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We have an IOS app deployed in the app store running on Air SDK 4.0. The app has no problems running on IOS8 devices. Our app uses flash.net.socket to communicate with a server.We are testing a new update that we want to deploy to the app store and discovered a crashing bug with the flash.net.socket class under a certain circumstance.Basically, if you loose Wifi, the device usually takes a few seconds to 10 seconds to switch to cellular, or discover it has neither wifi or cellular.It so happens that if you open a flash.net.socket and connect to a server while the device is in this in-between state where it hasn't detected there is no wifi or network, the air app will just crash with no warning. Another thing about this crash is that it only happens with a release (adhoc or appstore) build but NOT with a debug build.To reproduce is very straightforward:1. create a new socket : skt=new Socket();2. add some event listeners...3. issue a skt.connect(httpServer,httpPort); to connect th
i have un-installed and re-istalled and still getting the error
Here is a screenshot It's an example of starling framework 1.6,compiler with air sdk 1.7,wrong texture is an ATF file with all 3 format in it. The test device is coolpad dazen X7, its CPU is MT6595, GPU is PowerVR G6200. And I'v test other device with this GPU, they all have this issue.
Hi,I am trying to make rtmps connection with FMS from android device by calling the function nc.connect() in app to FMS, but it is fiving me netconnection.failed status. The ssl certificate at server is authentic. The same connection is possible in case of IPAD. the connection I am trying is from behind the office proxy. If i am connecting from outside the proxy then the connection is made. At the end I want to say that rtmps connection from android device from behind the proxy is failed.Please suggest.ThanksNitesh Kumar
Hi,Is it possible to check if a user allowed access to the "camera roll" in an iOS 8 AIR app?(the app needs the permission to let users load an image from the devices camera roll)Thanks
I am still unable to launch the iOS Simulator after updating to AIR 16.0.0.245. I am seeing the following error on performing a debug run:Create iOS Packageid: entry point (start) undefined. Usually in crt1.o for architecture i386Compilation failed while executing: id64My adt parameters seem OK, and pathing to SDK (iOS 8.1) is good. Debugging on device works fine. This is occurring in a pure ActionScript project that makes heavy use of Stage3D/Starling/Feathers.Can someone point to some troubleshooting on this particular issue?
Im developing an Air for Android App using Air 17 that is basically a VOIP phone. Im trying to get the Audio to come through the earpiece using the following code: SoundMixer.audioPlaybackMode = AudioPlaybackMode.VOICE; SoundMixer.useSpeakerphoneForVoice = false;It seems to work until I start talking into the built in Mic from my android device, the audio just stops functioning all together. I tested the AudioPlaybackMode.Voice on another simple app I made where it just plays a sound file and it works perfectly.Can anyone provide me with some insight of why this is happening or give me any advice on how to debug this issue? Thanks
I've been getting this error for past 2 days and have tried everything I can think of. I have revoked old certs and created new ones, along with new provisioning profiles. I did this for distribution, ad hoc, and dev. When I try to import the dev .cer file into keychain access, it doesn't seem to do anything -- I've tried both 'import' and just double-clicking the .cer file. I've tried deleting all old certificates, thinking that perhaps they were somehow cached and weren't updating with the new import. Didn't work. When I run using dev .p12 and provisioning, I get "The signing certificate is not from the expected issuer". So I'm trying now to debug using Ad Hoc, which has worked in the past. But I just get the ApplicationVerificationFailed error. I have removed beta entitlements from the descriptor, as I've read that that can be an issue. Does anyone have any ideas?Thanks.
I restored my computer to a date before I installed a Adobe AIR app, but now Can't find anyway to open it. There are no shortcuts to Adobe AIR or to The APP. When I try to reinstall the APP it says the app is already installed! I have uninstalled and reinstalled several times the ADOBE AIR itself.
Hi,I need to find out the position in the text for the first word that doesn't contain a leading hashtag (#) - starting from the end of the text.This is a demo text: var demoText:String = "hello world #dontremoveme here #1remove #2removeme #3removeüäüö The position would be after the word here.How do do that?
Here is the bugbase ticked: Bug#3953317 - [Windows] [Mac OS X] Context3DProfile.STANDARD_EXTENDED profile don't workTrying to request Context3D with Context3DProfile.STANDARD_EXTENDED profile throws "Error #2008: Parameter profile must be one of the accepted values" error on desktop systems (Windows and Mac OS X). Doesn't matter if you use requestContext3D or requestContext3DMatchingProfiles method, both don't work if you try to request Context3DProfile.STANDARD_EXTENDED.It has been tested with AIR 17.0.0.124 on Windows 7 & 8.1 x64 and Mac OS X Yosemite. Same problem in all cases. It works fine with Android and iOS.I'd like to ask everyone affected by this issue to take a minute and vote for the following bug.Thanks.
We have an iPad app that runs continuously in hospital clinics. About once a day, the app crashes because of "excessive wakeups" (crash details below). The app isn't doing a lot of things -- it's mostly a branching app that shows different text and video, depending on which buttons the user taps. To lock the iPad so that it can only run this one app, we use Apple's Guided Access feature (I don't know if this is relevant).I searched the forums and only found one reference to the wakeups issue, which was mentioned in February 2015. There weren't any answers to that post.Has anyone else seen this? Can any Adobe engineers give me tips on what might be causing this or where to look?Thanks,John--------------Details...AIR version: 15Hardware Model: iPad4,2Code Type: ARM (Native)Parent Process: launchd [1]OS Version: iOS 8
Hey! A compile failed happened in my project...somebody plz help me...I received this error "Compilation failed while executing : compile-abc" when i compile to ipa.. It is a IOS project,i use the AIR SDK 17.and IOS7.1.It is working before i use SDK 15. After i changed to 17,An issue apeared, "the libmobile.a included a not standard library"(i am not sure)...then i compile and leading-in a new mobile.ANE... compile-abc,failed .plz somebody tell me what i should to do next? THX 2 much.
Our app cannot obtain Context3D on a Nexus 6 running Lollipop 5.1, when published with AIR 17. Starling gives the error "Context3D not available! Possible reasons: wrong renderMode or missing device support."Downgrading to AIR 16 works just fine.Bug#3961019 - Can not obtain contex3d in nexus 6 Lollipop 5.1
Hi,I would like to test an Air built iOS app on my iPhone.I'm using Flash CS6 and AIR SDK 16 on Windows 8.1. and I'm getting the error "Unable to enumerate devices" after publishing my app.What does that mean and how to fix?(I have the latest version of iTunes installed)
In a desktop project I use stagewebview to load a local html file,this html file include flash player a map and use js call as to control the swf display in flash player.When i run in debug mode is OK,but when i publish to air or exe it dees not work,the map is no problem,but the swf does not been load.Code is here:stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; webView.stage = this.stage; webView.viewPort = new Rectangle( 0, 0, stage.stageWidth, stage.stageHeight); var fPath:String = new File(new File("app:/examples/StreetViewWithMap.html").nativePath).url; webView.loadURL(fPath);
I understand it takes processing capacity to use EchoSuppression, but was wondering if it will be available any time soon on Air for mobiles, as it is available for mac/win. It would be very useful when using speaker phone on voice/video call.
I have a basic countdown script that I've used in the past in old Flash project. For some reason when I run it in an iOS app it behaves strange. I am also looking at the best approach to modify so I can set my countdown variable to accept a value such as 2:15 ( Two minutes & 15 seconds ) rather than just whole numbers.The weirdness is that if I set it to countdown 2 minutes... I can see the timer start at 2:00 .. but then it jumps to 1:57 and never shows 1:59 1:58Here is my script... is there a better way to do this ?As always .. any help is appreciated. // I would like to be able to use values such as 2:15 var theTime:int = 2; var endTime:Number = getTimer(); var countdownTimer:Timer = new Timer(1000); countdownTimer.addEventListener(TimerEvent.TIMER, updateTime); function updateTime(e:TimerEvent):void { var timeLeft:Number = endTime - getTimer(); var seconds:Number = Math.floor(timeLeft / 1000); var minutes:
Hi! How can we use dreamweaver cc with adobe air?
Although it is demand, or can not support ogg? In it to support Flash IDE, you can not play in AIR SDK.
A write native extension for android to display "Better pickers" https://github.com/derekbrameyer/android-betterpickers. To display components from this library I wrote Activity extends FragmentActivity to get FragmentManager. I named my class OpenCalendarPickerActivity. Now I have a problem (from logcat): "Unable to resolve superclass of Lcom/insolutions/nativepickers/OpenCalendarPickerActivity" and "Link of class 'Lcom/insolutions/nativepickers/OpenCalendarPickerActivity;' failed". I include classes from android-support-v4.jar into my project - no result, I try use platform.xml with packagedDependencies tag to include this jar into ane - no result. I can't make this work. PLEASE HELP.
Hello,I'm trying to help a friend with a pop up every time she boots into Windows 7. The pop up reads:" Adobe AIRInitial content could not be found for this application. Try re-installing or contacting the publisher for assistance."Any ideas? I'm hoping that someone has had this exact same message, so I don't have to waste time playing with it. All I'm trying to do is remove the popup. Thank you....
Hi,I need to skin the Flex Mobile Text Input with a gradient in the background. I have created a skin for that. It works fine on Android devices but in case of iOS devices, the keyboard doesn't even comes up. If I remove the skin, it works fine. I guess the issue is with skinning, but how can I fix this? Below is the skin I created, if it helps:<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:fb="http://ns.adobe.com/flashbuilder/2009" alpha.disabledStates="0.5" blendMode="normal"> <fx:Metadata> <![CDATA[ /** * @copy spark.skins.spark.ApplicationSkin#hostComponent */ [HostComponent("spark.components.TextInput")] ]]> </fx:Metad
Hi,Load a html page in a frame within the stage of flash and is ok.If I do the same thing in a movie clip in the library and drag it to the stage does not load html page.There is a different procedure or is it impossible?
Good morning, I'm doing a project in flash air using a class.In the "Properties" I can put a single class.If I need to use more classes where I add?
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