Issue: Packed maps are not displaying correctly in the 3D view as intended.
Details:
In my case:
- ORM Map: R = AO, G = Roughness, B = Metallic
- Normal + Height Map: RGB = Normal, A = Height (or RG = Normal, B = Height)
While the full texture is correctly applied to the corresponding material property, the specific channels (e.g., R, G, B, or A) defined in the Output node's "Usage" tags panel are not being used as configured. Instead, the entire texture appears to be applied indiscriminately.
Steps to Reproduce:
- Right-click in the node canvas and select "View Outputs in 3D View."
- Each output routes to the correct material parameter (e.g., AO, Roughness, Metallic), but the individual channels specified in the Output node's "Usage" tags panel are not isolated as expected.
- This can be observed in the accompanying screenshot.
Relevance: For game development, utilizing packed maps is a standard optimization technique to minimize texture memory usage. Accurate channel mapping from packed textures is crucial for this workflow to function as intended.
Images to support the above information below:
![JeffSee_0-1731710024815.png JeffSee_0-1731710024815.png](https://community.adobe.com/t5/image/serverpage/image-id/760120iD1B0656396F481D3/image-size/medium/is-moderation-mode/true?v=v2&px=400)
![JeffSee_1-1731710293559.png JeffSee_1-1731710293559.png](https://community.adobe.com/t5/image/serverpage/image-id/760121iFF7C7C7AB64219B1/image-size/medium/is-moderation-mode/true?v=v2&px=400)