I get this random error when trying to export, there is nothing wrong with my footage and the timecode switches randomly every errors.
Apparently I found a temporary fix to this, by adding bitrates or lessening them but it does not work constantly with it, i still get crashes in the future and I would have to adjust the bitrate again. A huge waste of time.
I just want to have a nice render where I know no error is going to happen soon and I would have to tweak settings everytime...
-Using software encoding does not cause any trouble, it is clearly a GPU problem with premiere
-Using Media Encoder have the same problem
-I'm using the latest Studio Driver
-This occurs on Premiere 2020/2021
1920 x 800 00;05;09;10, 23.976 fps 48000 Hz - Stereo Color Space: Rec. 709
-Nikon D7500 Footages:
Type: MPEG Movie File Size: 71.89 MB Image Size: 1920 x 1080 Frame Rate: 23.976 Source Audio Format: 48000 Hz - 16-bit - Stereo Project Audio Format: 48000 Hz - 32 bit floating point - Stereo Total Duration: 00:00:28:09 Pixel Aspect Ratio: 1.0 Alpha: None Video Codec Type: MP4/MOV H.264 4:2:0 (Full Range)
I've tried and didn't work : -Rolling back drivers
-Cleaning Media Cache Files
Ryzen 7 2700x
GTX 1660 Super
8x2 3200 MHZ RAM 240gb SSD Sandisk
Crash, Editing, Error or problem, Export, Hardware or GPU, Import, Performance
Out of nowhere, I'm having the same problem with my Dell laptop (Windows) with a Nvidia GEForce GTX 1060 (w/ Max Q Design) card. Using CUDA hardware acceleration, it quickly freezes and crashes during rendering. It also hangs up the Windows OS and I have to restart to regain all system resources. It renders okay when I switch to software-only rendering. This problem appeared out of nowhere around the same time as you've reported your issue. I haven't changed drivers or preferences. The Nvidia card and Adobe Premiere and Medida Encoder have worked well together for over 3 years on this laptop. I'm not sure what's going on.
You've tried a lot of things and I can't say I know exactly what is going on with your encoding. Looking forward to seeing a response from some more technical users. But what I can tell you is that Hardware Encoding is relatively new, as you probably know, so it's definitely subject to more issues than Software Encoding. In my experience, Software Encoding is a more reliable render anyway, with fewer render issues even if it is successful, so I would personally recommend using that anyway for your final encodes, or better yet, encode to a high quality master like one of the flavors of Quicktime ProRes and then make your compressed deliverable from that.