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i know Adobe AIR doesn't support android widgets directly.can we integrate air app and android widget by using native solution or do you know any way to make this?thanks.
On export from flash cc 2014, Air 16.0.0.245 causing mp3 sound corruption on iOS 8, sounds are distoredsounds are imported from the libraryvar myPage2: Sound = new Page2(); myPage2.play();When exported as ADPCM the sound is perfect
Have a hardware h264 encoder with a basic capture - stop capture interface. I'd like my AIR app to be able to press those buttons in order to minimize errors. Is this possible? Didn't have much luck Googling.
I made a ane which using third party framework. Without packing the framework into ane, the ane works fine, and using the framework directly in xcode, it works perfectly too.But when pack the framework into ane, I got the error when using it to build a ipa:ld: warning: ignoring file /var/folders/c0/m8m1_z5915qblkj9d_7jhmcw0000gn/T/3cb383e9-0092-4b1c-9 09f-5c219b2fbcd4/Partytrack.framework/Partytrack, file was built for unsupported file format ( 0x56 0x65 0x72 0x73 0x69 0x6f 0x6e 0x73 0x2f 0x43 0x75 0x72 0x72 0x65 0x6e 0x74 ) which is not the architecture being linked (armv7): /var/folders/c0/m8m1_z5915qblkj9d_7jhmcw0000gn/T/3cb383e9-0092-4b1c-9 09f-5c219b2fbcd4/Partytrack.framework/Partytrackld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: /Users/apple/Documents/flexsdk/flex3.9/lib/aot/lib/libDebugger1.arm-a ir.a(avmplusDebugger.cpp.o)Undefined symbols for architecture armv7:"_OBJC_CLASS_$_Partytrack", referenced from:objc-class-ref in libcom.haibin.extension.PromotionAPI.
Hi,I'm rather new to Adobe Air development But I really like it! Now that I've created my app I would like to skin it. I've found ScaleNine (http://www.scalenine.com/gallery/gallery-1.php) which has ready made cool skins for Flex and Air. I downloaded the samples and they compile and work beautifully. HOWEVER: I can't seem to be able to use them to skin my Air mobile app.Can anyone post an example ViewNavigatorApplication themed with one of the themes there? this one (http://www.scalenine.com/themes/blend/Blend.html) looks as though someone tailored it to my app 🙂Thanks a lot!Avi
Hello Developers, today I used Flash cs6 to create my IPA file for ItunesConnect. I used AIR 16.0.0.250.Upon uploading the file using application loader, I got a warning indicating my app was missing 64 bit support. My understanding was that this version of AIR had the 64 bit support. Is there something I need to do in the xml file to support this requirement of Apple.Thank you,Justin
Since you can't change the notifications settings within the app, is there a way to simply open the settings app from an air app? like a link or something like that?
Dear developers, I am hoping someone has come across the same problem I have and has a solution. When the app initially opens, I get the proper splash screen in landscape mode showing up, but then a quarter of a second later, it seems the same splash screen is rotated by 90 degrees and appears distorted in portrait mode. The app has been designed for Landscape mode ONLY and besides this problem, works perfectly fine.I have created an IPAD only app. I am using cs6. I am using the latest version of AIR 16.0.0.250. I have created an ADHOC ipa file with the following publishing optionsAspect Ratio LandscapeFull Screen checked offAuto Orientation checked offRender Mode:GPUResolution: Standard, though I had the same problem with HIGH resolutionIncluded FilesDefault-Landscape.pngDefault-Landscape@2x.pngI have created several apps in the past with different versions of AIR and have never had this problem.Thanks for any help/clue you can provide. Justin
I am trying to download caller id on my pc. This download needs the adobe air installation file in order for it to download. I have adobe air, but when I download for the caller id to be installed I get this error message; "Application could not be installed because the installer file is damaged. Try to obtain a new installer from the application author". I noticed on the forum that a few members are having the same problem. If it has been solved, please pass it on to me.Just an afterthought, I have Comcast triple play which includes the pc caller id. Comcast does not repair computers, therefore I'm hoping this forum can help me. Thank you,Teri Rossi
I am developing Flex iOS project now. I am making video chat using RTMFP. But when I attach netstream to video object, video object doesn't display video data in iOS Deveice. what is the reason?Thanks
Loock at this screenshot Check AIR VersionFlex SDK 4.13 AIR 15
How to create 64 bit architecture supported ipa using Adobe Flash Professional CS6?? How to ensure that ipa is 64 bit architecture supported?
Hello,There are two kinds of Android Wear integration:1. Wear Notifications: This one can be archive by a new Android ANE.2. Wear App that is installed by a handheld app.For the case 2, how can I do this with Adobe AIR for Android ?
Hello,I created a native extension to support ARM64 for iOS. The problem is I get the following error when packaging an ad-hoc build:"Error: libgameCenter.a are required to have universal iOS libraries. Please contact the ANE developer(s) to get the same."As I understand I need both armv7 and arm64 libraries. So I build for both of them using "xcodebuild" and then merge with "lipo -create" command.However I think there is a step I'm missing. Please advice. Thank you.AIR SDK: 16.0 betaXcode: 6.1.1
I am trying to install Adobe Air so I can Install Ebook Niche Explorer . It is asking for a password. I don't know which password is this because it doesn't work with my Adobe password.Joy
I want to develop a system where my app on a phablet in the field auto calls my phablet at a set time and synchronize with my data, device to device. Net access is sketchy in rural areas but cell calls work fine is the motivation for this kind of set up.
How to know .ipa created from Adobe Flash Professional-CS6 is 32- or 64-bit??
I'm using air 16.0.0.250 for compiler , the environment of the pc ; MAC flash builder 4.6 or flashbuilder 4.7 air 16.0.0.250 ; when my project include ANES,fb will get this error ;
Hello, When I pakage ipa by adt, I get the following error:ld: warning: ignoring file /var/folders/y3/wlgy71vs66bb89n2mfn3fjfr0000gn/T/766f6a2c-4dce-4b41-8253-ff6326218805/libcom.tb.ane.a, file was built for unsupported file format ( 0x62 0x6f 0x6f 0x6b 0x 0 0x 0 0x 0 0x 0 0x6d 0x61 0x72 0x6b 0x 0 0x 0 0x 0 0x 0 ) which is not the architecture being linked (armv7): /var/folders/y3/wlgy71vs66bb89n2mfn3fjfr0000gn/T/766f6a2c-4dce-4b41-8253-ff6326218805/libcom.tb.ane.aUndefined symbols for architecture armv7: "_TBExtInitializer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _TBExtInitializer_name) "_TBExtFinalizer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _TBExtFinalizer_name)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64my platform.xml is:extension.x
Hello,on windows, <script type="text/javascript">document.location="?return=loc";</script> location changing event stageWebView.removeEventListener(LocationChangeEvent.LOCATION_CHANGING, onWebViewLocChanging ); private function onWebViewLocChanging( event:LocationChangeEvent ):void trace(event.location); } is dispatched when I use var stageWebView:StageWebView = new StageWebView(true); and it isn't dispatched when I use var stageWebView:StageWebView = new StageWebView(false); Thanks
hi,We develop applications with Air and the Spark Mobile Framework, and we are looking for a tool that enables us to automate tests.We have tested several tools (RIATest, Ranorex, SilkTest...).Is there a tool in Air Mobile to automate UI tests?If not, is such a tool planned for the future?Many thanks in advance for your help
I am using the latest version of Adobe Air, I am definitely connected to the internet and have used this application successfully in the past few months. Now I get a message that there is no internet connection. Help!
I'd like to develop Google Glass app using Adobe AIR. Will GDK support be included in the future Adobe AIR release ?
I entered Default-375w-667h@2x.png for iphone 6 , Default-414w-736h@3x.png for iphone 6+I see firstly launch time and immediately thereafter (mean AIR load time) launch image is disappear (black screen, mean AIR doesn't see).Secondly, Air is working only "ios 7.1, iphone 5" simulator. (Although I choose IOS8 sdk)
Greetings,I'm working on an Adobe AIR for Desktop project that needs to require OSX 10.5 or greater on the Mac captive runtime bundle. I can't seem to find any way to force this requirement with the adt packaging options or application.xml options. Does anyone know of a way I might be able to accomplish this?Thanks,~Mike Z.
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