change whether the line starts vertically or horizontally.  (so I can have  ___|  or  |¯¯¯  )

In Premiere, I have this precomp below.  the product with the wheel is moving, but the text isn't, so I want to have the line go from the text and follow the wheel as it moves into the scene.

I drag in the mogrt from CC libraries into the precomp, and I have the configurations on the right.

I can very quickly change the lines mogrt to point from the text to the wheel.

BUT - there are no keyframes.  Yet this is an essential example of where I want to be able to keyframe the mogrt I've made so that the line can follow the wheel as it moves into the frame, it would save a lot of work.

Is there anything I can do - any hacks, methods, anything I can use to make it possible to keyframe the two control points in Premiere?


Regards, 5Diraptor

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Adobe Community Professional ,
Nov 15, 2018 Nov 15, 2018

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Not that I'm aware of. Would be a nifty ability, but I think you'd need to send that into the UserVoice system as an idea ... post it back here, and ask everyone you know to up-vote it.

Neil

Adobe Bug /Feature service: https://adobe-video.uservoice.com/forums/911233-premiere-pro

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Adobe Employee ,
Nov 15, 2018 Nov 15, 2018

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Wow, that would be so useful! The development of .mogrts is still ongoing and we're constantly looking for ways to improve the feature. Please follow the link that Neil shared to request keyframing within .mogrts! Our engineers check that page regularly for ideas to work on.

If you share the link here, I'll upvote it as well so it will have a higher priority!

-Caroline

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Adobe Employee ,
Nov 15, 2018 Nov 15, 2018

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Tomy-rex,

Sorry for the frustration. I know what you want to do.

Is there anything I can do - any hacks, methods, anything I can use to make it possible to keyframe the two control points in Premiere?

Not at this time. You would need to create the .mogrt in Premiere Pro, not After Effects.
Can you try that? You might need to construct it differently, though. Come back with questions.

Thanks,

Kevin

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Engaged ,
Nov 15, 2018 Nov 15, 2018

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Hello all, thanks for the comments.

R Neil Haugen​  and carolinesears​ I've submitted a feature request here: Add the ability to keyframe an imported After Effects MOGRT – Adobe video & audio apps - any votes much appreciated!

Kevin-Monahan​ - Thanks for the tip.  But I don't believe I can hard code animations in Premiere can I?  Do you think it's possible to create a MOGRT in Premiere with the right controls, and edit in AE to add in any code, so that it can still be keyframed in Premiere?

Cheers.


Regards, 5Diraptor

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Adobe Community Professional ,
Nov 16, 2018 Nov 16, 2018

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I up-voted ... thanks for posting back!

Neil

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Adobe Employee ,
Nov 16, 2018 Nov 16, 2018

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I don't believe I can hard code animations in Premiere can I?  Do you think it's possible to create a MOGRT in Premiere with the right controls, and edit in AE to add in any code, so that it can still be keyframed in Premiere?

You can create templates in Premiere Pro. All the ones created for Rush are from Premiere. Try it and report back.

Thanks,
Kevin

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Adobe Employee ,
Nov 16, 2018 Nov 16, 2018

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I've submitted a feature request here: Add the ability to keyframe an imported After Effects MOGRT – Adobe video & audio apps - any votes much appreciated!

I upvoted. Thanks for making the request.

Kevin

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Community Beginner ,
Nov 18, 2018 Nov 18, 2018

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I've upvoted too! - this feature seems like a bit of a no brainer. Really hope it's included in the next version.

What I found weird, was that I actually managed to see keyframes inside Premiere from a template made in AE (see my attached screengrab), and for a second I was like "I got it working!". But then the moment I de-selected the clip, the keyframes disappeared.

Bit odd ?!

Screenshot 2018-11-18 at 14.47.59.png

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Engaged ,
Nov 18, 2018 Nov 18, 2018

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@sam_dawson239​​ - interesting!  When you have it selected, can you grab and move the keyframes?


Regards, 5Diraptor

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Adobe Community Professional ,
Nov 19, 2018 Nov 19, 2018

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Technically, you CAN keyframe MoGRT properties in PPro. However, the keyframes will be ignored. Just for fun, in the Timeline, if you right click on a MoGRT's "FX" icon, you will be able to select a property from the Graphic Properties wing menu. This enables the Rubber Band for the clip to accept keyframe creation/manipulation, directly in the Timeline. However, any values/keyframes created will not be calculated - looks like the values are locked when the MoGRT is first read by PPro. Perhaps the functionality will be opened in the future.

For now, you will have to write Expressions in AE that can internally adjust keyframes in time while also accepting a change of values. Off course these changes will have to be user-initiated within the EGP. I believe Jarle's MoGRT e-book covers this topic.

Motion Graphics Brand Guidelines & Motion Graphics Responsive Design Toolkits

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Community Beginner ,
Nov 19, 2018 Nov 19, 2018

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Ye you can grab and move the keyframes. But Roland's response is correct (unfortunately!)... Premiere doesn't read the keyframes at all.

It's like they're teasing us !

.. I'm sure in a future it will work. I'm pretty sure a lot of companies hold back on some features, so that they have stuff to release down the line.

For now.. I'll have a look at the expressions in AE.

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Engaged ,
Nov 19, 2018 Nov 19, 2018

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@sam_dawson239 Hmm don't think Adobe are so organized that they 'hold back on some features' - from experience they release features willy-nilly, untested and usually ones that aren't useful, while features that users have been requesting for years seem to go unnoticed.  Sorry but I've been using some of the programs since college, and from my experiences generally, I don't have much faith in them any more.  The everyday users on this forum are usually more help then the 'trained' staff that you can get hold of if you have the patience to hunt down the right contact us page, fill out copious forms and wait for a response (which 95% of the time is: "please reset preferences")!

I've personally chased up valid requests that are years old with hundreds of votes, stand individually contacted key staff about the issues, and rarely does anything happen!  I do hope they get a better internal structure in place at some point.


Regards, 5Diraptor

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Community Beginner ,
Nov 19, 2018 Nov 19, 2018

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Oo crickey - yeah fair enough.. I rarely use these forums etc.

It is frustrating, and it terrifies me a bit. Premiere / After Effects is all I've ever used (7-8 years), and the idea of changing over seems really daunting. There seems to be a bit of a negative vibe towards Adobe since the CC switchover

Yes - hopefully they will sort soon !

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Adobe Community Professional ,
Nov 19, 2018 Nov 19, 2018

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Experiences and workflows differ. One person's useless features are other user's dreams. It's frustrating they can't do more. I do criticize Adobe for not putting more cash back into PrPro and Ae, as much as the editor of that pair brings in. Ae needs some serious updates to UI and toolset in my opinion.

And some things in PrPro need changes too.

I do find the new EGP a huge step forward in so many ways ... but why didn't they recreate all those many keyboard shortcuts they still have for the old Titler for use with mogrts? That would make using the EGP a ton faster and more precise.

The changes in Lumetri this round were huge for me, it's so much more of a production tool now. So, that I do like.

At NAB last spring quite a but of aisle-talk was wondering if a tradeoff ... reduced range of codecs and gear for recommended use to get better stability and operating speed ... would be a good thing.

Maybe. Or maybe getting them a bigger staff. Not that many people on the teams, really.

Neil

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Adobe Community Professional ,
Nov 19, 2018 Nov 19, 2018

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The Time Remap feature in PPro is quite easy to put into use - I feel it's best to let users use this feature instead of slowing down a MoGRT with unnecessary Expressions.

As a general rule, if you have a group of properties at play and you want them to be time-sensitive; encourage users to use Time Remap. If you want independent control of time, of one or more properties, without affecting other properties, then use Expressions.

Motion Graphics Brand Guidelines & Motion Graphics Responsive Design Toolkits

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Community Beginner ,
Nov 19, 2018 Nov 19, 2018

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Roland - that's a great workaround for controlling the speed. Don't know why I hadn't thought of that.. nice

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Engaged ,
Nov 20, 2018 Nov 20, 2018

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It's a good tip Kevin, and that's helpful where mogrt's need to be faster or slower, and I've done this before.  However, I'd still really like to have control over keyframes for EGP controls...   Those familiar with PPro but don't use AE would love this feature, allowing them to use really advanced Mogrt's without having to touch AE.

Another way I like to change mogrt animation speed in PPro is to create a linear() expression in AE for the animation, and have a slider EGP which changes the end time.  Means I can get really consistent effects across different projects.


Regards, 5Diraptor

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Adobe Community Professional ,
Nov 20, 2018 Nov 20, 2018

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Great idea ... post that over on the UserVoice system, relink here, I'll vote for it!

Neil

Adobe Bug /Feature service: https://adobe-video.uservoice.com/forums/911233-premiere-pro

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