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Over the past two weeks I've been struggling with an ios app containing various anes. I simply coudn't compile using versions of AIR 20 / 21, either through Flash CC or using command line. Today I updated to Animate CC, and boom, it all works! At least so far Thanks Adobe. Keep up the good work!
Hello!I have try to compile the same code with air sdk 20 and 21. So application crash with version 21 on some animations and i can`t see any errors (even in debug mode).It happens at the same time and there is only some tweens move some starling sprites...(((Someone has the same problem? Thanks!
Hi all, I have 2 pieces of software that require adobe air, and lately both have been getting intermittent, both fail at the same time and then both start working at the same time.I had the suggestion made by support forone that this is a problem with adobe air, and as both require it, and both fail or work at the same time, this seems reasonable.I have uninstalled it and reinstalled it, no difference. They have also suggested I try it with a different user, and with a different user it works fine.Windows 7, it should be the latest version of air as I uninstalled and redownloaded and installed just a couple of days ago. The software that won't work is Market Samurai (cannot connect to google adwords) and Long Tail Pro (cannot connect to server).Any ideas anyone?ThanksPeter
Hello,I am having a problem installing a software on Adobe Air. The software I am trying to install is called Longtail Platnium. I installed the 10 day trial, and it worked just fine. Then I uninstalled it and bought the full version. When I try to install the full version, it give me an "error" message. Can somebody please help me?
I opened this ticket: Bug#4036670 - Worker Crashes APP in Standard and Production Builds iOS over 6 months ago - I'd been seeing mention at least in the "known bugs" in each release so I knew it was on the slate for fixing - now I no longer see mention of the bug, yet our app still crashes for iOS in Standard or Production builds. Quick Builds run as expected, as does the APP on Android without issue.I've had no response to my questions on the actual ticket for a long time. Feeling very much left out in the cold here - can someone please comment on this??Many Thanks!
Information of <android> tag of the xml file will be lost when you publish<android><manifestAdditions><![CDATA[<manifest>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</manifest>]]></manifestAdditions></android>What do I do in order not to disappear?
Still AIR does not support "flagNoExtractUi" on Android in Landscape mode ....How much you have to wait for this option?It 'very uncomfortable to work with the field text without this option.Can I have an answer or solution?
I'm using CameraUI and CameraRoll in my Starling project and in few devices the app restart after capture the media .I'm don't find anything to solve this problem.Please help me! this a wird bug.
I have been struggling to get the correct height of the soft. keyboard height on iOS & Android.There are some topics on the forum but they do not have any answer (Virtual keyboard height or Re: softKeyboardRect.height incorrectly returns 440 on android)I am getting the height when the keyboard is activated via:stage.softKeyboardRect.heightOn iOS:Height is returned correctly but on iOS 8, users can have custom keyboards, when such a keyboard is used (like swyft) the height returned is not not correct.On Android:Height is always wrong.There is one ANE (freshplanet/ANE-KeyboardSize · GitHub) but currently works for android only.Seeing that the height is part of AIR, it should work cross platform.Any suggestions?
Need Air support in Linux. As My application developed in Flex working in all platform since 2011. I was developing in Flex4.6 version. But now i need to update it to Flex 4.14.1 version (Flex Apache version). Due to lack of Air version in Linux I couldn't use updated version. What can solve my problem?
Hi,After I have updated the SDK (overlaid on Apache Flex 4.15 final), I'm getting the following errors on all my workers (I have 4 in total), and they fail to start up.VerifyError: Error #1053: Illegal override of softKeyboardType in spark.components.supportClasses.SkinnableTextBase.I have searched my entire workspace and there are no hits for "softKeyboardType" on my own code.The project compiles and works as expected when using AIR 20.0.0.225.Any advice?Best regards,Leo
So my Secunia program informs that these versions need manual updating. I installed the new version Adobe AIR 20, but I am unable to install the previous versions. Used control panel to delete everything, manually deleted everything in C:/Program Files, Program Data, Commonfiles,used CCcleaner to clean the pc and used REVOinstaller to get rid of remnants. It appears that I still have these outdated Adobe AIR installed somehow, I tried reinstalling and uninstalling in command prompt with "adobeairinstaller.exe -uninstall" command, but I always get failed. I need some help with this. If I'm gonna run Adobe AIR 20 I should have previous versions uninstalled, and one would think it be fairly easy to uninstall program.
Hi Support, few weeks ago we reported a possible bug on Air SDK 20.0.0.204 but now, after further investigations, we think this is actually a bug on the Xcode side not yours!for anyone following this, please read this discussion here first Air SDK 20.0.0.204 can't compile ANEs on iOS?Now, here's the bigger problem. If you try to build an ANE using the latest Xcode which is now 7.2 the resulting .a file which you will use to package your .ane will be buggy no matter which AdobeAir SDK you are using!if you try to use this .ane in a project, you can not set -hideAneLibSymbols yes because it will always return: Compilation failed while executing : ld64 it doesn't matter if you test with Air SDK 20 or 19 or 18!we also noticed that the file size of the generated .a file is reduced significantly. with earlier versions of Xcode, we had a .a lib size for about 1.1MB but after upgrading to Xcode 7.2, the generated .a file is only 700KB but we did not touch any codes inside! so, we can guess that
I would like to get some help with a problem that I am experiencing when going from debug to publish version of the app. I am using Apache Flex 4.15 and Flash Builder 4.7. The app also uses a native extension to set the audio session category. The native extension was compiled using Apache Flex 4.15.0 sdk as well. Initially there was a problem with the app not being able to play audio when the app is pushed to the background or the screen is locked. We struggled with this problem for a long time, but finally figured out that contrary to what many Adobe documents state, in order to actually stream HLS content in the background, it is not enough to just set the following key <key>UIBackgroundModes</key> <array> <string>audio&l
Good day.Every time I use the "browseForOpenMultiple" and select many files, the application crashes, it so happens in the operating system "Windows" and only with the application installed, running on "Flash Builder (FLEX)" in mode debug or not, It works perfectly, just install the application on Windows and the problem occurs.Selecting 20 or 30 files works perfectly, but when I select more than 1000 files, the problem occurs.I created a project to demonstrate the problem and put a folder called "many-file". To simulate the problem, simply install the application on Windows, click the button "select files" and select all the files from the folder "many-files" and click the open button. I believe it is an internal problem adobe air for windows, the only way I found to get around is by using the "drag and drop" or using the "browseForDirectory" option.src-BrowseForOpenMultipleAppCrash.zip - Google Driveapp-BrowseForOpenMultipleAppCrash.zip - Google Drive
When using a NetGroup in multicast mode with posting enabled, all _net_group.post() messages are never released (aka - they stay in memory forever - see my Scout screenshot below - oddly in the Memory-Other category.)But, is this a feature of a multicast group (the nodes hold onto all messages so that any new group member will receieve all group messages, even prior to the time it joined the group), or is it a bug?If it's a feature, this seems like a serious handicap. This means that multicast groups would probably be fine for basic chat (though they'll crash eventually), but if you're sending across large data like images or audio or video, the app will crash in a short amount of time.Am I missing a setting that would disable this "feature"? Is there a purge interval? Currently I've resorted to destroying and re-creating the group on a timer, which fixes the memory problem, but it makes the communication unreliable.Code and scout screenshot below. Note that the
I was wondering if there was a way to compile an actionscript project to a native ios library so the as3/mxml implementation acts as a native library for further development in the native dev environment. Any tips/suggestions appreciated.
(Sorry, I'm so bad in english)Be sure to freeze and continuously to get the camera object .When I briefly described ,■1frame:import flash.media.Camera;import flash.media.Video;import flash.events.Event;var video_obj:Video = new Video(320,240);stage.addChild(video_obj);var camera_obj:Cameravar cnt:int = 0;■2frame:camera_obj = Camera.getCamera();if(camera_obj){ var camera_width:int = 400; var camera_height:int = 300; var camera_fps:Number = 30; camera_obj.setMode(camera_width,camera_height,camera_fps); video_obj.attachCamera(camera_obj); cnt++; txt.text = cnt.toString(); //txt = dynamic text}■10frame:video_obj.attachCamera( null );camera_obj = null;■11frame:gotoAndPlay(2);Or cnt is no longer sight of solidified the image of the always when it comes to about 40 or more cameras Flash CC will freeze . I want to make an app , such as a kiosk using the camera in the FLASH , but I am troubled by the malfunction of the camera . What better solution prop
I am not able to update Air to the newest version for several weeks now. I'm running Windows 10 (which is updated). I get an error message saying that installation may not be allowed by administrator, but I am the administrator. I have tried to uninstall the old version, but couldn't not get it to uninstall. Any information or help would be greatly appreciated.
news about the 64bits windows air sdk?
Hi,I'm using AIR 19 (and tested with 20) with facebook ANE (free version to download). When I launch firstly the ANE to login or share content to Facebook, everything works correcly, but after this if I launch CameraRoll.browseForImage(), the CameraRoll class stop responding (crash silently and return to the app to continue working. No error, select or cancel event dispatched). If I launch CameraRoll one more time I have an error message, because one instance of CameraRoll continue open.If I launch the CameraRoll befor login with ANE, everything works correctly.This problem occurs on Android, but not on IOS!The team who builded the ANE, have no idea about this problem because they doesn't know if CameraRoll on Android use/dispatch/listen to specific event or something other.import flash.media.CameraRoll;FB.getInstance(FB_APP_ID_NUMBER);FB.logManager.addEventListener(FBEvent.LOGIN_DONE, fbGetPermissionPublishSuccess);FB.logManager.addEventListener(FBEvent.LOGIN_CANCELED, fbGetPermission
HiI need to make a chat application.But, AIR 18 has crashed when i using a NetGroup with a Worker instance.Should it work? Or am i just doing something wrong?Thanks in advance,Dzung
Error comes up saying Adobe Air is missing a required native extension. Anyone have something that will help get this up and running?Running MacBook Pro Mid 2009OS X El Captain 10.11.3Intel Core 2 DuoRecent updates to both Air and Flash that the CinemaNow player said it required.
On any Flex/Flash application released for Mac Desktop:press a button; hold down the CTRL key while releasing the button; the CLICK and MOUSE_UP events don't fire, so the Flash application still thinks your mouse is down.Is there no more place to log AIR bugs?
Hi,I need to develop an app with cameraUI controls (the user makes a photo then he can manipulate it adding text, sprites and so on). But my client want to use a GoPro camera as input, and I don't know how to link my AIR app with GoPro.Any help??Massimo
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